118 lines
5.4 KiB
C++
118 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/LightComponent.h"
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#ifdef ENGINE_LightComponent_generated_h
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#error "LightComponent.generated.h already included, missing '#pragma once' in LightComponent.h"
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#endif
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#define ENGINE_LightComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UMaterialInterface;
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class UTextureLightProfile;
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struct FColor;
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struct FLinearColor;
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// ********** Begin Class ULightComponent **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetMaxDistanceFadeRange); \
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DECLARE_FUNCTION(execSetMaxDrawDistance); \
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DECLARE_FUNCTION(execSetUseRayTracedDistanceFieldShadows); \
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DECLARE_FUNCTION(execSetLightingChannels); \
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DECLARE_FUNCTION(execSetForceCachedShadowsForMovablePrimitives); \
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DECLARE_FUNCTION(execSetDiffuseScale); \
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DECLARE_FUNCTION(execSetSpecularScale); \
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DECLARE_FUNCTION(execSetShadowSlopeBias); \
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DECLARE_FUNCTION(execSetShadowBias); \
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DECLARE_FUNCTION(execSetIESBrightnessScale); \
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DECLARE_FUNCTION(execSetUseIESBrightness); \
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DECLARE_FUNCTION(execSetIESTexture); \
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DECLARE_FUNCTION(execSetBloomTint); \
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DECLARE_FUNCTION(execSetBloomMaxBrightness); \
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DECLARE_FUNCTION(execSetBloomThreshold); \
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DECLARE_FUNCTION(execSetBloomScale); \
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DECLARE_FUNCTION(execSetEnableLightShaftBloom); \
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DECLARE_FUNCTION(execSetTransmission); \
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DECLARE_FUNCTION(execSetAffectTranslucentLighting); \
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DECLARE_FUNCTION(execSetLightFunctionDisabledBrightness); \
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DECLARE_FUNCTION(execSetLightFunctionFadeDistance); \
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DECLARE_FUNCTION(execSetLightFunctionScale); \
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DECLARE_FUNCTION(execSetLightFunctionMaterial); \
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DECLARE_FUNCTION(execSetUseTemperature); \
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DECLARE_FUNCTION(execSetTemperature); \
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DECLARE_FUNCTION(execSetLightFColor); \
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DECLARE_FUNCTION(execSetLightColor); \
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DECLARE_FUNCTION(execSetVolumetricScatteringIntensity); \
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DECLARE_FUNCTION(execSetIndirectLightingIntensity); \
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DECLARE_FUNCTION(execSetIntensity);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULightComponent, ENGINE_API)
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struct Z_Construct_UClass_ULightComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ULightComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_INCLASS \
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private: \
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static void StaticRegisterNativesULightComponent(); \
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friend struct ::Z_Construct_UClass_ULightComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ULightComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULightComponent, ULightComponentBase, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightComponent_NoRegister) \
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DECLARE_SERIALIZER(ULightComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ULightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULightComponent(ULightComponent&&) = delete; \
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ULightComponent(const ULightComponent&) = delete; \
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ENGINE_API virtual ~ULightComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_44_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULightComponent;
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// ********** End Class ULightComponent ************************************************************
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// ********** Begin ScriptStruct FPrecomputedLightInstanceData *************************************
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struct Z_Construct_UScriptStruct_FPrecomputedLightInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_561_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPrecomputedLightInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSceneComponentInstanceData Super;
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struct FPrecomputedLightInstanceData;
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// ********** End ScriptStruct FPrecomputedLightInstanceData ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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