53 lines
2.6 KiB
C++
53 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "VT/RuntimeVirtualTextureEnum.h"
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#ifdef ENGINE_RuntimeVirtualTextureEnum_generated_h
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#error "RuntimeVirtualTextureEnum.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureEnum.h"
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#endif
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#define ENGINE_RuntimeVirtualTextureEnum_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_VT_RuntimeVirtualTextureEnum_h
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// ********** Begin Enum ERuntimeVirtualTextureMaterialType ****************************************
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#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMATERIALTYPE(op) \
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op(ERuntimeVirtualTextureMaterialType::BaseColor) \
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op(ERuntimeVirtualTextureMaterialType::Mask4) \
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op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Roughness) \
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op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular) \
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op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_YCoCg) \
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op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_Mask_YCoCg) \
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op(ERuntimeVirtualTextureMaterialType::WorldHeight) \
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op(ERuntimeVirtualTextureMaterialType::Displacement) \
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op(ERuntimeVirtualTextureMaterialType::Count)
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enum class ERuntimeVirtualTextureMaterialType : uint8;
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template<> struct TIsUEnumClass<ERuntimeVirtualTextureMaterialType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureMaterialType>();
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// ********** End Enum ERuntimeVirtualTextureMaterialType ******************************************
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// ********** Begin Enum ERuntimeVirtualTextureMainPassType ****************************************
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#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMAINPASSTYPE(op) \
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op(ERuntimeVirtualTextureMainPassType::Never) \
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op(ERuntimeVirtualTextureMainPassType::Exclusive) \
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op(ERuntimeVirtualTextureMainPassType::Always)
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enum class ERuntimeVirtualTextureMainPassType : uint8;
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template<> struct TIsUEnumClass<ERuntimeVirtualTextureMainPassType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureMainPassType>();
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// ********** End Enum ERuntimeVirtualTextureMainPassType ******************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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