Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneViewExtensionContext.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

89 lines
5.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SceneViewExtensionContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSceneViewExtensionContext() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSceneViewExtensionIsActiveFunctor ********************************
struct Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSceneViewExtensionIsActiveFunctor); }
static inline consteval int16 GetStructAlignment() { return alignof(FSceneViewExtensionIsActiveFunctor); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Contains the TFunction that determines if a scene view extension should be valid in the given context given for the current frame.\n * It also contains Guid to help identify it, given that we can't directly compare TFunctions.\n */" },
{ "ModuleRelativePath", "Public/SceneViewExtensionContext.h" },
{ "ToolTip", "Contains the TFunction that determines if a scene view extension should be valid in the given context given for the current frame.\nIt also contains Guid to help identify it, given that we can't directly compare TFunctions." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSceneViewExtensionIsActiveFunctor constinit property declarations
// ********** End ScriptStruct FSceneViewExtensionIsActiveFunctor constinit property declarations **
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSceneViewExtensionIsActiveFunctor>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor;
class UScriptStruct* FSceneViewExtensionIsActiveFunctor::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SceneViewExtensionIsActiveFunctor"));
}
return Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"SceneViewExtensionIsActiveFunctor",
nullptr,
0,
sizeof(FSceneViewExtensionIsActiveFunctor),
alignof(FSceneViewExtensionIsActiveFunctor),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor()
{
if (!Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor.InnerSingleton, Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor.InnerSingleton);
}
// ********** End ScriptStruct FSceneViewExtensionIsActiveFunctor **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SceneViewExtensionContext_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSceneViewExtensionIsActiveFunctor::StaticStruct, Z_Construct_UScriptStruct_FSceneViewExtensionIsActiveFunctor_Statics::NewStructOps, TEXT("SceneViewExtensionIsActiveFunctor"),&Z_Registration_Info_UScriptStruct_FSceneViewExtensionIsActiveFunctor, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSceneViewExtensionIsActiveFunctor), 779665523U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SceneViewExtensionContext_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SceneViewExtensionContext_h__Script_Engine_2170541361{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SceneViewExtensionContext_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SceneViewExtensionContext_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS