Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleHelper.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

242 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ParticleHelper.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeParticleHelper() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EParticleDetailMode();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EParticleSignificanceLevel();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EParticleDetailMode *******************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EParticleDetailMode;
static UEnum* EParticleDetailMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EParticleDetailMode.OuterSingleton)
{
Z_Registration_Info_UEnum_EParticleDetailMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EParticleDetailMode, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EParticleDetailMode"));
}
return Z_Registration_Info_UEnum_EParticleDetailMode.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleDetailMode>()
{
return EParticleDetailMode_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EParticleDetailMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** Detail mode for scene component rendering. */" },
{ "ModuleRelativePath", "Public/ParticleHelper.h" },
{ "PDM_Epic.DisplayName", "Epic" },
{ "PDM_Epic.Name", "PDM_Epic" },
{ "PDM_High.DisplayName", "High" },
{ "PDM_High.Name", "PDM_High" },
{ "PDM_Low.DisplayName", "Low" },
{ "PDM_Low.Name", "PDM_Low" },
{ "PDM_MAX.Hidden", "" },
{ "PDM_MAX.Name", "PDM_MAX" },
{ "PDM_Medium.DisplayName", "Medium" },
{ "PDM_Medium.Name", "PDM_Medium" },
{ "ToolTip", "Detail mode for scene component rendering." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "PDM_Low", (int64)PDM_Low },
{ "PDM_Medium", (int64)PDM_Medium },
{ "PDM_High", (int64)PDM_High },
{ "PDM_Epic", (int64)PDM_Epic },
{ "PDM_MAX", (int64)PDM_MAX },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EParticleDetailMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EParticleDetailMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EParticleDetailMode",
"EParticleDetailMode",
Z_Construct_UEnum_Engine_EParticleDetailMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EParticleDetailMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Regular,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EParticleDetailMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EParticleDetailMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EParticleDetailMode()
{
if (!Z_Registration_Info_UEnum_EParticleDetailMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EParticleDetailMode.InnerSingleton, Z_Construct_UEnum_Engine_EParticleDetailMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EParticleDetailMode.InnerSingleton;
}
// ********** End Enum EParticleDetailMode *********************************************************
// ********** Begin Enum EParticleSignificanceLevel ************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EParticleSignificanceLevel;
static UEnum* EParticleSignificanceLevel_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EParticleSignificanceLevel.OuterSingleton)
{
Z_Registration_Info_UEnum_EParticleSignificanceLevel.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EParticleSignificanceLevel, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EParticleSignificanceLevel"));
}
return Z_Registration_Info_UEnum_EParticleSignificanceLevel.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleSignificanceLevel>()
{
return EParticleSignificanceLevel_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen. */" },
{ "Critical.Comment", "/** Critical emitter. Never culled. */" },
{ "Critical.Name", "EParticleSignificanceLevel::Critical" },
{ "Critical.ToolTip", "Critical emitter. Never culled." },
{ "High.Comment", "/** High significance emitter. Culled last. */" },
{ "High.Name", "EParticleSignificanceLevel::High" },
{ "High.ToolTip", "High significance emitter. Culled last." },
{ "Low.Comment", "/** Low significance emitter. Culled first. */" },
{ "Low.Name", "EParticleSignificanceLevel::Low" },
{ "Low.ToolTip", "Low significance emitter. Culled first." },
{ "Medium.Comment", "/** Medium significance emitter. */" },
{ "Medium.Name", "EParticleSignificanceLevel::Medium" },
{ "Medium.ToolTip", "Medium significance emitter." },
{ "ModuleRelativePath", "Public/ParticleHelper.h" },
{ "Num.Hidden", "" },
{ "Num.Name", "EParticleSignificanceLevel::Num" },
{ "ToolTip", "A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EParticleSignificanceLevel::Low", (int64)EParticleSignificanceLevel::Low },
{ "EParticleSignificanceLevel::Medium", (int64)EParticleSignificanceLevel::Medium },
{ "EParticleSignificanceLevel::High", (int64)EParticleSignificanceLevel::High },
{ "EParticleSignificanceLevel::Critical", (int64)EParticleSignificanceLevel::Critical },
