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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneCaptureComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

108 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/SceneCaptureComponent.h"
#ifdef ENGINE_SceneCaptureComponent_generated_h
#error "SceneCaptureComponent.generated.h already included, missing '#pragma once' in SceneCaptureComponent.h"
#endif
#define ENGINE_SceneCaptureComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UPrimitiveComponent;
struct FEngineShowFlagsSetting;
// ********** Begin ScriptStruct FEngineShowFlagsSetting *******************************************
struct Z_Construct_UScriptStruct_FEngineShowFlagsSetting_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_44_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEngineShowFlagsSetting_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FEngineShowFlagsSetting;
// ********** End ScriptStruct FEngineShowFlagsSetting *********************************************
// ********** Begin Class USceneCaptureComponent ***************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetCaptureSortPriority); \
DECLARE_FUNCTION(execClearHiddenComponents); \
DECLARE_FUNCTION(execClearShowOnlyComponents); \
DECLARE_FUNCTION(execRemoveShowOnlyActorComponents); \
DECLARE_FUNCTION(execRemoveShowOnlyComponent); \
DECLARE_FUNCTION(execShowOnlyActorComponents); \
DECLARE_FUNCTION(execShowOnlyComponent); \
DECLARE_FUNCTION(execHideActorComponents); \
DECLARE_FUNCTION(execHideComponent); \
DECLARE_FUNCTION(execSetShowFlagSettings); \
DECLARE_FUNCTION(execGetShowFlagSettings);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USceneCaptureComponent, ENGINE_API)
struct Z_Construct_UClass_USceneCaptureComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_USceneCaptureComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_INCLASS \
private: \
static void StaticRegisterNativesUSceneCaptureComponent(); \
friend struct ::Z_Construct_UClass_USceneCaptureComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USceneCaptureComponent_NoRegister(); \
public: \
DECLARE_CLASS2(USceneCaptureComponent, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USceneCaptureComponent_NoRegister) \
DECLARE_SERIALIZER(USceneCaptureComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USceneCaptureComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USceneCaptureComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USceneCaptureComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USceneCaptureComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
USceneCaptureComponent(USceneCaptureComponent&&) = delete; \
USceneCaptureComponent(const USceneCaptureComponent&) = delete; \
ENGINE_API virtual ~USceneCaptureComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_71_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USceneCaptureComponent;
// ********** End Class USceneCaptureComponent *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h
// ********** Begin Enum ESceneCapturePrimitiveRenderMode ******************************************
#define FOREACH_ENUM_ESCENECAPTUREPRIMITIVERENDERMODE(op) \
op(ESceneCapturePrimitiveRenderMode::PRM_LegacySceneCapture) \
op(ESceneCapturePrimitiveRenderMode::PRM_RenderScenePrimitives) \
op(ESceneCapturePrimitiveRenderMode::PRM_UseShowOnlyList)
enum class ESceneCapturePrimitiveRenderMode : uint8;
template<> struct TIsUEnumClass<ESceneCapturePrimitiveRenderMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESceneCapturePrimitiveRenderMode>();
// ********** End Enum ESceneCapturePrimitiveRenderMode ********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS