Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ReplaySubsystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ReplaySubsystem.h"
#ifdef ENGINE_ReplaySubsystem_generated_h
#error "ReplaySubsystem.generated.h already included, missing '#pragma once' in ReplaySubsystem.h"
#endif
#define ENGINE_ReplaySubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UReplaySubsystem *********************************************************
#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRequestCheckpoint); \
DECLARE_FUNCTION(execIsPlaying); \
DECLARE_FUNCTION(execIsRecording); \
DECLARE_FUNCTION(execGetReplayCurrentTime); \
DECLARE_FUNCTION(execGetReplayTotalTime); \
DECLARE_FUNCTION(execGetActiveReplayName);
struct Z_Construct_UClass_UReplaySubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_UReplaySubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUReplaySubsystem(); \
friend struct ::Z_Construct_UClass_UReplaySubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UReplaySubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UReplaySubsystem, UGameInstanceSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UReplaySubsystem_NoRegister) \
DECLARE_SERIALIZER(UReplaySubsystem)
#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UReplaySubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UReplaySubsystem(UReplaySubsystem&&) = delete; \
UReplaySubsystem(const UReplaySubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UReplaySubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplaySubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UReplaySubsystem) \
ENGINE_API virtual ~UReplaySubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_22_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UReplaySubsystem;
// ********** End Class UReplaySubsystem ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS