74 lines
3.1 KiB
C++
74 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ReplaySubsystem.h"
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#ifdef ENGINE_ReplaySubsystem_generated_h
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#error "ReplaySubsystem.generated.h already included, missing '#pragma once' in ReplaySubsystem.h"
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#endif
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#define ENGINE_ReplaySubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UReplaySubsystem *********************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execRequestCheckpoint); \
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DECLARE_FUNCTION(execIsPlaying); \
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DECLARE_FUNCTION(execIsRecording); \
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DECLARE_FUNCTION(execGetReplayCurrentTime); \
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DECLARE_FUNCTION(execGetReplayTotalTime); \
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DECLARE_FUNCTION(execGetActiveReplayName);
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struct Z_Construct_UClass_UReplaySubsystem_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UReplaySubsystem_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUReplaySubsystem(); \
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friend struct ::Z_Construct_UClass_UReplaySubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UReplaySubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UReplaySubsystem, UGameInstanceSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UReplaySubsystem_NoRegister) \
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DECLARE_SERIALIZER(UReplaySubsystem)
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#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UReplaySubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UReplaySubsystem(UReplaySubsystem&&) = delete; \
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UReplaySubsystem(const UReplaySubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UReplaySubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplaySubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UReplaySubsystem) \
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ENGINE_API virtual ~UReplaySubsystem();
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#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_22_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UReplaySubsystem;
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// ********** End Class UReplaySubsystem ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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