89 lines
4.3 KiB
C++
89 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Particles/ParticleSystemReplay.h"
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#ifdef ENGINE_ParticleSystemReplay_generated_h
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#error "ParticleSystemReplay.generated.h already included, missing '#pragma once' in ParticleSystemReplay.h"
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#endif
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#define ENGINE_ParticleSystemReplay_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FParticleEmitterReplayFrame ***************************************
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struct Z_Construct_UScriptStruct_FParticleEmitterReplayFrame_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_15_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FParticleEmitterReplayFrame_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FParticleEmitterReplayFrame;
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// ********** End ScriptStruct FParticleEmitterReplayFrame *****************************************
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// ********** Begin ScriptStruct FParticleSystemReplayFrame ****************************************
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struct Z_Construct_UScriptStruct_FParticleSystemReplayFrame_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_54_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FParticleSystemReplayFrame_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FParticleSystemReplayFrame;
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// ********** End ScriptStruct FParticleSystemReplayFrame ******************************************
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// ********** Begin Class UParticleSystemReplay ****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UParticleSystemReplay, NO_API)
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struct Z_Construct_UClass_UParticleSystemReplay_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UParticleSystemReplay_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_INCLASS \
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private: \
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static void StaticRegisterNativesUParticleSystemReplay(); \
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friend struct ::Z_Construct_UClass_UParticleSystemReplay_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleSystemReplay_NoRegister(); \
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public: \
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DECLARE_CLASS2(UParticleSystemReplay, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleSystemReplay_NoRegister) \
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DECLARE_SERIALIZER(UParticleSystemReplay) \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UParticleSystemReplay(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleSystemReplay) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UParticleSystemReplay); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleSystemReplay); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UParticleSystemReplay(UParticleSystemReplay&&) = delete; \
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UParticleSystemReplay(const UParticleSystemReplay&) = delete; \
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NO_API virtual ~UParticleSystemReplay();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_66_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UParticleSystemReplay;
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// ********** End Class UParticleSystemReplay ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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