{ "EParticleSignificanceLevel::Num", (int64)EParticleSignificanceLevel::Num },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EParticleSignificanceLevel",
"EParticleSignificanceLevel",
Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EParticleSignificanceLevel()
{
if (!Z_Registration_Info_UEnum_EParticleSignificanceLevel.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EParticleSignificanceLevel.InnerSingleton, Z_Construct_UEnum_Engine_EParticleSignificanceLevel_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EParticleSignificanceLevel.InnerSingleton;
}
// ********** End Enum EParticleSignificanceLevel **************************************************
// ********** Begin Enum EParticleSystemInsignificanceReaction *************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction;
static UEnum* EParticleSystemInsignificanceReaction_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction.OuterSingleton)
{
Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EParticleSystemInsignificanceReaction"));
}
return Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleSystemInsignificanceReaction>()
{
return EParticleSystemInsignificanceReaction_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Auto.Comment", "/** Looping systems will DisableTick. Non-looping systems will Complete.*/" },
{ "Auto.Name", "EParticleSystemInsignificanceReaction::Auto" },
{ "Auto.ToolTip", "Looping systems will DisableTick. Non-looping systems will Complete." },
{ "Comment", "/** Determines what a particle system will do when all of it's emitters become insignificant. */" },
{ "Complete.Comment", "/** The system will be considered complete and will auto destroy if desired etc.*/" },
{ "Complete.Name", "EParticleSystemInsignificanceReaction::Complete" },
{ "Complete.ToolTip", "The system will be considered complete and will auto destroy if desired etc." },
{ "DisableTick.Comment", "/** The system will simply stop ticking. Tick will be re-enabled when any emitters become significant again. This is useful for persistent fx such as environmental fx. */" },
{ "DisableTick.Name", "EParticleSystemInsignificanceReaction::DisableTick" },
{ "DisableTick.ToolTip", "The system will simply stop ticking. Tick will be re-enabled when any emitters become significant again. This is useful for persistent fx such as environmental fx." },
{ "DisableTickAndKill.Comment", "/** As DisableTick but will also kill all particles. */" },
{ "DisableTickAndKill.Hidden", "" },
{ "DisableTickAndKill.Name", "EParticleSystemInsignificanceReaction::DisableTickAndKill" },
{ "DisableTickAndKill.ToolTip", "As DisableTick but will also kill all particles." },
{ "ModuleRelativePath", "Public/ParticleHelper.h" },
{ "Num.Comment", "//Hidden for now until I make it useful i.e. Killing particles saves memory.\n" },
{ "Num.Hidden", "" },
{ "Num.Name", "EParticleSystemInsignificanceReaction::Num" },
{ "Num.ToolTip", "Hidden for now until I make it useful i.e. Killing particles saves memory." },
{ "ToolTip", "Determines what a particle system will do when all of it's emitters become insignificant." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EParticleSystemInsignificanceReaction::Auto", (int64)EParticleSystemInsignificanceReaction::Auto },
{ "EParticleSystemInsignificanceReaction::Complete", (int64)EParticleSystemInsignificanceReaction::Complete },
{ "EParticleSystemInsignificanceReaction::DisableTick", (int64)EParticleSystemInsignificanceReaction::DisableTick },
{ "EParticleSystemInsignificanceReaction::DisableTickAndKill", (int64)EParticleSystemInsignificanceReaction::DisableTickAndKill },
{ "EParticleSystemInsignificanceReaction::Num", (int64)EParticleSystemInsignificanceReaction::Num },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EParticleSystemInsignificanceReaction",
"EParticleSystemInsignificanceReaction",
Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction()
{
if (!Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction.InnerSingleton, Z_Construct_UEnum_Engine_EParticleSystemInsignificanceReaction_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction.InnerSingleton;
}
// ********** End Enum EParticleSystemInsignificanceReaction ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EParticleDetailMode_StaticEnum, TEXT("EParticleDetailMode"), &Z_Registration_Info_UEnum_EParticleDetailMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 68288338U) },
{ EParticleSignificanceLevel_StaticEnum, TEXT("EParticleSignificanceLevel"), &Z_Registration_Info_UEnum_EParticleSignificanceLevel, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3187807507U) },
{ EParticleSystemInsignificanceReaction_StaticEnum, TEXT("EParticleSystemInsignificanceReaction"), &Z_Registration_Info_UEnum_EParticleSystemInsignificanceReaction, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3785772319U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h__Script_Engine_2133891116{
TEXT("/Script/Engine"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS