Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/Light.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

89 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/Light.h"
#ifdef ENGINE_Light_generated_h
#error "Light.generated.h already included, missing '#pragma once' in Light.h"
#endif
#define ENGINE_Light_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInterface;
struct FLinearColor;
// ********** Begin Class ALight *******************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetAffectTranslucentLighting); \
DECLARE_FUNCTION(execSetCastShadows); \
DECLARE_FUNCTION(execSetLightFunctionFadeDistance); \
DECLARE_FUNCTION(execSetLightFunctionScale); \
DECLARE_FUNCTION(execSetLightFunctionMaterial); \
DECLARE_FUNCTION(execGetLightColor); \
DECLARE_FUNCTION(execSetLightColor); \
DECLARE_FUNCTION(execGetBrightness); \
DECLARE_FUNCTION(execSetBrightness); \
DECLARE_FUNCTION(execToggleEnabled); \
DECLARE_FUNCTION(execIsEnabled); \
DECLARE_FUNCTION(execSetEnabled); \
DECLARE_FUNCTION(execOnRep_bEnabled);
struct Z_Construct_UClass_ALight_Statics;
ENGINE_API UClass* Z_Construct_UClass_ALight_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_INCLASS \
private: \
static void StaticRegisterNativesALight(); \
friend struct ::Z_Construct_UClass_ALight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ALight_NoRegister(); \
public: \
DECLARE_CLASS2(ALight, AActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALight_NoRegister) \
DECLARE_SERIALIZER(ALight) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
bEnabled=NETFIELD_REP_START, \
NETFIELD_REP_END=bEnabled }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ALight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALight); \
/** Deleted move- and copy-constructors, should never be used */ \
ALight(ALight&&) = delete; \
ALight(const ALight&) = delete; \
ENGINE_API virtual ~ALight();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_12_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ALight;
// ********** End Class ALight *********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Light_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS