171 lines
8.9 KiB
C++
171 lines
8.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/RootMotionSource.h"
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#ifdef ENGINE_RootMotionSource_generated_h
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#error "RootMotionSource.generated.h already included, missing '#pragma once' in RootMotionSource.h"
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#endif
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#define ENGINE_RootMotionSource_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRootMotionSourceStatus *******************************************
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struct Z_Construct_UScriptStruct_FRootMotionSourceStatus_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_101_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceStatus_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRootMotionSourceStatus;
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// ********** End ScriptStruct FRootMotionSourceStatus *********************************************
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// ********** Begin ScriptStruct FRootMotionSourceSettings *****************************************
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struct Z_Construct_UScriptStruct_FRootMotionSourceSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_122_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRootMotionSourceSettings;
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// ********** End ScriptStruct FRootMotionSourceSettings *******************************************
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// ********** Begin ScriptStruct FRootMotionFinishVelocitySettings *********************************
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struct Z_Construct_UScriptStruct_FRootMotionFinishVelocitySettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_156_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionFinishVelocitySettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRootMotionFinishVelocitySettings;
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// ********** End ScriptStruct FRootMotionFinishVelocitySettings ***********************************
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// ********** Begin ScriptStruct FRootMotionSource *************************************************
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struct Z_Construct_UScriptStruct_FRootMotionSource_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_228_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRootMotionSource;
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// ********** End ScriptStruct FRootMotionSource ***************************************************
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// ********** Begin ScriptStruct FRootMotionSource_ConstantForce ***********************************
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struct Z_Construct_UScriptStruct_FRootMotionSource_ConstantForce_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_421_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_ConstantForce_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FRootMotionSource Super;
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struct FRootMotionSource_ConstantForce;
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// ********** End ScriptStruct FRootMotionSource_ConstantForce *************************************
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// ********** Begin ScriptStruct FRootMotionSource_RadialForce *************************************
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struct Z_Construct_UScriptStruct_FRootMotionSource_RadialForce_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_472_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_RadialForce_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FRootMotionSource Super;
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struct FRootMotionSource_RadialForce;
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// ********** End ScriptStruct FRootMotionSource_RadialForce ***************************************
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// ********** Begin ScriptStruct FRootMotionSource_MoveToForce *************************************
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struct Z_Construct_UScriptStruct_FRootMotionSource_MoveToForce_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_547_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_MoveToForce_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FRootMotionSource Super;
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struct FRootMotionSource_MoveToForce;
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// ********** End ScriptStruct FRootMotionSource_MoveToForce ***************************************
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// ********** Begin ScriptStruct FRootMotionSource_MoveToDynamicForce ******************************
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struct Z_Construct_UScriptStruct_FRootMotionSource_MoveToDynamicForce_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_611_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_MoveToDynamicForce_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FRootMotionSource Super;
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struct FRootMotionSource_MoveToDynamicForce;
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// ********** End ScriptStruct FRootMotionSource_MoveToDynamicForce ********************************
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// ********** Begin ScriptStruct FRootMotionSource_JumpForce ***************************************
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struct Z_Construct_UScriptStruct_FRootMotionSource_JumpForce_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_681_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_JumpForce_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FRootMotionSource Super;
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struct FRootMotionSource_JumpForce;
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// ********** End ScriptStruct FRootMotionSource_JumpForce *****************************************
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// ********** Begin ScriptStruct FRootMotionSourceGroup ********************************************
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struct Z_Construct_UScriptStruct_FRootMotionSourceGroup_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_754_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceGroup_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRootMotionSourceGroup;
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// ********** End ScriptStruct FRootMotionSourceGroup **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h
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// ********** Begin Enum ERootMotionAccumulateMode *************************************************
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#define FOREACH_ENUM_EROOTMOTIONACCUMULATEMODE(op) \
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op(ERootMotionAccumulateMode::Override) \
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op(ERootMotionAccumulateMode::Additive)
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enum class ERootMotionAccumulateMode : uint8;
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template<> struct TIsUEnumClass<ERootMotionAccumulateMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionAccumulateMode>();
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// ********** End Enum ERootMotionAccumulateMode ***************************************************
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// ********** Begin Enum ERootMotionSourceStatusFlags **********************************************
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#define FOREACH_ENUM_EROOTMOTIONSOURCESTATUSFLAGS(op) \
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op(ERootMotionSourceStatusFlags::Prepared) \
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op(ERootMotionSourceStatusFlags::Finished) \
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op(ERootMotionSourceStatusFlags::MarkedForRemoval)
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enum class ERootMotionSourceStatusFlags : uint8;
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template<> struct TIsUEnumClass<ERootMotionSourceStatusFlags> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionSourceStatusFlags>();
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// ********** End Enum ERootMotionSourceStatusFlags ************************************************
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// ********** Begin Enum ERootMotionSourceSettingsFlags ********************************************
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#define FOREACH_ENUM_EROOTMOTIONSOURCESETTINGSFLAGS(op) \
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op(ERootMotionSourceSettingsFlags::UseSensitiveLiftoffCheck) \
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op(ERootMotionSourceSettingsFlags::DisablePartialEndTick) \
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op(ERootMotionSourceSettingsFlags::IgnoreZAccumulate)
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enum class ERootMotionSourceSettingsFlags : uint8;
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template<> struct TIsUEnumClass<ERootMotionSourceSettingsFlags> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionSourceSettingsFlags>();
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// ********** End Enum ERootMotionSourceSettingsFlags **********************************************
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// ********** Begin Enum ERootMotionFinishVelocityMode *********************************************
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#define FOREACH_ENUM_EROOTMOTIONFINISHVELOCITYMODE(op) \
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op(ERootMotionFinishVelocityMode::MaintainLastRootMotionVelocity) \
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op(ERootMotionFinishVelocityMode::SetVelocity) \
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op(ERootMotionFinishVelocityMode::ClampVelocity)
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enum class ERootMotionFinishVelocityMode : uint8;
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template<> struct TIsUEnumClass<ERootMotionFinishVelocityMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionFinishVelocityMode>();
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// ********** End Enum ERootMotionFinishVelocityMode ***********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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