308 lines
23 KiB
C++
308 lines
23 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/LightWeightInstanceStaticMeshManager.h"
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#include "Engine/ActorInstanceHandle.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeLightWeightInstanceStaticMeshManager() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceManager();
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ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager();
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ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UHierarchicalInstancedStaticMeshComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USMInstanceManager_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister();
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ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Delegate FOnActorReady *********************************************************
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struct Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics
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{
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struct _Script_Engine_eventOnActorReady_Parms
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{
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FActorInstanceHandle InHandle;
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FActorInstanceHandle ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Delegate FOnActorReady constinit property declarations *************************
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static const UECodeGen_Private::FStructPropertyParams NewProp_InHandle;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Delegate FOnActorReady constinit property declarations ***************************
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static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
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};
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// ********** Begin Delegate FOnActorReady Property Definitions ************************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_InHandle = { "InHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnActorReady_Parms, InHandle), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnActorReady_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_InHandle,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers) < 2048);
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// ********** End Delegate FOnActorReady Property Definitions **************************************
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const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "OnActorReady__DelegateSignature", Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers),
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sizeof(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::_Script_Engine_eventOnActorReady_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::_Script_Engine_eventOnActorReady_Parms) < MAX_uint16);
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UFunction* Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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FActorInstanceHandle FOnActorReady_DelegateWrapper(const FScriptDelegate& OnActorReady, FActorInstanceHandle InHandle)
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{
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struct _Script_Engine_eventOnActorReady_Parms
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{
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FActorInstanceHandle InHandle;
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FActorInstanceHandle ReturnValue;
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};
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_Script_Engine_eventOnActorReady_Parms Parms;
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Parms.InHandle=InHandle;
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OnActorReady.ProcessDelegate<UObject>(&Parms);
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return Parms.ReturnValue;
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}
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// ********** End Delegate FOnActorReady ***********************************************************
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// ********** Begin Class ALightWeightInstanceStaticMeshManager Function OnRep_StaticMesh **********
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struct Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnRep_StaticMesh constinit property declarations **********************
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// ********** End Function OnRep_StaticMesh constinit property declarations ************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALightWeightInstanceStaticMeshManager, nullptr, "OnRep_StaticMesh", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(ALightWeightInstanceStaticMeshManager::execOnRep_StaticMesh)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnRep_StaticMesh();
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P_NATIVE_END;
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}
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// ********** End Class ALightWeightInstanceStaticMeshManager Function OnRep_StaticMesh ************
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// ********** Begin Class ALightWeightInstanceStaticMeshManager ************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager;
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UClass* ALightWeightInstanceStaticMeshManager::GetPrivateStaticClass()
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{
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using TClass = ALightWeightInstanceStaticMeshManager;
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if (!Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("LightWeightInstanceStaticMeshManager"),
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Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton,
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StaticRegisterNativesALightWeightInstanceStaticMeshManager,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister()
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{
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return ALightWeightInstanceStaticMeshManager::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "DevelopmentStatus", "Experimental" },
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{ "IncludePath", "GameFramework/LightWeightInstanceStaticMeshManager.h" },
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{ "IsBlueprintBase", "true" },
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StaticMesh_MetaData[] = {
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{ "Category", "Debug" },
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InstancedStaticMeshComponent_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISMComponent_MetaData[] = {
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{ "AllowPrivateAccess", "true" },
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{ "BlueprintProtected", "true" },
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{ "Category", "Debug" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RenderingIndicesToDataIndices_MetaData[] = {
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{ "Comment", "// keep track of the relationship between our data and the rendering data stored in the instanced static mesh component\n" },
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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{ "ToolTip", "keep track of the relationship between our data and the rendering data stored in the instanced static mesh component" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataIndicesToRenderingIndices_MetaData[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class ALightWeightInstanceStaticMeshManager constinit property declarations ****
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static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_StaticMesh;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InstancedStaticMeshComponent;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ISMComponent;
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static const UECodeGen_Private::FIntPropertyParams NewProp_RenderingIndicesToDataIndices_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_RenderingIndicesToDataIndices;
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static const UECodeGen_Private::FIntPropertyParams NewProp_DataIndicesToRenderingIndices_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_DataIndicesToRenderingIndices;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ALightWeightInstanceStaticMeshManager constinit property declarations ******
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("OnRep_StaticMesh"), .Pointer = &ALightWeightInstanceStaticMeshManager::execOnRep_StaticMesh },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh, "OnRep_StaticMesh" }, // 2377653148
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ALightWeightInstanceStaticMeshManager>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics
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// ********** Begin Class ALightWeightInstanceStaticMeshManager Property Definitions ***************
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const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_StaticMesh = { "StaticMesh", "OnRep_StaticMesh", (EPropertyFlags)0x0024080100000835, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, StaticMesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StaticMesh_MetaData), NewProp_StaticMesh_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_InstancedStaticMeshComponent = { "InstancedStaticMeshComponent", nullptr, (EPropertyFlags)0x0124080820080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, InstancedStaticMeshComponent_DEPRECATED), Z_Construct_UClass_UHierarchicalInstancedStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InstancedStaticMeshComponent_MetaData), NewProp_InstancedStaticMeshComponent_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_ISMComponent = { "ISMComponent", nullptr, (EPropertyFlags)0x01240c000008001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, ISMComponent), Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISMComponent_MetaData), NewProp_ISMComponent_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices_Inner = { "RenderingIndicesToDataIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices = { "RenderingIndicesToDataIndices", nullptr, (EPropertyFlags)0x0020080000000020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, RenderingIndicesToDataIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RenderingIndicesToDataIndices_MetaData), NewProp_RenderingIndicesToDataIndices_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices_Inner = { "DataIndicesToRenderingIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices = { "DataIndicesToRenderingIndices", nullptr, (EPropertyFlags)0x0020080000000020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, DataIndicesToRenderingIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataIndicesToRenderingIndices_MetaData), NewProp_DataIndicesToRenderingIndices_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_StaticMesh,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_InstancedStaticMeshComponent,
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#endif // WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_ISMComponent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers) < 2048);
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// ********** End Class ALightWeightInstanceStaticMeshManager Property Definitions *****************
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UObject* (*const Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_ALightWeightInstanceManager,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::InterfaceParams[] = {
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{ Z_Construct_UClass_USMInstanceManager_NoRegister, (int32)VTABLE_OFFSET(ALightWeightInstanceStaticMeshManager, ISMInstanceManager), false }, // 2912244393
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::ClassParams = {
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&ALightWeightInstanceStaticMeshManager::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers,
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InterfaceParams,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers),
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UE_ARRAY_COUNT(InterfaceParams),
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Class_MetaDataParams), Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Class_MetaDataParams)
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};
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void ALightWeightInstanceStaticMeshManager::StaticRegisterNativesALightWeightInstanceStaticMeshManager()
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{
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UClass* Class = ALightWeightInstanceStaticMeshManager::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager()
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{
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if (!Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton, Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton;
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}
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#if VALIDATE_CLASS_REPS
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void ALightWeightInstanceStaticMeshManager::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
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{
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static FName Name_StaticMesh(TEXT("StaticMesh"));
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static FName Name_RenderingIndicesToDataIndices(TEXT("RenderingIndicesToDataIndices"));
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static FName Name_DataIndicesToRenderingIndices(TEXT("DataIndicesToRenderingIndices"));
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const bool bIsValid = true
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&& Name_StaticMesh == ClassReps[(int32)ENetFields_Private::StaticMesh].Property->GetFName()
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&& Name_RenderingIndicesToDataIndices == ClassReps[(int32)ENetFields_Private::RenderingIndicesToDataIndices].Property->GetFName()
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&& Name_DataIndicesToRenderingIndices == ClassReps[(int32)ENetFields_Private::DataIndicesToRenderingIndices].Property->GetFName();
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checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in ALightWeightInstanceStaticMeshManager"));
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}
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#endif
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALightWeightInstanceStaticMeshManager);
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ALightWeightInstanceStaticMeshManager::~ALightWeightInstanceStaticMeshManager() {}
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// ********** End Class ALightWeightInstanceStaticMeshManager **************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_ALightWeightInstanceStaticMeshManager, ALightWeightInstanceStaticMeshManager::StaticClass, TEXT("ALightWeightInstanceStaticMeshManager"), &Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALightWeightInstanceStaticMeshManager), 3712036439U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_992087835{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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