Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LocalPlayerSubsystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

63 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Subsystems/LocalPlayerSubsystem.h"
#ifdef ENGINE_LocalPlayerSubsystem_generated_h
#error "LocalPlayerSubsystem.generated.h already included, missing '#pragma once' in LocalPlayerSubsystem.h"
#endif
#define ENGINE_LocalPlayerSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ULocalPlayerSubsystem ****************************************************
struct Z_Construct_UClass_ULocalPlayerSubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULocalPlayerSubsystem(); \
friend struct ::Z_Construct_UClass_ULocalPlayerSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(ULocalPlayerSubsystem, USubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister) \
DECLARE_SERIALIZER(ULocalPlayerSubsystem) \
DECLARE_WITHIN(ULocalPlayer)
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ULocalPlayerSubsystem(ULocalPlayerSubsystem&&) = delete; \
ULocalPlayerSubsystem(const ULocalPlayerSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalPlayerSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalPlayerSubsystem); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(ULocalPlayerSubsystem) \
ENGINE_API virtual ~ULocalPlayerSubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_16_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULocalPlayerSubsystem;
// ********** End Class ULocalPlayerSubsystem ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS