Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialLayersFunctions.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

66 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialLayersFunctions.h"
#ifdef ENGINE_MaterialLayersFunctions_generated_h
#error "MaterialLayersFunctions.generated.h already included, missing '#pragma once' in MaterialLayersFunctions.h"
#endif
#define ENGINE_MaterialLayersFunctions_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMaterialLayersFunctionsEditorOnlyData ****************************
struct Z_Construct_UScriptStruct_FMaterialLayersFunctionsEditorOnlyData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_58_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctionsEditorOnlyData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FMaterialLayersFunctionsEditorOnlyData;
// ********** End ScriptStruct FMaterialLayersFunctionsEditorOnlyData ******************************
// ********** Begin ScriptStruct FMaterialLayersFunctionsRuntimeData *******************************
struct Z_Construct_UScriptStruct_FMaterialLayersFunctionsRuntimeData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_132_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctionsRuntimeData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FMaterialLayersFunctionsRuntimeData;
// ********** End ScriptStruct FMaterialLayersFunctionsRuntimeData *********************************
// ********** Begin ScriptStruct FMaterialLayersFunctions ******************************************
struct Z_Construct_UScriptStruct_FMaterialLayersFunctions_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_222_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctions_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FMaterialLayersFunctionsRuntimeData Super;
struct FMaterialLayersFunctions;
// ********** End ScriptStruct FMaterialLayersFunctions ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h
// ********** Begin Enum EMaterialLayerLinkState ***************************************************
#define FOREACH_ENUM_EMATERIALLAYERLINKSTATE(op) \
op(EMaterialLayerLinkState::Uninitialized) \
op(EMaterialLayerLinkState::LinkedToParent) \
op(EMaterialLayerLinkState::UnlinkedFromParent) \
op(EMaterialLayerLinkState::NotFromParent)
enum class EMaterialLayerLinkState : uint8;
template<> struct TIsUEnumClass<EMaterialLayerLinkState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialLayerLinkState>();
// ********** End Enum EMaterialLayerLinkState *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS