45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Net/ReplayResult.h"
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#ifdef ENGINE_ReplayResult_generated_h
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#error "ReplayResult.generated.h already included, missing '#pragma once' in ReplayResult.h"
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#endif
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#define ENGINE_ReplayResult_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_ReplayResult_h
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// ********** Begin Enum EReplayResult *************************************************************
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#define FOREACH_ENUM_EREPLAYRESULT(op) \
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op(EReplayResult::Success) \
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op(EReplayResult::ReplayNotFound) \
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op(EReplayResult::Corrupt) \
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op(EReplayResult::UnsupportedCheckpoint) \
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op(EReplayResult::GameSpecific) \
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op(EReplayResult::InitConnect) \
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op(EReplayResult::LoadMap) \
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op(EReplayResult::Serialization) \
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op(EReplayResult::StreamerError) \
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op(EReplayResult::ConnectionClosed) \
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op(EReplayResult::MissingArchive) \
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op(EReplayResult::Unknown)
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enum class EReplayResult : uint32;
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template<> struct TIsUEnumClass<EReplayResult> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EReplayResult>();
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// ********** End Enum EReplayResult ***************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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