Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlayerCameraManager.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

2750 lines
226 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Camera/PlayerCameraManager.h"
#include "Camera/CameraTypes.h"
#include "Engine/Scene.h"
#include "UObject/Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePlayerCameraManager() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ACameraActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerCameraManager();
ENGINE_API UClass* Z_Construct_UClass_APlayerCameraManager_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerState_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraLensEffectInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraModifier_CameraShake_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraModifier_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraShakeBase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECameraShakePlaySpace();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EViewTargetBlendFunction();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EViewTargetBlendOrder();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCameraCacheEntry();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FMinimalViewInfo();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPostProcessSettings();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTViewTarget();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FViewTargetTransitionParams();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FOnAudioFadeChangeSignature *******************************************
struct Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics
{
struct _Script_Engine_eventOnAudioFadeChangeSignature_Parms
{
bool bFadeOut;
float FadeTime;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FOnAudioFadeChangeSignature constinit property declarations ***********
static void NewProp_bFadeOut_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFadeOut;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeTime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FOnAudioFadeChangeSignature constinit property declarations *************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FOnAudioFadeChangeSignature Property Definitions **********************
void Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::NewProp_bFadeOut_SetBit(void* Obj)
{
((_Script_Engine_eventOnAudioFadeChangeSignature_Parms*)Obj)->bFadeOut = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::NewProp_bFadeOut = { "bFadeOut", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(_Script_Engine_eventOnAudioFadeChangeSignature_Parms), &Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::NewProp_bFadeOut_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::NewProp_FadeTime = { "FadeTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnAudioFadeChangeSignature_Parms, FadeTime), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::NewProp_bFadeOut,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::NewProp_FadeTime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FOnAudioFadeChangeSignature Property Definitions ************************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "OnAudioFadeChangeSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::_Script_Engine_eventOnAudioFadeChangeSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::_Script_Engine_eventOnAudioFadeChangeSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FOnAudioFadeChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnAudioFadeChangeSignature, bool bFadeOut, float FadeTime)
{
struct _Script_Engine_eventOnAudioFadeChangeSignature_Parms
{
bool bFadeOut;
float FadeTime;
};
_Script_Engine_eventOnAudioFadeChangeSignature_Parms Parms;
Parms.bFadeOut=bFadeOut ? true : false;
Parms.FadeTime=FadeTime;
OnAudioFadeChangeSignature.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FOnAudioFadeChangeSignature *********************************************
// ********** Begin Enum EViewTargetBlendFunction **************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EViewTargetBlendFunction;
static UEnum* EViewTargetBlendFunction_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EViewTargetBlendFunction.OuterSingleton)
{
Z_Registration_Info_UEnum_EViewTargetBlendFunction.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EViewTargetBlendFunction, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EViewTargetBlendFunction"));
}
return Z_Registration_Info_UEnum_EViewTargetBlendFunction.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EViewTargetBlendFunction>()
{
return EViewTargetBlendFunction_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** \n * Options that define how to blend when changing view targets. \n * @see FViewTargetTransitionParams, SetViewTarget \n */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Options that define how to blend when changing view targets.\n@see FViewTargetTransitionParams, SetViewTarget" },
{ "VTBlend_Cubic.Comment", "/** Camera has a slight ease in and ease out, but amount of ease cannot be tweaked. */" },
{ "VTBlend_Cubic.Name", "VTBlend_Cubic" },
{ "VTBlend_Cubic.ToolTip", "Camera has a slight ease in and ease out, but amount of ease cannot be tweaked." },
{ "VTBlend_EaseIn.Comment", "/** Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp. */" },
{ "VTBlend_EaseIn.Name", "VTBlend_EaseIn" },
{ "VTBlend_EaseIn.ToolTip", "Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp." },
{ "VTBlend_EaseInOut.Comment", "/** Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp. */" },
{ "VTBlend_EaseInOut.Name", "VTBlend_EaseInOut" },
{ "VTBlend_EaseInOut.ToolTip", "Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp." },
{ "VTBlend_EaseOut.Comment", "/** Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp. */" },
{ "VTBlend_EaseOut.Name", "VTBlend_EaseOut" },
{ "VTBlend_EaseOut.ToolTip", "Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp." },
{ "VTBlend_Linear.Comment", "/** Camera does a simple linear interpolation. */" },
{ "VTBlend_Linear.Name", "VTBlend_Linear" },
{ "VTBlend_Linear.ToolTip", "Camera does a simple linear interpolation." },
{ "VTBlend_MAX.Name", "VTBlend_MAX" },
{ "VTBlend_PreBlended.Comment", "/** The game's camera system has already performed the blending. Engine should not blend at all */" },
{ "VTBlend_PreBlended.Name", "VTBlend_PreBlended" },
{ "VTBlend_PreBlended.ToolTip", "The game's camera system has already performed the blending. Engine should not blend at all" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "VTBlend_Linear", (int64)VTBlend_Linear },
{ "VTBlend_Cubic", (int64)VTBlend_Cubic },
{ "VTBlend_EaseIn", (int64)VTBlend_EaseIn },
{ "VTBlend_EaseOut", (int64)VTBlend_EaseOut },
{ "VTBlend_EaseInOut", (int64)VTBlend_EaseInOut },
{ "VTBlend_PreBlended", (int64)VTBlend_PreBlended },
{ "VTBlend_MAX", (int64)VTBlend_MAX },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EViewTargetBlendFunction",
"EViewTargetBlendFunction",
Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Regular,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EViewTargetBlendFunction()
{
if (!Z_Registration_Info_UEnum_EViewTargetBlendFunction.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EViewTargetBlendFunction.InnerSingleton, Z_Construct_UEnum_Engine_EViewTargetBlendFunction_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EViewTargetBlendFunction.InnerSingleton;
}
// ********** End Enum EViewTargetBlendFunction ****************************************************
// ********** Begin Enum EViewTargetBlendOrder *****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EViewTargetBlendOrder;
static UEnum* EViewTargetBlendOrder_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EViewTargetBlendOrder.OuterSingleton)
{
Z_Registration_Info_UEnum_EViewTargetBlendOrder.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EViewTargetBlendOrder, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EViewTargetBlendOrder"));
}
return Z_Registration_Info_UEnum_EViewTargetBlendOrder.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EViewTargetBlendOrder>()
{
return EViewTargetBlendOrder_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "VTBlendOrder_Base.Name", "VTBlendOrder_Base" },
{ "VTBlendOrder_Override.Name", "VTBlendOrder_Override" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "VTBlendOrder_Base", (int64)VTBlendOrder_Base },
{ "VTBlendOrder_Override", (int64)VTBlendOrder_Override },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EViewTargetBlendOrder",
"EViewTargetBlendOrder",
Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Regular,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EViewTargetBlendOrder()
{
if (!Z_Registration_Info_UEnum_EViewTargetBlendOrder.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EViewTargetBlendOrder.InnerSingleton, Z_Construct_UEnum_Engine_EViewTargetBlendOrder_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EViewTargetBlendOrder.InnerSingleton;
}
// ********** End Enum EViewTargetBlendOrder *******************************************************
// ********** Begin ScriptStruct FCameraCacheEntry *************************************************
struct Z_Construct_UScriptStruct_FCameraCacheEntry_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraCacheEntry); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraCacheEntry); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** \n * Cached camera POV info, stored as optimization so we only\n * need to do a full camera update once per tick.\n */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Cached camera POV info, stored as optimization so we only\nneed to do a full camera update once per tick." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TimeStamp_MetaData[] = {
{ "Comment", "/** World time this entry was created. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "World time this entry was created." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_POV_MetaData[] = {
{ "Comment", "/** Camera POV to cache. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Camera POV to cache." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraCacheEntry constinit property declarations *****************
static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeStamp;
static const UECodeGen_Private::FStructPropertyParams NewProp_POV;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraCacheEntry constinit property declarations *******************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraCacheEntry>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraCacheEntry_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraCacheEntry;
class UScriptStruct* FCameraCacheEntry::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraCacheEntry.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraCacheEntry.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraCacheEntry, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CameraCacheEntry"));
}
return Z_Registration_Info_UScriptStruct_FCameraCacheEntry.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraCacheEntry Property Definitions ****************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::NewProp_TimeStamp = { "TimeStamp", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraCacheEntry, TimeStamp), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TimeStamp_MetaData), NewProp_TimeStamp_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::NewProp_POV = { "POV", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraCacheEntry, POV), Z_Construct_UScriptStruct_FMinimalViewInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_POV_MetaData), NewProp_POV_MetaData) }; // 1419404522
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::NewProp_TimeStamp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::NewProp_POV,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraCacheEntry Property Definitions ******************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"CameraCacheEntry",
Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::PropPointers),
sizeof(FCameraCacheEntry),
alignof(FCameraCacheEntry),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraCacheEntry()
{
if (!Z_Registration_Info_UScriptStruct_FCameraCacheEntry.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraCacheEntry.InnerSingleton, Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraCacheEntry.InnerSingleton);
}
// ********** End ScriptStruct FCameraCacheEntry ***************************************************
// ********** Begin ScriptStruct FTViewTarget ******************************************************
struct Z_Construct_UScriptStruct_FTViewTarget_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FTViewTarget); }
static inline consteval int16 GetStructAlignment() { return alignof(FTViewTarget); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** A ViewTarget is the primary actor the camera is associated with. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "A ViewTarget is the primary actor the camera is associated with." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Target_MetaData[] = {
{ "Category", "TViewTarget" },
{ "Comment", "/** Target Actor used to compute POV */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Target Actor used to compute POV" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_POV_MetaData[] = {
{ "Category", "TViewTarget" },
{ "Comment", "/** Computed point of view */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Computed point of view" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerState_MetaData[] = {
{ "Category", "TViewTarget" },
{ "Comment", "/** PlayerState (used to follow same player through pawn transitions, etc., when spectating) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "PlayerState (used to follow same player through pawn transitions, etc., when spectating)" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FTViewTarget constinit property declarations **********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Target;
static const UECodeGen_Private::FStructPropertyParams NewProp_POV;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerState;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FTViewTarget constinit property declarations ************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FTViewTarget>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FTViewTarget_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FTViewTarget;
class UScriptStruct* FTViewTarget::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FTViewTarget.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FTViewTarget.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FTViewTarget, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("TViewTarget"));
}
return Z_Registration_Info_UScriptStruct_FTViewTarget.OuterSingleton;
}
// ********** Begin ScriptStruct FTViewTarget Property Definitions *********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FTViewTarget_Statics::NewProp_Target = { "Target", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FTViewTarget, Target), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Target_MetaData), NewProp_Target_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FTViewTarget_Statics::NewProp_POV = { "POV", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FTViewTarget, POV), Z_Construct_UScriptStruct_FMinimalViewInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_POV_MetaData), NewProp_POV_MetaData) }; // 1419404522
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FTViewTarget_Statics::NewProp_PlayerState = { "PlayerState", nullptr, (EPropertyFlags)0x0124080000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FTViewTarget, PlayerState), Z_Construct_UClass_APlayerState_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerState_MetaData), NewProp_PlayerState_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FTViewTarget_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FTViewTarget_Statics::NewProp_Target,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FTViewTarget_Statics::NewProp_POV,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FTViewTarget_Statics::NewProp_PlayerState,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FTViewTarget_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FTViewTarget Property Definitions ***********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FTViewTarget_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"TViewTarget",
Z_Construct_UScriptStruct_FTViewTarget_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FTViewTarget_Statics::PropPointers),
sizeof(FTViewTarget),
alignof(FTViewTarget),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FTViewTarget_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FTViewTarget_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FTViewTarget()
{
if (!Z_Registration_Info_UScriptStruct_FTViewTarget.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FTViewTarget.InnerSingleton, Z_Construct_UScriptStruct_FTViewTarget_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FTViewTarget.InnerSingleton);
}
// ********** End ScriptStruct FTViewTarget ********************************************************
// ********** Begin ScriptStruct FViewTargetTransitionParams ***************************************
struct Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FViewTargetTransitionParams); }
static inline consteval int16 GetStructAlignment() { return alignof(FViewTargetTransitionParams); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** A set of parameters to describe how to transition between view targets. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "A set of parameters to describe how to transition between view targets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendTime_MetaData[] = {
{ "Category", "ViewTargetTransitionParams" },
{ "Comment", "/** Total duration of blend to pending view target. 0 means no blending. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Total duration of blend to pending view target. 0 means no blending." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendFunction_MetaData[] = {
{ "Category", "ViewTargetTransitionParams" },
{ "Comment", "/** Function to apply to the blend parameter. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Function to apply to the blend parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendExp_MetaData[] = {
{ "Category", "ViewTargetTransitionParams" },
{ "Comment", "/** Exponent, used by certain blend functions to control the shape of the curve. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Exponent, used by certain blend functions to control the shape of the curve." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLockOutgoing_MetaData[] = {
{ "Category", "ViewTargetTransitionParams" },
{ "Comment", "/** \n\x09 * If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend.\n\x09 * This is useful if you plan to teleport the old viewtarget, but don't want to affect the blend. \n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend.\nThis is useful if you plan to teleport the old viewtarget, but don't want to affect the blend." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FViewTargetTransitionParams constinit property declarations *******
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendTime;
static const UECodeGen_Private::FBytePropertyParams NewProp_BlendFunction;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendExp;
static void NewProp_bLockOutgoing_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLockOutgoing;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FViewTargetTransitionParams constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FViewTargetTransitionParams>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams;
class UScriptStruct* FViewTargetTransitionParams::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FViewTargetTransitionParams, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ViewTargetTransitionParams"));
}
return Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams.OuterSingleton;
}
// ********** Begin ScriptStruct FViewTargetTransitionParams Property Definitions ******************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_BlendTime = { "BlendTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FViewTargetTransitionParams, BlendTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendTime_MetaData), NewProp_BlendTime_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_BlendFunction = { "BlendFunction", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FViewTargetTransitionParams, BlendFunction), Z_Construct_UEnum_Engine_EViewTargetBlendFunction, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendFunction_MetaData), NewProp_BlendFunction_MetaData) }; // 3669781295
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_BlendExp = { "BlendExp", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FViewTargetTransitionParams, BlendExp), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendExp_MetaData), NewProp_BlendExp_MetaData) };
void Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_bLockOutgoing_SetBit(void* Obj)
{
((FViewTargetTransitionParams*)Obj)->bLockOutgoing = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_bLockOutgoing = { "bLockOutgoing", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FViewTargetTransitionParams), &Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_bLockOutgoing_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLockOutgoing_MetaData), NewProp_bLockOutgoing_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_BlendTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_BlendFunction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_BlendExp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewProp_bLockOutgoing,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FViewTargetTransitionParams Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ViewTargetTransitionParams",
Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::PropPointers),
sizeof(FViewTargetTransitionParams),
alignof(FViewTargetTransitionParams),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FViewTargetTransitionParams()
{
if (!Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams.InnerSingleton, Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams.InnerSingleton);
}
// ********** End ScriptStruct FViewTargetTransitionParams *****************************************
// ********** Begin Class APlayerCameraManager Function AddGenericCameraLensEffect *****************
struct Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics
{
struct PlayerCameraManager_eventAddGenericCameraLensEffect_Parms
{
TSubclassOf<AActor> LensEffectEmitterClass;
TScriptInterface<ICameraLensEffectInterface> ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** \n\x09 * Creates a camera lens effect of the given class on this camera. \n\x09 * @param LensEffectEmitterClass - Class of lens effect emitter to create.\n\x09 * @return Returns the new emitter actor.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Creates a camera lens effect of the given class on this camera.\n@param LensEffectEmitterClass - Class of lens effect emitter to create.\n@return Returns the new emitter actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LensEffectEmitterClass_MetaData[] = {
{ "MustImplement", "CameraLensEffectInterface" },
};
#endif // WITH_METADATA
// ********** Begin Function AddGenericCameraLensEffect constinit property declarations ************
static const UECodeGen_Private::FClassPropertyParams NewProp_LensEffectEmitterClass;
static const UECodeGen_Private::FInterfacePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AddGenericCameraLensEffect constinit property declarations **************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AddGenericCameraLensEffect Property Definitions ***********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::NewProp_LensEffectEmitterClass = { "LensEffectEmitterClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventAddGenericCameraLensEffect_Parms, LensEffectEmitterClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LensEffectEmitterClass_MetaData), NewProp_LensEffectEmitterClass_MetaData) };
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0014000000000580, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventAddGenericCameraLensEffect_Parms, ReturnValue), Z_Construct_UClass_UCameraLensEffectInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::NewProp_LensEffectEmitterClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::PropPointers) < 2048);
// ********** End Function AddGenericCameraLensEffect Property Definitions *************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "AddGenericCameraLensEffect", Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::PlayerCameraManager_eventAddGenericCameraLensEffect_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::PlayerCameraManager_eventAddGenericCameraLensEffect_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execAddGenericCameraLensEffect)
{
P_GET_OBJECT(UClass,Z_Param_LensEffectEmitterClass);
P_FINISH;
P_NATIVE_BEGIN;
*(TScriptInterface<ICameraLensEffectInterface>*)Z_Param__Result=P_THIS->AddGenericCameraLensEffect(Z_Param_LensEffectEmitterClass);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function AddGenericCameraLensEffect *******************
// ********** Begin Class APlayerCameraManager Function AddNewCameraModifier ***********************
struct Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics
{
struct PlayerCameraManager_eventAddNewCameraModifier_Parms
{
TSubclassOf<UCameraModifier> ModifierClass;
UCameraModifier* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Game|Player" },
{ "Comment", "/** \n\x09 * Creates and initializes a new camera modifier of the specified class. \n\x09 * @param ModifierClass - The class of camera modifier to create.\n\x09 * @return Returns the newly created camera modifier.\n\x09 */" },
{ "DeterminesOutputType", "ModifierClass" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Creates and initializes a new camera modifier of the specified class.\n@param ModifierClass - The class of camera modifier to create.\n@return Returns the newly created camera modifier." },
};
#endif // WITH_METADATA
// ********** Begin Function AddNewCameraModifier constinit property declarations ******************
static const UECodeGen_Private::FClassPropertyParams NewProp_ModifierClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AddNewCameraModifier constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AddNewCameraModifier Property Definitions *****************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::NewProp_ModifierClass = { "ModifierClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventAddNewCameraModifier_Parms, ModifierClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventAddNewCameraModifier_Parms, ReturnValue), Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::NewProp_ModifierClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::PropPointers) < 2048);
// ********** End Function AddNewCameraModifier Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "AddNewCameraModifier", Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::PlayerCameraManager_eventAddNewCameraModifier_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::PlayerCameraManager_eventAddNewCameraModifier_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execAddNewCameraModifier)
{
P_GET_OBJECT(UClass,Z_Param_ModifierClass);
P_FINISH;
P_NATIVE_BEGIN;
*(UCameraModifier**)Z_Param__Result=P_THIS->AddNewCameraModifier(Z_Param_ModifierClass);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function AddNewCameraModifier *************************
// ********** Begin Class APlayerCameraManager Function BlueprintUpdateCamera **********************
struct PlayerCameraManager_eventBlueprintUpdateCamera_Parms
{
AActor* CameraTarget;
FVector NewCameraLocation;
FRotator NewCameraRotation;
float NewCameraFOV;
bool ReturnValue;
/** Constructor, initializes return property only **/
PlayerCameraManager_eventBlueprintUpdateCamera_Parms()
: ReturnValue(false)
{
}
};
static FName NAME_APlayerCameraManager_BlueprintUpdateCamera = FName(TEXT("BlueprintUpdateCamera"));
bool APlayerCameraManager::BlueprintUpdateCamera(AActor* CameraTarget, FVector& NewCameraLocation, FRotator& NewCameraRotation, float& NewCameraFOV)
{
PlayerCameraManager_eventBlueprintUpdateCamera_Parms Parms;
Parms.CameraTarget=CameraTarget;
Parms.NewCameraLocation=NewCameraLocation;
Parms.NewCameraRotation=NewCameraRotation;
Parms.NewCameraFOV=NewCameraFOV;
UFunction* Func = FindFunctionChecked(NAME_APlayerCameraManager_BlueprintUpdateCamera);
ProcessEvent(Func,&Parms);
NewCameraLocation=Parms.NewCameraLocation;
NewCameraRotation=Parms.NewCameraRotation;
NewCameraFOV=Parms.NewCameraFOV;
return !!Parms.ReturnValue;
}
struct Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** \n\x09 * Blueprint hook to allow blueprints to override existing camera behavior or implement custom cameras.\n\x09 * If this function returns true, we will use the given returned values and skip further calculations to determine\n\x09 * final camera POV. \n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Blueprint hook to allow blueprints to override existing camera behavior or implement custom cameras.\nIf this function returns true, we will use the given returned values and skip further calculations to determine\nfinal camera POV." },
};
#endif // WITH_METADATA
// ********** Begin Function BlueprintUpdateCamera constinit property declarations *****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraTarget;
static const UECodeGen_Private::FStructPropertyParams NewProp_NewCameraLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_NewCameraRotation;
static const UECodeGen_Private::FFloatPropertyParams NewProp_NewCameraFOV;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function BlueprintUpdateCamera constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function BlueprintUpdateCamera Property Definitions ****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_CameraTarget = { "CameraTarget", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventBlueprintUpdateCamera_Parms, CameraTarget), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_NewCameraLocation = { "NewCameraLocation", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventBlueprintUpdateCamera_Parms, NewCameraLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_NewCameraRotation = { "NewCameraRotation", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventBlueprintUpdateCamera_Parms, NewCameraRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_NewCameraFOV = { "NewCameraFOV", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventBlueprintUpdateCamera_Parms, NewCameraFOV), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((PlayerCameraManager_eventBlueprintUpdateCamera_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventBlueprintUpdateCamera_Parms), &Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_CameraTarget,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_NewCameraLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_NewCameraRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_NewCameraFOV,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::PropPointers) < 2048);
// ********** End Function BlueprintUpdateCamera Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "BlueprintUpdateCamera", Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::PropPointers),
sizeof(PlayerCameraManager_eventBlueprintUpdateCamera_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08C2080A, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(PlayerCameraManager_eventBlueprintUpdateCamera_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class APlayerCameraManager Function BlueprintUpdateCamera ************************
// ********** Begin Class APlayerCameraManager Function ClearCameraLensEffects *********************
struct Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Removes all camera lens effects. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Removes all camera lens effects." },
};
#endif // WITH_METADATA
// ********** Begin Function ClearCameraLensEffects constinit property declarations ****************
// ********** End Function ClearCameraLensEffects constinit property declarations ******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "ClearCameraLensEffects", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execClearCameraLensEffects)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ClearCameraLensEffects();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function ClearCameraLensEffects ***********************
// ********** Begin Class APlayerCameraManager Function FindCameraModifierByClass ******************
struct Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics
{
struct PlayerCameraManager_eventFindCameraModifierByClass_Parms
{
TSubclassOf<UCameraModifier> ModifierClass;
UCameraModifier* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Game|Player" },
{ "Comment", "/** \n\x09 * Returns camera modifier for this camera of the given class, if it exists. \n\x09 * Exact class match only. If there are multiple modifiers of the same class, the first one is returned.\n\x09 */" },
{ "DeterminesOutputType", "ModifierClass" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Returns camera modifier for this camera of the given class, if it exists.\nExact class match only. If there are multiple modifiers of the same class, the first one is returned." },
};
#endif // WITH_METADATA
// ********** Begin Function FindCameraModifierByClass constinit property declarations *************
static const UECodeGen_Private::FClassPropertyParams NewProp_ModifierClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function FindCameraModifierByClass constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function FindCameraModifierByClass Property Definitions ************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::NewProp_ModifierClass = { "ModifierClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventFindCameraModifierByClass_Parms, ModifierClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventFindCameraModifierByClass_Parms, ReturnValue), Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::NewProp_ModifierClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::PropPointers) < 2048);
// ********** End Function FindCameraModifierByClass Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "FindCameraModifierByClass", Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::PlayerCameraManager_eventFindCameraModifierByClass_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::PlayerCameraManager_eventFindCameraModifierByClass_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execFindCameraModifierByClass)
{
P_GET_OBJECT(UClass,Z_Param_ModifierClass);
P_FINISH;
P_NATIVE_BEGIN;
*(UCameraModifier**)Z_Param__Result=P_THIS->FindCameraModifierByClass(Z_Param_ModifierClass);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function FindCameraModifierByClass ********************
// ********** Begin Class APlayerCameraManager Function GetCameraLocation **************************
struct Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics
{
struct PlayerCameraManager_eventGetCameraLocation_Parms
{
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Returns camera's current location. */" },
{ "Keywords", "View Position" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Returns camera's current location." },
};
#endif // WITH_METADATA
// ********** Begin Function GetCameraLocation constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCameraLocation constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCameraLocation Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventGetCameraLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::PropPointers) < 2048);
// ********** End Function GetCameraLocation Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "GetCameraLocation", Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::PlayerCameraManager_eventGetCameraLocation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::PlayerCameraManager_eventGetCameraLocation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execGetCameraLocation)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=P_THIS->GetCameraLocation();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function GetCameraLocation ****************************
// ********** Begin Class APlayerCameraManager Function GetCameraRotation **************************
struct Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics
{
struct PlayerCameraManager_eventGetCameraRotation_Parms
{
FRotator ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Returns camera's current rotation. */" },
{ "Keywords", "View Direction" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Returns camera's current rotation." },
};
#endif // WITH_METADATA
// ********** Begin Function GetCameraRotation constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCameraRotation constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCameraRotation Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventGetCameraRotation_Parms, ReturnValue), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::PropPointers) < 2048);
// ********** End Function GetCameraRotation Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "GetCameraRotation", Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::PlayerCameraManager_eventGetCameraRotation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::PlayerCameraManager_eventGetCameraRotation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execGetCameraRotation)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FRotator*)Z_Param__Result=P_THIS->GetCameraRotation();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function GetCameraRotation ****************************
// ********** Begin Class APlayerCameraManager Function GetFOVAngle ********************************
struct Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics
{
struct PlayerCameraManager_eventGetFOVAngle_Parms
{
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Returns the camera's current full FOV angle, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Returns the camera's current full FOV angle, in degrees." },
};
#endif // WITH_METADATA
// ********** Begin Function GetFOVAngle constinit property declarations ***************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetFOVAngle constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetFOVAngle Property Definitions **************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventGetFOVAngle_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::PropPointers) < 2048);
// ********** End Function GetFOVAngle Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "GetFOVAngle", Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::PlayerCameraManager_eventGetFOVAngle_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::PlayerCameraManager_eventGetFOVAngle_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execGetFOVAngle)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetFOVAngle();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function GetFOVAngle **********************************
// ********** Begin Class APlayerCameraManager Function GetOwningPlayerController ******************
struct Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics
{
struct PlayerCameraManager_eventGetOwningPlayerController_Parms
{
APlayerController* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Game|Player" },
{ "Comment", "/** Returns the PlayerController that owns this camera. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Returns the PlayerController that owns this camera." },
};
#endif // WITH_METADATA
// ********** Begin Function GetOwningPlayerController constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetOwningPlayerController constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetOwningPlayerController Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventGetOwningPlayerController_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::PropPointers) < 2048);
// ********** End Function GetOwningPlayerController Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "GetOwningPlayerController", Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::PlayerCameraManager_eventGetOwningPlayerController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::PlayerCameraManager_eventGetOwningPlayerController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execGetOwningPlayerController)
{
P_FINISH;
P_NATIVE_BEGIN;
*(APlayerController**)Z_Param__Result=P_THIS->GetOwningPlayerController();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function GetOwningPlayerController ********************
// ********** Begin Class APlayerCameraManager Function OnPhotographyMultiPartCaptureEnd ***********
static FName NAME_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd = FName(TEXT("OnPhotographyMultiPartCaptureEnd"));
void APlayerCameraManager::OnPhotographyMultiPartCaptureEnd()
{
UFunction* Func = FindFunctionChecked(NAME_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
ProcessEvent(Func,NULL);
}
else
{
OnPhotographyMultiPartCaptureEnd_Implementation();
}
}
struct Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Photography" },
{ "Comment", "/**\n\x09* Event triggered upon the end of a multi-part photograph capture, when manual\n\x09* free-roaming photographic camera control is about to be returned to the user.\n\x09* Here you may re-enable whatever was turned off within\n\x09* OnPhotographyMultiPartCaptureStart.\n\x09*/" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Event triggered upon the end of a multi-part photograph capture, when manual\nfree-roaming photographic camera control is about to be returned to the user.\nHere you may re-enable whatever was turned off within\nOnPhotographyMultiPartCaptureStart." },
};
#endif // WITH_METADATA
// ********** Begin Function OnPhotographyMultiPartCaptureEnd constinit property declarations ******
// ********** End Function OnPhotographyMultiPartCaptureEnd constinit property declarations ********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "OnPhotographyMultiPartCaptureEnd", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C0A, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execOnPhotographyMultiPartCaptureEnd)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnPhotographyMultiPartCaptureEnd_Implementation();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function OnPhotographyMultiPartCaptureEnd *************
// ********** Begin Class APlayerCameraManager Function OnPhotographyMultiPartCaptureStart *********
static FName NAME_APlayerCameraManager_OnPhotographyMultiPartCaptureStart = FName(TEXT("OnPhotographyMultiPartCaptureStart"));
void APlayerCameraManager::OnPhotographyMultiPartCaptureStart()
{
UFunction* Func = FindFunctionChecked(NAME_APlayerCameraManager_OnPhotographyMultiPartCaptureStart);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
ProcessEvent(Func,NULL);
}
else
{
OnPhotographyMultiPartCaptureStart_Implementation();
}
}
struct Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Photography" },
{ "Comment", "/**\n\x09* Event triggered upon the start of a multi-part photograph capture (i.e. a\n\x09* stereoscopic or 360-degree shot). This is an ideal time to turn off\n\x09* rendering effects that tile badly (UI, subtitles, vignette, very aggressive\n\x09* bloom, etc; most of these are automatically disabled when\n\x09* r.Photography.AutoPostprocess is 1).\n\x09*/" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Event triggered upon the start of a multi-part photograph capture (i.e. a\nstereoscopic or 360-degree shot). This is an ideal time to turn off\nrendering effects that tile badly (UI, subtitles, vignette, very aggressive\nbloom, etc; most of these are automatically disabled when\nr.Photography.AutoPostprocess is 1)." },
};
#endif // WITH_METADATA
// ********** Begin Function OnPhotographyMultiPartCaptureStart constinit property declarations ****
// ********** End Function OnPhotographyMultiPartCaptureStart constinit property declarations ******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "OnPhotographyMultiPartCaptureStart", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C0A, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execOnPhotographyMultiPartCaptureStart)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnPhotographyMultiPartCaptureStart_Implementation();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function OnPhotographyMultiPartCaptureStart ***********
// ********** Begin Class APlayerCameraManager Function OnPhotographySessionEnd ********************
static FName NAME_APlayerCameraManager_OnPhotographySessionEnd = FName(TEXT("OnPhotographySessionEnd"));
void APlayerCameraManager::OnPhotographySessionEnd()
{
UFunction* Func = FindFunctionChecked(NAME_APlayerCameraManager_OnPhotographySessionEnd);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
ProcessEvent(Func,NULL);
}
else
{
OnPhotographySessionEnd_Implementation();
}
}
struct Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Photography" },
{ "Comment", "/**\n\x09* Event triggered upon leaving Photography mode (after unpausing, if\n\x09* r.Photography.AutoPause is 1).\n\x09*/" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Event triggered upon leaving Photography mode (after unpausing, if\nr.Photography.AutoPause is 1)." },
};
#endif // WITH_METADATA
// ********** Begin Function OnPhotographySessionEnd constinit property declarations ***************
// ********** End Function OnPhotographySessionEnd constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "OnPhotographySessionEnd", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C0A, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execOnPhotographySessionEnd)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnPhotographySessionEnd_Implementation();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function OnPhotographySessionEnd **********************
// ********** Begin Class APlayerCameraManager Function OnPhotographySessionStart ******************
static FName NAME_APlayerCameraManager_OnPhotographySessionStart = FName(TEXT("OnPhotographySessionStart"));
void APlayerCameraManager::OnPhotographySessionStart()
{
UFunction* Func = FindFunctionChecked(NAME_APlayerCameraManager_OnPhotographySessionStart);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
ProcessEvent(Func,NULL);
}
else
{
OnPhotographySessionStart_Implementation();
}
}
struct Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Photography" },
{ "Comment", "/**\n\x09* Event triggered upon entering Photography mode (before pausing, if\n\x09* r.Photography.AutoPause is 1).\n\x09*/" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Event triggered upon entering Photography mode (before pausing, if\nr.Photography.AutoPause is 1)." },
};
#endif // WITH_METADATA
// ********** Begin Function OnPhotographySessionStart constinit property declarations *************
// ********** End Function OnPhotographySessionStart constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "OnPhotographySessionStart", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C0A, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execOnPhotographySessionStart)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnPhotographySessionStart_Implementation();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function OnPhotographySessionStart ********************
// ********** Begin Class APlayerCameraManager Function PhotographyCameraModify ********************
struct PlayerCameraManager_eventPhotographyCameraModify_Parms
{
FVector NewCameraLocation;
FVector PreviousCameraLocation;
FVector OriginalCameraLocation;
FVector ResultCameraLocation;
};
static FName NAME_APlayerCameraManager_PhotographyCameraModify = FName(TEXT("PhotographyCameraModify"));
void APlayerCameraManager::PhotographyCameraModify(const FVector NewCameraLocation, const FVector PreviousCameraLocation, const FVector OriginalCameraLocation, FVector& ResultCameraLocation)
{
UFunction* Func = FindFunctionChecked(NAME_APlayerCameraManager_PhotographyCameraModify);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
PlayerCameraManager_eventPhotographyCameraModify_Parms Parms;
Parms.NewCameraLocation=NewCameraLocation;
Parms.PreviousCameraLocation=PreviousCameraLocation;
Parms.OriginalCameraLocation=OriginalCameraLocation;
Parms.ResultCameraLocation=ResultCameraLocation;
ProcessEvent(Func,&Parms);
ResultCameraLocation=Parms.ResultCameraLocation;
}
else
{
PhotographyCameraModify_Implementation(NewCameraLocation, PreviousCameraLocation, OriginalCameraLocation, ResultCameraLocation);
}
}
struct Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Photography" },
{ "Comment", "/**\n\x09* Implementable blueprint hook to allow a PlayerCameraManager subclass to\n\x09* constrain or otherwise modify the camera during free-camera photography.\n\x09* For example, a blueprint may wish to limit the distance from the camera's\n\x09* original point, or forbid the camera from passing through walls.\n\x09* NewCameraLocation contains the proposed new camera location.\n\x09* PreviousCameraLocation contains the camera location in the previous frame.\n\x09* OriginalCameraLocation contains the camera location before the game was put\n\x09* into photography mode.\n\x09* Return ResultCameraLocation as modified according to your constraints.\n\x09*/" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Implementable blueprint hook to allow a PlayerCameraManager subclass to\nconstrain or otherwise modify the camera during free-camera photography.\nFor example, a blueprint may wish to limit the distance from the camera's\noriginal point, or forbid the camera from passing through walls.\nNewCameraLocation contains the proposed new camera location.\nPreviousCameraLocation contains the camera location in the previous frame.\nOriginalCameraLocation contains the camera location before the game was put\ninto photography mode.\nReturn ResultCameraLocation as modified according to your constraints." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewCameraLocation_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviousCameraLocation_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalCameraLocation_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function PhotographyCameraModify constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_NewCameraLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_PreviousCameraLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_OriginalCameraLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_ResultCameraLocation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function PhotographyCameraModify constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function PhotographyCameraModify Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_NewCameraLocation = { "NewCameraLocation", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventPhotographyCameraModify_Parms, NewCameraLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewCameraLocation_MetaData), NewProp_NewCameraLocation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_PreviousCameraLocation = { "PreviousCameraLocation", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventPhotographyCameraModify_Parms, PreviousCameraLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviousCameraLocation_MetaData), NewProp_PreviousCameraLocation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_OriginalCameraLocation = { "OriginalCameraLocation", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventPhotographyCameraModify_Parms, OriginalCameraLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalCameraLocation_MetaData), NewProp_OriginalCameraLocation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_ResultCameraLocation = { "ResultCameraLocation", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventPhotographyCameraModify_Parms, ResultCameraLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_NewCameraLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_PreviousCameraLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_OriginalCameraLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::NewProp_ResultCameraLocation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::PropPointers) < 2048);
// ********** End Function PhotographyCameraModify Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "PhotographyCameraModify", Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::PropPointers),
sizeof(PlayerCameraManager_eventPhotographyCameraModify_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08C20C0A, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(PlayerCameraManager_eventPhotographyCameraModify_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execPhotographyCameraModify)
{
P_GET_STRUCT(FVector,Z_Param_NewCameraLocation);
P_GET_STRUCT(FVector,Z_Param_PreviousCameraLocation);
P_GET_STRUCT(FVector,Z_Param_OriginalCameraLocation);
P_GET_STRUCT_REF(FVector,Z_Param_Out_ResultCameraLocation);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->PhotographyCameraModify_Implementation(Z_Param_NewCameraLocation,Z_Param_PreviousCameraLocation,Z_Param_OriginalCameraLocation,Z_Param_Out_ResultCameraLocation);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function PhotographyCameraModify **********************
// ********** Begin Class APlayerCameraManager Function RemoveCameraModifier ***********************
struct Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics
{
struct PlayerCameraManager_eventRemoveCameraModifier_Parms
{
UCameraModifier* ModifierToRemove;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Game|Player" },
{ "Comment", "/** \n\x09 * Removes the given camera modifier from this camera (if it's on the camera in the first place) and discards it. \n\x09 * @return True if successfully removed, false otherwise.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Removes the given camera modifier from this camera (if it's on the camera in the first place) and discards it.\n@return True if successfully removed, false otherwise." },
};
#endif // WITH_METADATA
// ********** Begin Function RemoveCameraModifier constinit property declarations ******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ModifierToRemove;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function RemoveCameraModifier constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function RemoveCameraModifier Property Definitions *****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::NewProp_ModifierToRemove = { "ModifierToRemove", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventRemoveCameraModifier_Parms, ModifierToRemove), Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((PlayerCameraManager_eventRemoveCameraModifier_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventRemoveCameraModifier_Parms), &Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::NewProp_ModifierToRemove,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::PropPointers) < 2048);
// ********** End Function RemoveCameraModifier Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "RemoveCameraModifier", Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::PlayerCameraManager_eventRemoveCameraModifier_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::PlayerCameraManager_eventRemoveCameraModifier_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execRemoveCameraModifier)
{
P_GET_OBJECT(UCameraModifier,Z_Param_ModifierToRemove);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->RemoveCameraModifier(Z_Param_ModifierToRemove);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function RemoveCameraModifier *************************
// ********** Begin Class APlayerCameraManager Function RemoveGenericCameraLensEffect **************
struct Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics
{
struct PlayerCameraManager_eventRemoveGenericCameraLensEffect_Parms
{
TScriptInterface<ICameraLensEffectInterface> Emitter;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** \n\x09 * Removes the given lens effect from the camera. \n\x09 * @param Emitter - the emitter actor to remove from the camera\n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Removes the given lens effect from the camera.\n@param Emitter - the emitter actor to remove from the camera" },
};
#endif // WITH_METADATA
// ********** Begin Function RemoveGenericCameraLensEffect constinit property declarations *********
static const UECodeGen_Private::FInterfacePropertyParams NewProp_Emitter;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function RemoveGenericCameraLensEffect constinit property declarations ***********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function RemoveGenericCameraLensEffect Property Definitions ********************
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::NewProp_Emitter = { "Emitter", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventRemoveGenericCameraLensEffect_Parms, Emitter), Z_Construct_UClass_UCameraLensEffectInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::NewProp_Emitter,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::PropPointers) < 2048);
// ********** End Function RemoveGenericCameraLensEffect Property Definitions **********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "RemoveGenericCameraLensEffect", Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::PlayerCameraManager_eventRemoveGenericCameraLensEffect_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::PlayerCameraManager_eventRemoveGenericCameraLensEffect_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execRemoveGenericCameraLensEffect)
{
P_GET_TINTERFACE(ICameraLensEffectInterface,Z_Param_Emitter);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RemoveGenericCameraLensEffect(Z_Param_Emitter);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function RemoveGenericCameraLensEffect ****************
// ********** Begin Class APlayerCameraManager Function SetGameCameraCutThisFrame ******************
struct Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Sets the bGameCameraCutThisFrame flag to true (indicating we did a camera cut this frame; useful for game code to call, e.g., when performing a teleport that should be seamless) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Sets the bGameCameraCutThisFrame flag to true (indicating we did a camera cut this frame; useful for game code to call, e.g., when performing a teleport that should be seamless)" },
};
#endif // WITH_METADATA
// ********** Begin Function SetGameCameraCutThisFrame constinit property declarations *************
// ********** End Function SetGameCameraCutThisFrame constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "SetGameCameraCutThisFrame", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execSetGameCameraCutThisFrame)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetGameCameraCutThisFrame();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function SetGameCameraCutThisFrame ********************
// ********** Begin Class APlayerCameraManager Function SetManualCameraFade ************************
struct Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics
{
struct PlayerCameraManager_eventSetManualCameraFade_Parms
{
float InFadeAmount;
FLinearColor Color;
bool bInFadeAudio;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Fades" },
{ "Comment", "/** \n\x09 * Turns on camera fading at the given opacity. Does not auto-animate, allowing user to animate themselves.\n\x09 * Call StopCameraFade to turn fading back off.\n\x09*/" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Turns on camera fading at the given opacity. Does not auto-animate, allowing user to animate themselves.\nCall StopCameraFade to turn fading back off." },
};
#endif // WITH_METADATA
// ********** Begin Function SetManualCameraFade constinit property declarations *******************
static const UECodeGen_Private::FFloatPropertyParams NewProp_InFadeAmount;
static const UECodeGen_Private::FStructPropertyParams NewProp_Color;
static void NewProp_bInFadeAudio_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInFadeAudio;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetManualCameraFade constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetManualCameraFade Property Definitions ******************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_InFadeAmount = { "InFadeAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventSetManualCameraFade_Parms, InFadeAmount), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_Color = { "Color", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventSetManualCameraFade_Parms, Color), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_bInFadeAudio_SetBit(void* Obj)
{
((PlayerCameraManager_eventSetManualCameraFade_Parms*)Obj)->bInFadeAudio = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_bInFadeAudio = { "bInFadeAudio", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventSetManualCameraFade_Parms), &Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_bInFadeAudio_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_InFadeAmount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_Color,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::NewProp_bInFadeAudio,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::PropPointers) < 2048);
// ********** End Function SetManualCameraFade Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "SetManualCameraFade", Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::PlayerCameraManager_eventSetManualCameraFade_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::PlayerCameraManager_eventSetManualCameraFade_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execSetManualCameraFade)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_InFadeAmount);
P_GET_STRUCT(FLinearColor,Z_Param_Color);
P_GET_UBOOL(Z_Param_bInFadeAudio);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetManualCameraFade(Z_Param_InFadeAmount,Z_Param_Color,Z_Param_bInFadeAudio);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function SetManualCameraFade **************************
// ********** Begin Class APlayerCameraManager Function StartCameraFade ****************************
struct Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics
{
struct PlayerCameraManager_eventStartCameraFade_Parms
{
float FromAlpha;
float ToAlpha;
float Duration;
FLinearColor Color;
bool bShouldFadeAudio;
bool bHoldWhenFinished;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Fades" },
{ "Comment", "/** \n\x09 * Does a camera fade to/from a solid color. Animates automatically.\n\x09 * @param FromAlpha - Alpha at which to begin the fade. Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color.\n\x09 * @param ToAlpha - Alpha at which to finish the fade.\n\x09 * @param Duration - How long the fade should take, in seconds.\n\x09 * @param Color - Color to fade to/from.\n\x09 * @param bShouldFadeAudio - True to fade audio volume along with the alpha of the solid color.\n\x09 * @param bHoldWhenFinished - True for fade to hold at the ToAlpha until explicitly stopped (e.g. with StopCameraFade)\n\x09 */" },
{ "CPP_Default_bHoldWhenFinished", "false" },
{ "CPP_Default_bShouldFadeAudio", "false" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Does a camera fade to/from a solid color. Animates automatically.\n@param FromAlpha - Alpha at which to begin the fade. Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color.\n@param ToAlpha - Alpha at which to finish the fade.\n@param Duration - How long the fade should take, in seconds.\n@param Color - Color to fade to/from.\n@param bShouldFadeAudio - True to fade audio volume along with the alpha of the solid color.\n@param bHoldWhenFinished - True for fade to hold at the ToAlpha until explicitly stopped (e.g. with StopCameraFade)" },
};
#endif // WITH_METADATA
// ********** Begin Function StartCameraFade constinit property declarations ***********************
static const UECodeGen_Private::FFloatPropertyParams NewProp_FromAlpha;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ToAlpha;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration;
static const UECodeGen_Private::FStructPropertyParams NewProp_Color;
static void NewProp_bShouldFadeAudio_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldFadeAudio;
static void NewProp_bHoldWhenFinished_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHoldWhenFinished;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StartCameraFade constinit property declarations *************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StartCameraFade Property Definitions **********************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_FromAlpha = { "FromAlpha", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraFade_Parms, FromAlpha), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_ToAlpha = { "ToAlpha", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraFade_Parms, ToAlpha), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraFade_Parms, Duration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_Color = { "Color", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraFade_Parms, Color), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bShouldFadeAudio_SetBit(void* Obj)
{
((PlayerCameraManager_eventStartCameraFade_Parms*)Obj)->bShouldFadeAudio = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bShouldFadeAudio = { "bShouldFadeAudio", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStartCameraFade_Parms), &Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bShouldFadeAudio_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bHoldWhenFinished_SetBit(void* Obj)
{
((PlayerCameraManager_eventStartCameraFade_Parms*)Obj)->bHoldWhenFinished = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bHoldWhenFinished = { "bHoldWhenFinished", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStartCameraFade_Parms), &Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bHoldWhenFinished_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_FromAlpha,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_ToAlpha,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_Duration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_Color,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bShouldFadeAudio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::NewProp_bHoldWhenFinished,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::PropPointers) < 2048);
// ********** End Function StartCameraFade Property Definitions ************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StartCameraFade", Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::PlayerCameraManager_eventStartCameraFade_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::PlayerCameraManager_eventStartCameraFade_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StartCameraFade()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StartCameraFade_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStartCameraFade)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_FromAlpha);
P_GET_PROPERTY(FFloatProperty,Z_Param_ToAlpha);
P_GET_PROPERTY(FFloatProperty,Z_Param_Duration);
P_GET_STRUCT(FLinearColor,Z_Param_Color);
P_GET_UBOOL(Z_Param_bShouldFadeAudio);
P_GET_UBOOL(Z_Param_bHoldWhenFinished);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StartCameraFade(Z_Param_FromAlpha,Z_Param_ToAlpha,Z_Param_Duration,Z_Param_Color,Z_Param_bShouldFadeAudio,Z_Param_bHoldWhenFinished);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StartCameraFade ******************************
// ********** Begin Class APlayerCameraManager Function StartCameraShake ***************************
struct Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics
{
struct PlayerCameraManager_eventStartCameraShake_Parms
{
TSubclassOf<UCameraShakeBase> ShakeClass;
float Scale;
ECameraShakePlaySpace PlaySpace;
FRotator UserPlaySpaceRot;
UCameraShakeBase* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** \n\x09 * Plays a camera shake on this camera.\n\x09 * @param Shake - The class of camera shake to play.\n\x09 * @param Scale - Scalar defining how \"intense\" to play the shake. 1.0 is normal (as authored).\n\x09 * @param PlaySpace - Which coordinate system to play the shake in (affects oscillations and camera anims)\n\x09 * @param UserPlaySpaceRot - Coordinate system to play shake when PlaySpace == CAPS_UserDefined.\n\x09 */" },
{ "CPP_Default_PlaySpace", "CameraLocal" },
{ "CPP_Default_Scale", "1.000000" },
{ "CPP_Default_UserPlaySpaceRot", "" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Plays a camera shake on this camera.\n@param Shake - The class of camera shake to play.\n@param Scale - Scalar defining how \"intense\" to play the shake. 1.0 is normal (as authored).\n@param PlaySpace - Which coordinate system to play the shake in (affects oscillations and camera anims)\n@param UserPlaySpaceRot - Coordinate system to play shake when PlaySpace == CAPS_UserDefined." },
};
#endif // WITH_METADATA
// ********** Begin Function StartCameraShake constinit property declarations **********************
static const UECodeGen_Private::FClassPropertyParams NewProp_ShakeClass;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale;
static const UECodeGen_Private::FBytePropertyParams NewProp_PlaySpace_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_PlaySpace;
static const UECodeGen_Private::FStructPropertyParams NewProp_UserPlaySpaceRot;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StartCameraShake constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StartCameraShake Property Definitions *********************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_ShakeClass = { "ShakeClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShake_Parms, ShakeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShake_Parms, Scale), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_PlaySpace_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_PlaySpace = { "PlaySpace", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShake_Parms, PlaySpace), Z_Construct_UEnum_Engine_ECameraShakePlaySpace, METADATA_PARAMS(0, nullptr) }; // 2999714168
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_UserPlaySpaceRot = { "UserPlaySpaceRot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShake_Parms, UserPlaySpaceRot), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShake_Parms, ReturnValue), Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_ShakeClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_Scale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_PlaySpace_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_PlaySpace,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_UserPlaySpaceRot,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::PropPointers) < 2048);
// ********** End Function StartCameraShake Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StartCameraShake", Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::PlayerCameraManager_eventStartCameraShake_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::PlayerCameraManager_eventStartCameraShake_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StartCameraShake()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StartCameraShake_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStartCameraShake)
{
P_GET_OBJECT(UClass,Z_Param_ShakeClass);
P_GET_PROPERTY(FFloatProperty,Z_Param_Scale);
P_GET_ENUM(ECameraShakePlaySpace,Z_Param_PlaySpace);
P_GET_STRUCT(FRotator,Z_Param_UserPlaySpaceRot);
P_FINISH;
P_NATIVE_BEGIN;
*(UCameraShakeBase**)Z_Param__Result=P_THIS->StartCameraShake(Z_Param_ShakeClass,Z_Param_Scale,ECameraShakePlaySpace(Z_Param_PlaySpace),Z_Param_UserPlaySpaceRot);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StartCameraShake *****************************
// ********** Begin Class APlayerCameraManager Function StartCameraShakeFromSource *****************
struct Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics
{
struct PlayerCameraManager_eventStartCameraShakeFromSource_Parms
{
TSubclassOf<UCameraShakeBase> ShakeClass;
UCameraShakeSourceComponent* SourceComponent;
float Scale;
ECameraShakePlaySpace PlaySpace;
FRotator UserPlaySpaceRot;
UCameraShakeBase* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** \n\x09 * Plays a camera shake on this camera.\n\x09 * @param Shake - The class of camera shake to play.\n\x09 * @param SourceComponent - The source from which the camera shake originates.\n\x09 * @param Scale - Applies an additional constant scale on top of the dynamic scale computed with the distance to the source\n\x09 * @param PlaySpace - Which coordinate system to play the shake in (affects oscillations and camera anims)\n\x09 * @param UserPlaySpaceRot - Coordinate system to play shake when PlaySpace == CAPS_UserDefined.\n\x09 */" },
{ "CPP_Default_PlaySpace", "CameraLocal" },
{ "CPP_Default_Scale", "1.000000" },
{ "CPP_Default_UserPlaySpaceRot", "" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Plays a camera shake on this camera.\n@param Shake - The class of camera shake to play.\n@param SourceComponent - The source from which the camera shake originates.\n@param Scale - Applies an additional constant scale on top of the dynamic scale computed with the distance to the source\n@param PlaySpace - Which coordinate system to play the shake in (affects oscillations and camera anims)\n@param UserPlaySpaceRot - Coordinate system to play shake when PlaySpace == CAPS_UserDefined." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceComponent_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
// ********** Begin Function StartCameraShakeFromSource constinit property declarations ************
static const UECodeGen_Private::FClassPropertyParams NewProp_ShakeClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceComponent;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale;
static const UECodeGen_Private::FBytePropertyParams NewProp_PlaySpace_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_PlaySpace;
static const UECodeGen_Private::FStructPropertyParams NewProp_UserPlaySpaceRot;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StartCameraShakeFromSource constinit property declarations **************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StartCameraShakeFromSource Property Definitions ***********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_ShakeClass = { "ShakeClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShakeFromSource_Parms, ShakeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_SourceComponent = { "SourceComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShakeFromSource_Parms, SourceComponent), Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceComponent_MetaData), NewProp_SourceComponent_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShakeFromSource_Parms, Scale), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_PlaySpace_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_PlaySpace = { "PlaySpace", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShakeFromSource_Parms, PlaySpace), Z_Construct_UEnum_Engine_ECameraShakePlaySpace, METADATA_PARAMS(0, nullptr) }; // 2999714168
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_UserPlaySpaceRot = { "UserPlaySpaceRot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShakeFromSource_Parms, UserPlaySpaceRot), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStartCameraShakeFromSource_Parms, ReturnValue), Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_ShakeClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_SourceComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_Scale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_PlaySpace_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_PlaySpace,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_UserPlaySpaceRot,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::PropPointers) < 2048);
// ********** End Function StartCameraShakeFromSource Property Definitions *************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StartCameraShakeFromSource", Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::PlayerCameraManager_eventStartCameraShakeFromSource_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::PlayerCameraManager_eventStartCameraShakeFromSource_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStartCameraShakeFromSource)
{
P_GET_OBJECT(UClass,Z_Param_ShakeClass);
P_GET_OBJECT(UCameraShakeSourceComponent,Z_Param_SourceComponent);
P_GET_PROPERTY(FFloatProperty,Z_Param_Scale);
P_GET_ENUM(ECameraShakePlaySpace,Z_Param_PlaySpace);
P_GET_STRUCT(FRotator,Z_Param_UserPlaySpaceRot);
P_FINISH;
P_NATIVE_BEGIN;
*(UCameraShakeBase**)Z_Param__Result=P_THIS->StartCameraShakeFromSource(Z_Param_ShakeClass,Z_Param_SourceComponent,Z_Param_Scale,ECameraShakePlaySpace(Z_Param_PlaySpace),Z_Param_UserPlaySpaceRot);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StartCameraShakeFromSource *******************
// ********** Begin Class APlayerCameraManager Function StopAllCameraShakes ************************
struct Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics
{
struct PlayerCameraManager_eventStopAllCameraShakes_Parms
{
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** Stops all active camera shakes on this camera. */" },
{ "CPP_Default_bImmediately", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Stops all active camera shakes on this camera." },
};
#endif // WITH_METADATA
// ********** Begin Function StopAllCameraShakes constinit property declarations *******************
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopAllCameraShakes constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopAllCameraShakes Property Definitions ******************************
void Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((PlayerCameraManager_eventStopAllCameraShakes_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStopAllCameraShakes_Parms), &Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::PropPointers) < 2048);
// ********** End Function StopAllCameraShakes Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StopAllCameraShakes", Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::PlayerCameraManager_eventStopAllCameraShakes_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::PlayerCameraManager_eventStopAllCameraShakes_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStopAllCameraShakes)
{
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopAllCameraShakes(Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StopAllCameraShakes **************************
// ********** Begin Class APlayerCameraManager Function StopAllCameraShakesFromSource **************
struct Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics
{
struct PlayerCameraManager_eventStopAllCameraShakesFromSource_Parms
{
UCameraShakeSourceComponent* SourceComponent;
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** Stops playing all shakes originating from the given source. */" },
{ "CPP_Default_bImmediately", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Stops playing all shakes originating from the given source." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceComponent_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
// ********** Begin Function StopAllCameraShakesFromSource constinit property declarations *********
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceComponent;
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopAllCameraShakesFromSource constinit property declarations ***********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopAllCameraShakesFromSource Property Definitions ********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::NewProp_SourceComponent = { "SourceComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStopAllCameraShakesFromSource_Parms, SourceComponent), Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceComponent_MetaData), NewProp_SourceComponent_MetaData) };
void Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((PlayerCameraManager_eventStopAllCameraShakesFromSource_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStopAllCameraShakesFromSource_Parms), &Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::NewProp_SourceComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::PropPointers) < 2048);
// ********** End Function StopAllCameraShakesFromSource Property Definitions **********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StopAllCameraShakesFromSource", Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::PlayerCameraManager_eventStopAllCameraShakesFromSource_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::PlayerCameraManager_eventStopAllCameraShakesFromSource_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStopAllCameraShakesFromSource)
{
P_GET_OBJECT(UCameraShakeSourceComponent,Z_Param_SourceComponent);
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopAllCameraShakesFromSource(Z_Param_SourceComponent,Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StopAllCameraShakesFromSource ****************
// ********** Begin Class APlayerCameraManager Function StopAllInstancesOfCameraShake **************
struct Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics
{
struct PlayerCameraManager_eventStopAllInstancesOfCameraShake_Parms
{
TSubclassOf<UCameraShakeBase> Shake;
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** Stops playing all shakes of the given class. */" },
{ "CPP_Default_bImmediately", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Stops playing all shakes of the given class." },
};
#endif // WITH_METADATA
// ********** Begin Function StopAllInstancesOfCameraShake constinit property declarations *********
static const UECodeGen_Private::FClassPropertyParams NewProp_Shake;
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopAllInstancesOfCameraShake constinit property declarations ***********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopAllInstancesOfCameraShake Property Definitions ********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::NewProp_Shake = { "Shake", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStopAllInstancesOfCameraShake_Parms, Shake), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((PlayerCameraManager_eventStopAllInstancesOfCameraShake_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStopAllInstancesOfCameraShake_Parms), &Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::NewProp_Shake,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::PropPointers) < 2048);
// ********** End Function StopAllInstancesOfCameraShake Property Definitions **********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StopAllInstancesOfCameraShake", Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::PlayerCameraManager_eventStopAllInstancesOfCameraShake_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::PlayerCameraManager_eventStopAllInstancesOfCameraShake_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStopAllInstancesOfCameraShake)
{
P_GET_OBJECT(UClass,Z_Param_Shake);
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopAllInstancesOfCameraShake(Z_Param_Shake,Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StopAllInstancesOfCameraShake ****************
// ********** Begin Class APlayerCameraManager Function StopAllInstancesOfCameraShakeFromSource ****
struct Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics
{
struct PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms
{
TSubclassOf<UCameraShakeBase> Shake;
UCameraShakeSourceComponent* SourceComponent;
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** Stops playing all shakes of the given class originating from the given source. */" },
{ "CPP_Default_bImmediately", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Stops playing all shakes of the given class originating from the given source." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceComponent_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
// ********** Begin Function StopAllInstancesOfCameraShakeFromSource constinit property declarations
static const UECodeGen_Private::FClassPropertyParams NewProp_Shake;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceComponent;
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopAllInstancesOfCameraShakeFromSource constinit property declarations *
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopAllInstancesOfCameraShakeFromSource Property Definitions **********
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_Shake = { "Shake", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms, Shake), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_SourceComponent = { "SourceComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms, SourceComponent), Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceComponent_MetaData), NewProp_SourceComponent_MetaData) };
void Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms), &Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_Shake,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_SourceComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::PropPointers) < 2048);
// ********** End Function StopAllInstancesOfCameraShakeFromSource Property Definitions ************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StopAllInstancesOfCameraShakeFromSource", Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::PlayerCameraManager_eventStopAllInstancesOfCameraShakeFromSource_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStopAllInstancesOfCameraShakeFromSource)
{
P_GET_OBJECT(UClass,Z_Param_Shake);
P_GET_OBJECT(UCameraShakeSourceComponent,Z_Param_SourceComponent);
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopAllInstancesOfCameraShakeFromSource(Z_Param_Shake,Z_Param_SourceComponent,Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StopAllInstancesOfCameraShakeFromSource ******
// ********** Begin Class APlayerCameraManager Function StopCameraFade *****************************
struct Z_Construct_UFunction_APlayerCameraManager_StopCameraFade_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Fades" },
{ "Comment", "/** \n\x09 * Stops camera fading.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Stops camera fading." },
};
#endif // WITH_METADATA
// ********** Begin Function StopCameraFade constinit property declarations ************************
// ********** End Function StopCameraFade constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StopCameraFade_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StopCameraFade", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopCameraFade_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StopCameraFade_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_StopCameraFade()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StopCameraFade_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStopCameraFade)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopCameraFade();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StopCameraFade *******************************
// ********** Begin Class APlayerCameraManager Function StopCameraShake ****************************
struct Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics
{
struct PlayerCameraManager_eventStopCameraShake_Parms
{
UCameraShakeBase* ShakeInstance;
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Shakes" },
{ "Comment", "/** Immediately stops the given shake instance and invalidates it. */" },
{ "CPP_Default_bImmediately", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Immediately stops the given shake instance and invalidates it." },
};
#endif // WITH_METADATA
// ********** Begin Function StopCameraShake constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ShakeInstance;
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopCameraShake constinit property declarations *************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopCameraShake Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::NewProp_ShakeInstance = { "ShakeInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerCameraManager_eventStopCameraShake_Parms, ShakeInstance), Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((PlayerCameraManager_eventStopCameraShake_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(PlayerCameraManager_eventStopCameraShake_Parms), &Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::NewProp_ShakeInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::PropPointers) < 2048);
// ********** End Function StopCameraShake Property Definitions ************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "StopCameraShake", Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::PropPointers),
sizeof(Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::PlayerCameraManager_eventStopCameraShake_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::PlayerCameraManager_eventStopCameraShake_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_APlayerCameraManager_StopCameraShake()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_StopCameraShake_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execStopCameraShake)
{
P_GET_OBJECT(UCameraShakeBase,Z_Param_ShakeInstance);
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopCameraShake(Z_Param_ShakeInstance,Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function StopCameraShake ******************************
// ********** Begin Class APlayerCameraManager Function SwapPendingViewTargetWhenUsingClientSideCameraUpdates
struct Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "// ClientSide camera updates prevents DoUpdateCamera from swapping PendingViewTarget in when the blend is complete, just use a timer to swap\n" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "ClientSide camera updates prevents DoUpdateCamera from swapping PendingViewTarget in when the blend is complete, just use a timer to swap" },
};
#endif // WITH_METADATA
// ********** Begin Function SwapPendingViewTargetWhenUsingClientSideCameraUpdates constinit property declarations
// ********** End Function SwapPendingViewTargetWhenUsingClientSideCameraUpdates constinit property declarations
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_APlayerCameraManager, nullptr, "SwapPendingViewTargetWhenUsingClientSideCameraUpdates", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates_Statics::Function_MetaDataParams), Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(APlayerCameraManager::execSwapPendingViewTargetWhenUsingClientSideCameraUpdates)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SwapPendingViewTargetWhenUsingClientSideCameraUpdates();
P_NATIVE_END;
}
// ********** End Class APlayerCameraManager Function SwapPendingViewTargetWhenUsingClientSideCameraUpdates
// ********** Begin Class APlayerCameraManager *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_APlayerCameraManager;
UClass* APlayerCameraManager::GetPrivateStaticClass()
{
using TClass = APlayerCameraManager;
if (!Z_Registration_Info_UClass_APlayerCameraManager.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("PlayerCameraManager"),
Z_Registration_Info_UClass_APlayerCameraManager.InnerSingleton,
StaticRegisterNativesAPlayerCameraManager,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_APlayerCameraManager.InnerSingleton;
}
UClass* Z_Construct_UClass_APlayerCameraManager_NoRegister()
{
return APlayerCameraManager::GetPrivateStaticClass();
}
struct Z_Construct_UClass_APlayerCameraManager_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A PlayerCameraManager is responsible for managing the camera for a particular\n * player. It defines the final view properties used by other systems (e.g. the renderer),\n * meaning you can think of it as your virtual eyeball in the world. It can compute the \n * final camera properties directly, or it can arbitrate/blend between other objects or \n * actors that influence the camera (e.g. blending from one CameraActor to another).\n * \n * The PlayerCameraManagers primary external responsibility is to reliably respond to\n * various Get*() functions, such as GetCameraViewPoint. Most everything else is\n * implementation detail and overrideable by user projects.\n * \n * By default, a PlayerCameraManager maintains a \"view target\", which is the primary actor\n * the camera is associated with. It can also apply various \"post\" effects to the final \n * view state, such as camera animations, shakes, post-process effects or special \n * effects such as dirt on the lens.\n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Camera/\n */" },
{ "IncludePath", "Camera/PlayerCameraManager.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "A PlayerCameraManager is responsible for managing the camera for a particular\nplayer. It defines the final view properties used by other systems (e.g. the renderer),\nmeaning you can think of it as your virtual eyeball in the world. It can compute the\nfinal camera properties directly, or it can arbitrate/blend between other objects or\nactors that influence the camera (e.g. blending from one CameraActor to another).\n\nThe PlayerCameraManagers primary external responsibility is to reliably respond to\nvarious Get*() functions, such as GetCameraViewPoint. Most everything else is\nimplementation detail and overrideable by user projects.\n\nBy default, a PlayerCameraManager maintains a \"view target\", which is the primary actor\nthe camera is associated with. It can also apply various \"post\" effects to the final\nview state, such as camera animations, shakes, post-process effects or special\neffects such as dirt on the lens.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Camera/" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PCOwner_MetaData[] = {
{ "Comment", "/** PlayerController that owns this Camera actor */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "PlayerController that owns this Camera actor" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransformComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Dummy component we can use to attach things to the camera. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Dummy component we can use to attach things to the camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultFOV_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** FOV to use by default. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "FOV to use by default." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultOrthoWidth_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** The default desired width (in world units) of the orthographic view (ignored in Perspective mode) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "The default desired width (in world units) of the orthographic view (ignored in Perspective mode)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultAspectRatio_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Default aspect ratio. Most of the time the value from a camera component will be used instead. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Default aspect ratio. Most of the time the value from a camera component will be used instead." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewTarget_MetaData[] = {
{ "Comment", "/** Current ViewTarget */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Current ViewTarget" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingViewTarget_MetaData[] = {
{ "Comment", "/** Pending view target for blending */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Pending view target for blending" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraCachePrivate_MetaData[] = {
{ "Comment", "/** Cached camera properties. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Cached camera properties." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastFrameCameraCachePrivate_MetaData[] = {
{ "Comment", "/** Cached camera properties, one frame old. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Cached camera properties, one frame old." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ModifierList_MetaData[] = {
{ "Comment", "/** List of active camera modifier instances that have a chance to update the final camera POV */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "List of active camera modifier instances that have a chance to update the final camera POV" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultModifiers_MetaData[] = {
{ "Category", "CameraModifier" },
{ "Comment", "/** List of modifiers to create by default for this camera */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "List of modifiers to create by default for this camera" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FreeCamDistance_MetaData[] = {
{ "Category", "Debug" },
{ "Comment", "/** Distance to place free camera from view target (used in certain CameraStyles) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Distance to place free camera from view target (used in certain CameraStyles)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FreeCamOffset_MetaData[] = {
{ "Category", "Debug" },
{ "Comment", "/** Offset to Z free camera position (used in certain CameraStyles) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Offset to Z free camera position (used in certain CameraStyles)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewTargetOffset_MetaData[] = {
{ "Category", "Debug" },
{ "Comment", "/** Offset to view target (used in certain CameraStyles) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Offset to view target (used in certain CameraStyles)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnAudioFadeChangeEvent_MetaData[] = {
{ "Comment", "/** If bound, broadcast on fade start (with fade time) instead of manually altering audio device's primary volume directly */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "If bound, broadcast on fade start (with fade time) instead of manually altering audio device's primary volume directly" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraLensEffects_MetaData[] = {
{ "Comment", "/** CameraBlood emitter attached to this camera */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "CameraBlood emitter attached to this camera" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedCameraShakeMod_MetaData[] = {
{ "Comment", "/** Cached ref to modifier for code-driven screen shakes */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Cached ref to modifier for code-driven screen shakes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PostProcessBlendCache_MetaData[] = {
{ "Comment", "/** Internal list of active post process effects. Parallel array to PostProcessBlendCacheWeights. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Internal list of active post process effects. Parallel array to PostProcessBlendCacheWeights." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimCameraActor_MetaData[] = {
{ "Comment", "/** Internal. Receives the output of individual camera animations. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Internal. Receives the output of individual camera animations." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsOrthographic_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** True when this camera should use an orthographic perspective instead of FOV */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "True when this camera should use an orthographic perspective instead of FOV" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoCalculateOrthoPlanes_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** True when this camera should automatically calculated the Near+Far planes */" },
{ "EditCondition", "bIsOrthographic" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "True when this camera should automatically calculated the Near+Far planes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoPlaneShift_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Manually adjusts the planes of this camera, maintaining the distance between them. Positive moves out to the farplane, negative towards the near plane */" },
{ "EditCondition", "bIsOrthographic && bAutoCalculateOrthoPlanes" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Manually adjusts the planes of this camera, maintaining the distance between them. Positive moves out to the farplane, negative towards the near plane" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUpdateOrthoPlanes_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Adjusts the near/far planes and the view origin of the current camera automatically to avoid clipping and light artefacting*/" },
{ "EditCondition", "bIsOrthographic" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Adjusts the near/far planes and the view origin of the current camera automatically to avoid clipping and light artefacting" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseCameraHeightAsViewTarget_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** If UpdateOrthoPlanes is enabled, this setting will use the cameras current height to compensate the distance to the general view (as a pseudo distance to view target when one isn't present) */" },
{ "EditCondition", "bIsOrthographic && bUpdateOrthoPlanes" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "If UpdateOrthoPlanes is enabled, this setting will use the cameras current height to compensate the distance to the general view (as a pseudo distance to view target when one isn't present)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDefaultConstrainAspectRatio_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** True if black bars should be added if the destination view has a different aspect ratio (only used when a view target doesn't specify whether or not to constrain the aspect ratio; most of the time the value from a camera component is used instead) */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "True if black bars should be added if the destination view has a different aspect ratio (only used when a view target doesn't specify whether or not to constrain the aspect ratio; most of the time the value from a camera component is used instead)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClientSimulatingViewTarget_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** True if clients are handling setting their own viewtarget and the server should not replicate it. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "True if clients are handling setting their own viewtarget and the server should not replicate it." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseClientSideCameraUpdates_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** True if server will use camera positions replicated from the client instead of calculating them locally. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "True if server will use camera positions replicated from the client instead of calculating them locally." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bGameCameraCutThisFrame_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** \n\x09 * True if we did a camera cut this frame. Automatically reset to false every frame.\n\x09 * This flag affects various things in the renderer (such as whether to use the occlusion queries from last frame, and motion blur).\n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "True if we did a camera cut this frame. Automatically reset to false every frame.\nThis flag affects various things in the renderer (such as whether to use the occlusion queries from last frame, and motion blur)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewPitchMin_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Minimum view pitch, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Minimum view pitch, in degrees." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewPitchMax_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Maximum view pitch, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Maximum view pitch, in degrees." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewYawMin_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Minimum view yaw, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Minimum view yaw, in degrees." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewYawMax_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Maximum view yaw, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Maximum view yaw, in degrees." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewRollMin_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Minimum view roll, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Minimum view roll, in degrees." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewRollMax_MetaData[] = {
{ "Category", "PlayerCameraManager" },
{ "Comment", "/** Maximum view roll, in degrees. */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Maximum view roll, in degrees." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerUpdateCameraTimeout_MetaData[] = {
{ "Comment", "/**\n\x09 * Timeout in seconds used to determine when to force a call to ServerUpdateCamera\n\x09 */" },
{ "ModuleRelativePath", "Classes/Camera/PlayerCameraManager.h" },
{ "ToolTip", "Timeout in seconds used to determine when to force a call to ServerUpdateCamera" },
};
#endif // WITH_METADATA
// ********** Begin Class APlayerCameraManager constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_PCOwner;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TransformComponent;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultFOV;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultOrthoWidth;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultAspectRatio;
static const UECodeGen_Private::FStructPropertyParams NewProp_ViewTarget;
static const UECodeGen_Private::FStructPropertyParams NewProp_PendingViewTarget;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraCachePrivate;
static const UECodeGen_Private::FStructPropertyParams NewProp_LastFrameCameraCachePrivate;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ModifierList_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ModifierList;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultModifiers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DefaultModifiers;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FreeCamDistance;
static const UECodeGen_Private::FStructPropertyParams NewProp_FreeCamOffset;
static const UECodeGen_Private::FStructPropertyParams NewProp_ViewTargetOffset;
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnAudioFadeChangeEvent;
static const UECodeGen_Private::FInterfacePropertyParams NewProp_CameraLensEffects_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CameraLensEffects;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedCameraShakeMod;
static const UECodeGen_Private::FStructPropertyParams NewProp_PostProcessBlendCache_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PostProcessBlendCache;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimCameraActor;
static void NewProp_bIsOrthographic_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsOrthographic;
static void NewProp_bAutoCalculateOrthoPlanes_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoCalculateOrthoPlanes;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoPlaneShift;
static void NewProp_bUpdateOrthoPlanes_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUpdateOrthoPlanes;
static void NewProp_bUseCameraHeightAsViewTarget_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseCameraHeightAsViewTarget;
static void NewProp_bDefaultConstrainAspectRatio_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDefaultConstrainAspectRatio;
static void NewProp_bClientSimulatingViewTarget_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bClientSimulatingViewTarget;
static void NewProp_bUseClientSideCameraUpdates_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseClientSideCameraUpdates;
static void NewProp_bGameCameraCutThisFrame_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bGameCameraCutThisFrame;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ViewPitchMin;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ViewPitchMax;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ViewYawMin;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ViewYawMax;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ViewRollMin;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ViewRollMax;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ServerUpdateCameraTimeout;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class APlayerCameraManager constinit property declarations ***********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("AddGenericCameraLensEffect"), .Pointer = &APlayerCameraManager::execAddGenericCameraLensEffect },
{ .NameUTF8 = UTF8TEXT("AddNewCameraModifier"), .Pointer = &APlayerCameraManager::execAddNewCameraModifier },
{ .NameUTF8 = UTF8TEXT("ClearCameraLensEffects"), .Pointer = &APlayerCameraManager::execClearCameraLensEffects },
{ .NameUTF8 = UTF8TEXT("FindCameraModifierByClass"), .Pointer = &APlayerCameraManager::execFindCameraModifierByClass },
{ .NameUTF8 = UTF8TEXT("GetCameraLocation"), .Pointer = &APlayerCameraManager::execGetCameraLocation },
{ .NameUTF8 = UTF8TEXT("GetCameraRotation"), .Pointer = &APlayerCameraManager::execGetCameraRotation },
{ .NameUTF8 = UTF8TEXT("GetFOVAngle"), .Pointer = &APlayerCameraManager::execGetFOVAngle },
{ .NameUTF8 = UTF8TEXT("GetOwningPlayerController"), .Pointer = &APlayerCameraManager::execGetOwningPlayerController },
{ .NameUTF8 = UTF8TEXT("OnPhotographyMultiPartCaptureEnd"), .Pointer = &APlayerCameraManager::execOnPhotographyMultiPartCaptureEnd },
{ .NameUTF8 = UTF8TEXT("OnPhotographyMultiPartCaptureStart"), .Pointer = &APlayerCameraManager::execOnPhotographyMultiPartCaptureStart },
{ .NameUTF8 = UTF8TEXT("OnPhotographySessionEnd"), .Pointer = &APlayerCameraManager::execOnPhotographySessionEnd },
{ .NameUTF8 = UTF8TEXT("OnPhotographySessionStart"), .Pointer = &APlayerCameraManager::execOnPhotographySessionStart },
{ .NameUTF8 = UTF8TEXT("PhotographyCameraModify"), .Pointer = &APlayerCameraManager::execPhotographyCameraModify },
{ .NameUTF8 = UTF8TEXT("RemoveCameraModifier"), .Pointer = &APlayerCameraManager::execRemoveCameraModifier },
{ .NameUTF8 = UTF8TEXT("RemoveGenericCameraLensEffect"), .Pointer = &APlayerCameraManager::execRemoveGenericCameraLensEffect },
{ .NameUTF8 = UTF8TEXT("SetGameCameraCutThisFrame"), .Pointer = &APlayerCameraManager::execSetGameCameraCutThisFrame },
{ .NameUTF8 = UTF8TEXT("SetManualCameraFade"), .Pointer = &APlayerCameraManager::execSetManualCameraFade },
{ .NameUTF8 = UTF8TEXT("StartCameraFade"), .Pointer = &APlayerCameraManager::execStartCameraFade },
{ .NameUTF8 = UTF8TEXT("StartCameraShake"), .Pointer = &APlayerCameraManager::execStartCameraShake },
{ .NameUTF8 = UTF8TEXT("StartCameraShakeFromSource"), .Pointer = &APlayerCameraManager::execStartCameraShakeFromSource },
{ .NameUTF8 = UTF8TEXT("StopAllCameraShakes"), .Pointer = &APlayerCameraManager::execStopAllCameraShakes },
{ .NameUTF8 = UTF8TEXT("StopAllCameraShakesFromSource"), .Pointer = &APlayerCameraManager::execStopAllCameraShakesFromSource },
{ .NameUTF8 = UTF8TEXT("StopAllInstancesOfCameraShake"), .Pointer = &APlayerCameraManager::execStopAllInstancesOfCameraShake },
{ .NameUTF8 = UTF8TEXT("StopAllInstancesOfCameraShakeFromSource"), .Pointer = &APlayerCameraManager::execStopAllInstancesOfCameraShakeFromSource },
{ .NameUTF8 = UTF8TEXT("StopCameraFade"), .Pointer = &APlayerCameraManager::execStopCameraFade },
{ .NameUTF8 = UTF8TEXT("StopCameraShake"), .Pointer = &APlayerCameraManager::execStopCameraShake },
{ .NameUTF8 = UTF8TEXT("SwapPendingViewTargetWhenUsingClientSideCameraUpdates"), .Pointer = &APlayerCameraManager::execSwapPendingViewTargetWhenUsingClientSideCameraUpdates },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_APlayerCameraManager_AddGenericCameraLensEffect, "AddGenericCameraLensEffect" }, // 1346621529
{ &Z_Construct_UFunction_APlayerCameraManager_AddNewCameraModifier, "AddNewCameraModifier" }, // 2828416612
{ &Z_Construct_UFunction_APlayerCameraManager_BlueprintUpdateCamera, "BlueprintUpdateCamera" }, // 3108237706
{ &Z_Construct_UFunction_APlayerCameraManager_ClearCameraLensEffects, "ClearCameraLensEffects" }, // 736577015
{ &Z_Construct_UFunction_APlayerCameraManager_FindCameraModifierByClass, "FindCameraModifierByClass" }, // 1913402520
{ &Z_Construct_UFunction_APlayerCameraManager_GetCameraLocation, "GetCameraLocation" }, // 2507366334
{ &Z_Construct_UFunction_APlayerCameraManager_GetCameraRotation, "GetCameraRotation" }, // 3044968071
{ &Z_Construct_UFunction_APlayerCameraManager_GetFOVAngle, "GetFOVAngle" }, // 719233469
{ &Z_Construct_UFunction_APlayerCameraManager_GetOwningPlayerController, "GetOwningPlayerController" }, // 3854976573
{ &Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureEnd, "OnPhotographyMultiPartCaptureEnd" }, // 3144422342
{ &Z_Construct_UFunction_APlayerCameraManager_OnPhotographyMultiPartCaptureStart, "OnPhotographyMultiPartCaptureStart" }, // 464661530
{ &Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionEnd, "OnPhotographySessionEnd" }, // 2805832591
{ &Z_Construct_UFunction_APlayerCameraManager_OnPhotographySessionStart, "OnPhotographySessionStart" }, // 1701483
{ &Z_Construct_UFunction_APlayerCameraManager_PhotographyCameraModify, "PhotographyCameraModify" }, // 4036734771
{ &Z_Construct_UFunction_APlayerCameraManager_RemoveCameraModifier, "RemoveCameraModifier" }, // 3809352894
{ &Z_Construct_UFunction_APlayerCameraManager_RemoveGenericCameraLensEffect, "RemoveGenericCameraLensEffect" }, // 3348807799
{ &Z_Construct_UFunction_APlayerCameraManager_SetGameCameraCutThisFrame, "SetGameCameraCutThisFrame" }, // 3279030101
{ &Z_Construct_UFunction_APlayerCameraManager_SetManualCameraFade, "SetManualCameraFade" }, // 1833768754
{ &Z_Construct_UFunction_APlayerCameraManager_StartCameraFade, "StartCameraFade" }, // 3671235941
{ &Z_Construct_UFunction_APlayerCameraManager_StartCameraShake, "StartCameraShake" }, // 3280793728
{ &Z_Construct_UFunction_APlayerCameraManager_StartCameraShakeFromSource, "StartCameraShakeFromSource" }, // 1511750429
{ &Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakes, "StopAllCameraShakes" }, // 3627827820
{ &Z_Construct_UFunction_APlayerCameraManager_StopAllCameraShakesFromSource, "StopAllCameraShakesFromSource" }, // 320524458
{ &Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShake, "StopAllInstancesOfCameraShake" }, // 1962998722
{ &Z_Construct_UFunction_APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource, "StopAllInstancesOfCameraShakeFromSource" }, // 459421005
{ &Z_Construct_UFunction_APlayerCameraManager_StopCameraFade, "StopCameraFade" }, // 673756614
{ &Z_Construct_UFunction_APlayerCameraManager_StopCameraShake, "StopCameraShake" }, // 2331101378
{ &Z_Construct_UFunction_APlayerCameraManager_SwapPendingViewTargetWhenUsingClientSideCameraUpdates, "SwapPendingViewTargetWhenUsingClientSideCameraUpdates" }, // 3543505441
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<APlayerCameraManager>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_APlayerCameraManager_Statics
// ********** Begin Class APlayerCameraManager Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PCOwner = { "PCOwner", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, PCOwner), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PCOwner_MetaData), NewProp_PCOwner_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_TransformComponent = { "TransformComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, TransformComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransformComponent_MetaData), NewProp_TransformComponent_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultFOV = { "DefaultFOV", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, DefaultFOV), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultFOV_MetaData), NewProp_DefaultFOV_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultOrthoWidth = { "DefaultOrthoWidth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, DefaultOrthoWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultOrthoWidth_MetaData), NewProp_DefaultOrthoWidth_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultAspectRatio = { "DefaultAspectRatio", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, DefaultAspectRatio), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultAspectRatio_MetaData), NewProp_DefaultAspectRatio_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewTarget = { "ViewTarget", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewTarget), Z_Construct_UScriptStruct_FTViewTarget, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewTarget_MetaData), NewProp_ViewTarget_MetaData) }; // 695478323
