Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ReplayResult.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

45 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Net/ReplayResult.h"
#ifdef ENGINE_ReplayResult_generated_h
#error "ReplayResult.generated.h already included, missing '#pragma once' in ReplayResult.h"
#endif
#define ENGINE_ReplayResult_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_ReplayResult_h
// ********** Begin Enum EReplayResult *************************************************************
#define FOREACH_ENUM_EREPLAYRESULT(op) \
op(EReplayResult::Success) \
op(EReplayResult::ReplayNotFound) \
op(EReplayResult::Corrupt) \
op(EReplayResult::UnsupportedCheckpoint) \
op(EReplayResult::GameSpecific) \
op(EReplayResult::InitConnect) \
op(EReplayResult::LoadMap) \
op(EReplayResult::Serialization) \
op(EReplayResult::StreamerError) \
op(EReplayResult::ConnectionClosed) \
op(EReplayResult::MissingArchive) \
op(EReplayResult::Unknown)
enum class EReplayResult : uint32;
template<> struct TIsUEnumClass<EReplayResult> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EReplayResult>();
// ********** End Enum EReplayResult ***************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS