64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionBindlessSwitch.h"
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#ifdef ENGINE_MaterialExpressionBindlessSwitch_generated_h
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#error "MaterialExpressionBindlessSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionBindlessSwitch.h"
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#endif
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#define ENGINE_MaterialExpressionBindlessSwitch_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionBindlessSwitch ****************************************
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struct Z_Construct_UClass_UMaterialExpressionBindlessSwitch_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionBindlessSwitch_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h_11_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionBindlessSwitch(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionBindlessSwitch_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionBindlessSwitch_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionBindlessSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionBindlessSwitch_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionBindlessSwitch)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h_11_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionBindlessSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionBindlessSwitch(UMaterialExpressionBindlessSwitch&&) = delete; \
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UMaterialExpressionBindlessSwitch(const UMaterialExpressionBindlessSwitch&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionBindlessSwitch); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionBindlessSwitch); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionBindlessSwitch) \
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ENGINE_API virtual ~UMaterialExpressionBindlessSwitch();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h_8_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h_11_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h_11_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h_11_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionBindlessSwitch;
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// ********** End Class UMaterialExpressionBindlessSwitch ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBindlessSwitch_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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