64 lines
3.0 KiB
C++
64 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Particles/Light/ParticleModuleLight.h"
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#ifdef ENGINE_ParticleModuleLight_generated_h
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#error "ParticleModuleLight.generated.h already included, missing '#pragma once' in ParticleModuleLight.h"
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#endif
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#define ENGINE_ParticleModuleLight_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UParticleModuleLight *****************************************************
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struct Z_Construct_UClass_UParticleModuleLight_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UParticleModuleLight_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h_21_INCLASS \
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private: \
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static void StaticRegisterNativesUParticleModuleLight(); \
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friend struct ::Z_Construct_UClass_UParticleModuleLight_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleLight_NoRegister(); \
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public: \
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DECLARE_CLASS2(UParticleModuleLight, UParticleModuleLightBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleLight_NoRegister) \
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DECLARE_SERIALIZER(UParticleModuleLight)
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h_21_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UParticleModuleLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleLight) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleLight); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleLight); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UParticleModuleLight(UParticleModuleLight&&) = delete; \
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UParticleModuleLight(const UParticleModuleLight&) = delete; \
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ENGINE_API virtual ~UParticleModuleLight();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h_18_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h_21_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h_21_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h_21_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UParticleModuleLight;
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// ********** End Class UParticleModuleLight *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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