78 lines
3.8 KiB
C++
78 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AI/NavigationSystemBase.h"
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#ifdef ENGINE_NavigationSystemBase_generated_h
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#error "NavigationSystemBase.generated.h already included, missing '#pragma once' in NavigationSystemBase.h"
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#endif
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#define ENGINE_NavigationSystemBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UNavigationSystemBase ****************************************************
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struct Z_Construct_UClass_UNavigationSystemBase_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UNavigationSystemBase_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUNavigationSystemBase(); \
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friend struct ::Z_Construct_UClass_UNavigationSystemBase_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UNavigationSystemBase_NoRegister(); \
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public: \
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DECLARE_CLASS2(UNavigationSystemBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_DefaultConfig), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UNavigationSystemBase_NoRegister) \
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DECLARE_SERIALIZER(UNavigationSystemBase)
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#define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UNavigationSystemBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UNavigationSystemBase(UNavigationSystemBase&&) = delete; \
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UNavigationSystemBase(const UNavigationSystemBase&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UNavigationSystemBase); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNavigationSystemBase); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNavigationSystemBase)
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#define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_243_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UNavigationSystemBase;
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// ********** End Class UNavigationSystemBase ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h
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// ********** Begin Enum FNavigationSystemRunMode **************************************************
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#define FOREACH_ENUM_FNAVIGATIONSYSTEMRUNMODE(op) \
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op(FNavigationSystemRunMode::InvalidMode) \
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op(FNavigationSystemRunMode::GameMode) \
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op(FNavigationSystemRunMode::EditorMode) \
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op(FNavigationSystemRunMode::SimulationMode) \
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op(FNavigationSystemRunMode::PIEMode) \
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op(FNavigationSystemRunMode::InferFromWorldMode) \
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op(FNavigationSystemRunMode::EditorWorldPartitionBuildMode)
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enum class FNavigationSystemRunMode : uint8;
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template<> struct TIsUEnumClass<FNavigationSystemRunMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<FNavigationSystemRunMode>();
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// ********** End Enum FNavigationSystemRunMode ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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