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PendingViewTarget = { "PendingViewTarget", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, PendingViewTarget), Z_Construct_UScriptStruct_FTViewTarget, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingViewTarget_MetaData), NewProp_PendingViewTarget_MetaData) }; // 695478323
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CameraCachePrivate = { "CameraCachePrivate", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, CameraCachePrivate), Z_Construct_UScriptStruct_FCameraCacheEntry, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraCachePrivate_MetaData), NewProp_CameraCachePrivate_MetaData) }; // 1255942086
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_LastFrameCameraCachePrivate = { "LastFrameCameraCachePrivate", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, LastFrameCameraCachePrivate), Z_Construct_UScriptStruct_FCameraCacheEntry, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastFrameCameraCachePrivate_MetaData), NewProp_LastFrameCameraCachePrivate_MetaData) }; // 1255942086
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ModifierList_Inner = { "ModifierList", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ModifierList = { "ModifierList", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ModifierList), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ModifierList_MetaData), NewProp_ModifierList_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultModifiers_Inner = { "DefaultModifiers", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultModifiers = { "DefaultModifiers", nullptr, (EPropertyFlags)0x0014000000010015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, DefaultModifiers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultModifiers_MetaData), NewProp_DefaultModifiers_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_FreeCamDistance = { "FreeCamDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, FreeCamDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FreeCamDistance_MetaData), NewProp_FreeCamDistance_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_FreeCamOffset = { "FreeCamOffset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, FreeCamOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FreeCamOffset_MetaData), NewProp_FreeCamOffset_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewTargetOffset = { "ViewTargetOffset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewTargetOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewTargetOffset_MetaData), NewProp_ViewTargetOffset_MetaData) };
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_OnAudioFadeChangeEvent = { "OnAudioFadeChangeEvent", nullptr, (EPropertyFlags)0x0010000010082000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, OnAudioFadeChangeEvent), Z_Construct_UDelegateFunction_Engine_OnAudioFadeChangeSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnAudioFadeChangeEvent_MetaData), NewProp_OnAudioFadeChangeEvent_MetaData) }; // 2235214156
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CameraLensEffects_Inner = { "CameraLensEffects", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraLensEffectInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CameraLensEffects = { "CameraLensEffects", nullptr, (EPropertyFlags)0x0024080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, CameraLensEffects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraLensEffects_MetaData), NewProp_CameraLensEffects_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CachedCameraShakeMod = { "CachedCameraShakeMod", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, CachedCameraShakeMod), Z_Construct_UClass_UCameraModifier_CameraShake_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedCameraShakeMod_MetaData), NewProp_CachedCameraShakeMod_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PostProcessBlendCache_Inner = { "PostProcessBlendCache", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FPostProcessSettings, METADATA_PARAMS(0, nullptr) }; // 4126336051
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PostProcessBlendCache = { "PostProcessBlendCache", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, PostProcessBlendCache), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PostProcessBlendCache_MetaData), NewProp_PostProcessBlendCache_MetaData) }; // 4126336051
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_AnimCameraActor = { "AnimCameraActor", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, AnimCameraActor), Z_Construct_UClass_ACameraActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimCameraActor_MetaData), NewProp_AnimCameraActor_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bIsOrthographic_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bIsOrthographic = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bIsOrthographic = { "bIsOrthographic", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bIsOrthographic_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsOrthographic_MetaData), NewProp_bIsOrthographic_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bAutoCalculateOrthoPlanes_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bAutoCalculateOrthoPlanes = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bAutoCalculateOrthoPlanes = { "bAutoCalculateOrthoPlanes", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bAutoCalculateOrthoPlanes_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoCalculateOrthoPlanes_MetaData), NewProp_bAutoCalculateOrthoPlanes_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_AutoPlaneShift = { "AutoPlaneShift", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, AutoPlaneShift), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoPlaneShift_MetaData), NewProp_AutoPlaneShift_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUpdateOrthoPlanes_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bUpdateOrthoPlanes = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUpdateOrthoPlanes = { "bUpdateOrthoPlanes", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUpdateOrthoPlanes_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUpdateOrthoPlanes_MetaData), NewProp_bUpdateOrthoPlanes_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseCameraHeightAsViewTarget_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bUseCameraHeightAsViewTarget = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseCameraHeightAsViewTarget = { "bUseCameraHeightAsViewTarget", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseCameraHeightAsViewTarget_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseCameraHeightAsViewTarget_MetaData), NewProp_bUseCameraHeightAsViewTarget_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bDefaultConstrainAspectRatio_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bDefaultConstrainAspectRatio = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bDefaultConstrainAspectRatio = { "bDefaultConstrainAspectRatio", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bDefaultConstrainAspectRatio_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDefaultConstrainAspectRatio_MetaData), NewProp_bDefaultConstrainAspectRatio_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bClientSimulatingViewTarget_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bClientSimulatingViewTarget = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bClientSimulatingViewTarget = { "bClientSimulatingViewTarget", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bClientSimulatingViewTarget_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClientSimulatingViewTarget_MetaData), NewProp_bClientSimulatingViewTarget_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseClientSideCameraUpdates_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bUseClientSideCameraUpdates = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseClientSideCameraUpdates = { "bUseClientSideCameraUpdates", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseClientSideCameraUpdates_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseClientSideCameraUpdates_MetaData), NewProp_bUseClientSideCameraUpdates_MetaData) };
void Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bGameCameraCutThisFrame_SetBit(void* Obj)
{
((APlayerCameraManager*)Obj)->bGameCameraCutThisFrame = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bGameCameraCutThisFrame = { "bGameCameraCutThisFrame", nullptr, (EPropertyFlags)0x0010000000002014, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APlayerCameraManager), &Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bGameCameraCutThisFrame_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bGameCameraCutThisFrame_MetaData), NewProp_bGameCameraCutThisFrame_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewPitchMin = { "ViewPitchMin", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewPitchMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewPitchMin_MetaData), NewProp_ViewPitchMin_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewPitchMax = { "ViewPitchMax", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewPitchMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewPitchMax_MetaData), NewProp_ViewPitchMax_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewYawMin = { "ViewYawMin", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewYawMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewYawMin_MetaData), NewProp_ViewYawMin_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewYawMax = { "ViewYawMax", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewYawMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewYawMax_MetaData), NewProp_ViewYawMax_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewRollMin = { "ViewRollMin", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewRollMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewRollMin_MetaData), NewProp_ViewRollMin_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewRollMax = { "ViewRollMax", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ViewRollMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewRollMax_MetaData), NewProp_ViewRollMax_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ServerUpdateCameraTimeout = { "ServerUpdateCameraTimeout", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerCameraManager, ServerUpdateCameraTimeout), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerUpdateCameraTimeout_MetaData), NewProp_ServerUpdateCameraTimeout_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APlayerCameraManager_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PCOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_TransformComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultFOV,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultOrthoWidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultAspectRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewTarget,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PendingViewTarget,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CameraCachePrivate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_LastFrameCameraCachePrivate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ModifierList_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ModifierList,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultModifiers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_DefaultModifiers,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_FreeCamDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_FreeCamOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewTargetOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_OnAudioFadeChangeEvent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CameraLensEffects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CameraLensEffects,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_CachedCameraShakeMod,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PostProcessBlendCache_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_PostProcessBlendCache,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_AnimCameraActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bIsOrthographic,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bAutoCalculateOrthoPlanes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_AutoPlaneShift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUpdateOrthoPlanes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseCameraHeightAsViewTarget,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bDefaultConstrainAspectRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bClientSimulatingViewTarget,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bUseClientSideCameraUpdates,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_bGameCameraCutThisFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewPitchMin,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewPitchMax,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewYawMin,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewYawMax,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewRollMin,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ViewRollMax,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerCameraManager_Statics::NewProp_ServerUpdateCameraTimeout,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerCameraManager_Statics::PropPointers) < 2048);
// ********** End Class APlayerCameraManager Property Definitions **********************************
UObject* (*const Z_Construct_UClass_APlayerCameraManager_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerCameraManager_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_APlayerCameraManager_Statics::ClassParams = {
&APlayerCameraManager::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_APlayerCameraManager_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_APlayerCameraManager_Statics::PropPointers),
0,
0x008802ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerCameraManager_Statics::Class_MetaDataParams), Z_Construct_UClass_APlayerCameraManager_Statics::Class_MetaDataParams)
};
void APlayerCameraManager::StaticRegisterNativesAPlayerCameraManager()
{
UClass* Class = APlayerCameraManager::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_APlayerCameraManager_Statics::Funcs));
}
UClass* Z_Construct_UClass_APlayerCameraManager()
{
if (!Z_Registration_Info_UClass_APlayerCameraManager.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APlayerCameraManager.OuterSingleton, Z_Construct_UClass_APlayerCameraManager_Statics::ClassParams);
}
return Z_Registration_Info_UClass_APlayerCameraManager.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, APlayerCameraManager);
APlayerCameraManager::~APlayerCameraManager() {}
// ********** End Class APlayerCameraManager *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EViewTargetBlendFunction_StaticEnum, TEXT("EViewTargetBlendFunction"), &Z_Registration_Info_UEnum_EViewTargetBlendFunction, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3669781295U) },
{ EViewTargetBlendOrder_StaticEnum, TEXT("EViewTargetBlendOrder"), &Z_Registration_Info_UEnum_EViewTargetBlendOrder, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2957115646U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraCacheEntry::StaticStruct, Z_Construct_UScriptStruct_FCameraCacheEntry_Statics::NewStructOps, TEXT("CameraCacheEntry"),&Z_Registration_Info_UScriptStruct_FCameraCacheEntry, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraCacheEntry), 1255942086U) },
{ FTViewTarget::StaticStruct, Z_Construct_UScriptStruct_FTViewTarget_Statics::NewStructOps, TEXT("TViewTarget"),&Z_Registration_Info_UScriptStruct_FTViewTarget, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FTViewTarget), 695478323U) },
{ FViewTargetTransitionParams::StaticStruct, Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics::NewStructOps, TEXT("ViewTargetTransitionParams"),&Z_Registration_Info_UScriptStruct_FViewTargetTransitionParams, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FViewTargetTransitionParams), 1674371236U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_APlayerCameraManager, APlayerCameraManager::StaticClass, TEXT("APlayerCameraManager"), &Z_Registration_Info_UClass_APlayerCameraManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APlayerCameraManager), 2129030104U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_315782532{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS