Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/RuntimeVirtualTextureComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

99 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/RuntimeVirtualTextureComponent.h"
#ifdef ENGINE_RuntimeVirtualTextureComponent_generated_h
#error "RuntimeVirtualTextureComponent.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureComponent.h"
#endif
#define ENGINE_RuntimeVirtualTextureComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class EVTInvalidatePriority : uint8;
// ********** Begin Class URuntimeVirtualTextureComponent ******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_RPC_WRAPPERS \
DECLARE_FUNCTION(execRequestPreload); \
DECLARE_FUNCTION(execInvalidate);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(URuntimeVirtualTextureComponent, ENGINE_API)
struct Z_Construct_UClass_URuntimeVirtualTextureComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_INCLASS \
private: \
static void StaticRegisterNativesURuntimeVirtualTextureComponent(); \
friend struct ::Z_Construct_UClass_URuntimeVirtualTextureComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister(); \
public: \
DECLARE_CLASS2(URuntimeVirtualTextureComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister) \
DECLARE_SERIALIZER(URuntimeVirtualTextureComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API URuntimeVirtualTextureComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, URuntimeVirtualTextureComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
URuntimeVirtualTextureComponent(URuntimeVirtualTextureComponent&&) = delete; \
URuntimeVirtualTextureComponent(const URuntimeVirtualTextureComponent&) = delete; \
ENGINE_API virtual ~URuntimeVirtualTextureComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_39_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class URuntimeVirtualTextureComponent;
// ********** End Class URuntimeVirtualTextureComponent ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h
// ********** Begin Enum ERuntimeVirtualTextureMaterialQuality *************************************
#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMATERIALQUALITY(op) \
op(ERuntimeVirtualTextureMaterialQuality::Low) \
op(ERuntimeVirtualTextureMaterialQuality::Medium) \
op(ERuntimeVirtualTextureMaterialQuality::High) \
op(ERuntimeVirtualTextureMaterialQuality::Epic)
enum class ERuntimeVirtualTextureMaterialQuality : uint8;
template<> struct TIsUEnumClass<ERuntimeVirtualTextureMaterialQuality> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureMaterialQuality>();
// ********** End Enum ERuntimeVirtualTextureMaterialQuality ***************************************
// ********** Begin Enum ERuntimeVirtualTextureUseStreamingMipsInEditorMode ************************
#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREUSESTREAMINGMIPSINEDITORMODE(op) \
op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::Never) \
op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::PIEOnly) \
op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::Always)
enum class ERuntimeVirtualTextureUseStreamingMipsInEditorMode : uint8;
template<> struct TIsUEnumClass<ERuntimeVirtualTextureUseStreamingMipsInEditorMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureUseStreamingMipsInEditorMode>();
// ********** End Enum ERuntimeVirtualTextureUseStreamingMipsInEditorMode **************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS