99 lines
5.4 KiB
C++
99 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/RuntimeVirtualTextureComponent.h"
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#ifdef ENGINE_RuntimeVirtualTextureComponent_generated_h
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#error "RuntimeVirtualTextureComponent.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureComponent.h"
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#endif
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#define ENGINE_RuntimeVirtualTextureComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class EVTInvalidatePriority : uint8;
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// ********** Begin Class URuntimeVirtualTextureComponent ******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_RPC_WRAPPERS \
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DECLARE_FUNCTION(execRequestPreload); \
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DECLARE_FUNCTION(execInvalidate);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(URuntimeVirtualTextureComponent, ENGINE_API)
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struct Z_Construct_UClass_URuntimeVirtualTextureComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_INCLASS \
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private: \
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static void StaticRegisterNativesURuntimeVirtualTextureComponent(); \
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friend struct ::Z_Construct_UClass_URuntimeVirtualTextureComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(URuntimeVirtualTextureComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister) \
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DECLARE_SERIALIZER(URuntimeVirtualTextureComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API URuntimeVirtualTextureComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, URuntimeVirtualTextureComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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URuntimeVirtualTextureComponent(URuntimeVirtualTextureComponent&&) = delete; \
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URuntimeVirtualTextureComponent(const URuntimeVirtualTextureComponent&) = delete; \
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ENGINE_API virtual ~URuntimeVirtualTextureComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_39_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class URuntimeVirtualTextureComponent;
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// ********** End Class URuntimeVirtualTextureComponent ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h
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// ********** Begin Enum ERuntimeVirtualTextureMaterialQuality *************************************
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#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMATERIALQUALITY(op) \
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op(ERuntimeVirtualTextureMaterialQuality::Low) \
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op(ERuntimeVirtualTextureMaterialQuality::Medium) \
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op(ERuntimeVirtualTextureMaterialQuality::High) \
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op(ERuntimeVirtualTextureMaterialQuality::Epic)
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enum class ERuntimeVirtualTextureMaterialQuality : uint8;
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template<> struct TIsUEnumClass<ERuntimeVirtualTextureMaterialQuality> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureMaterialQuality>();
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// ********** End Enum ERuntimeVirtualTextureMaterialQuality ***************************************
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// ********** Begin Enum ERuntimeVirtualTextureUseStreamingMipsInEditorMode ************************
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#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREUSESTREAMINGMIPSINEDITORMODE(op) \
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op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::Never) \
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op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::PIEOnly) \
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op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::Always)
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enum class ERuntimeVirtualTextureUseStreamingMipsInEditorMode : uint8;
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template<> struct TIsUEnumClass<ERuntimeVirtualTextureUseStreamingMipsInEditorMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureUseStreamingMipsInEditorMode>();
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// ********** End Enum ERuntimeVirtualTextureUseStreamingMipsInEditorMode **************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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