Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PhysicsAsset.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

114 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PhysicsEngine/PhysicsAsset.h"
#ifdef ENGINE_PhysicsAsset_generated_h
#error "PhysicsAsset.generated.h already included, missing '#pragma once' in PhysicsAsset.h"
#endif
#define ENGINE_PhysicsAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FConstraintInstanceAccessor;
// ********** Begin ScriptStruct FPhysicsAssetSolverSettings ***************************************
struct Z_Construct_UScriptStruct_FPhysicsAssetSolverSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_32_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPhysicsAssetSolverSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPhysicsAssetSolverSettings;
// ********** End ScriptStruct FPhysicsAssetSolverSettings *****************************************
// ********** Begin ScriptStruct FSolverIterations *************************************************
struct Z_Construct_UScriptStruct_FSolverIterations_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_108_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSolverIterations_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSolverIterations;
// ********** End ScriptStruct FSolverIterations ***************************************************
// ********** Begin Class UPhysicsAsset ************************************************************
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD \
DECLARE_FUNCTION(execGetConstraints); \
DECLARE_FUNCTION(execGetConstraintByBoneNames); \
DECLARE_FUNCTION(execGetConstraintByName);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD
#endif // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPhysicsAsset, ENGINE_API)
struct Z_Construct_UClass_UPhysicsAsset_Statics;
ENGINE_API UClass* Z_Construct_UClass_UPhysicsAsset_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_INCLASS \
private: \
static void StaticRegisterNativesUPhysicsAsset(); \
friend struct ::Z_Construct_UClass_UPhysicsAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UPhysicsAsset, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsAsset_NoRegister) \
DECLARE_SERIALIZER(UPhysicsAsset) \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_ARCHIVESERIALIZER \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
\
virtual UObject* _getUObject() const override { return const_cast<UPhysicsAsset*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UPhysicsAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsAsset) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsAsset); \
/** Deleted move- and copy-constructors, should never be used */ \
UPhysicsAsset(UPhysicsAsset&&) = delete; \
UPhysicsAsset(const UPhysicsAsset&) = delete; \
ENGINE_API virtual ~UPhysicsAsset();
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_170_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPhysicsAsset;
// ********** End Class UPhysicsAsset **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h
// ********** Begin Enum EPhysicsAssetSolverType ***************************************************
#define FOREACH_ENUM_EPHYSICSASSETSOLVERTYPE(op) \
op(EPhysicsAssetSolverType::RBAN) \
op(EPhysicsAssetSolverType::World)
enum class EPhysicsAssetSolverType : uint8;
template<> struct TIsUEnumClass<EPhysicsAssetSolverType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPhysicsAssetSolverType>();
// ********** End Enum EPhysicsAssetSolverType *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS