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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LevelStreaming.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

105 lines
4.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/LevelStreaming.h"
#ifdef ENGINE_LevelStreaming_generated_h
#error "LevelStreaming.generated.h already included, missing '#pragma once' in LevelStreaming.h"
#endif
#define ENGINE_LevelStreaming_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ALevelScriptActor;
class ULevel;
class ULevelStreaming;
// ********** Begin Delegate FLevelStreamingLoadedStatus *******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_107_DELEGATE \
ENGINE_API void FLevelStreamingLoadedStatus_DelegateWrapper(const FMulticastScriptDelegate& LevelStreamingLoadedStatus);
// ********** End Delegate FLevelStreamingLoadedStatus *********************************************
// ********** Begin Delegate FLevelStreamingVisibilityStatus ***************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_108_DELEGATE \
ENGINE_API void FLevelStreamingVisibilityStatus_DelegateWrapper(const FMulticastScriptDelegate& LevelStreamingVisibilityStatus);
// ********** End Delegate FLevelStreamingVisibilityStatus *****************************************
// ********** Begin Class ULevelStreaming **********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetLevelScriptActor); \
DECLARE_FUNCTION(execCreateInstance); \
DECLARE_FUNCTION(execIsStreamingStatePending); \
DECLARE_FUNCTION(execIsLevelLoaded); \
DECLARE_FUNCTION(execIsLevelVisible); \
DECLARE_FUNCTION(execGetLoadedLevel); \
DECLARE_FUNCTION(execShouldBeLoaded); \
DECLARE_FUNCTION(execGetWorldAssetPackageFName); \
DECLARE_FUNCTION(execSetIsRequestingUnloadAndRemoval); \
DECLARE_FUNCTION(execGetIsRequestingUnloadAndRemoval); \
DECLARE_FUNCTION(execSetPriority); \
DECLARE_FUNCTION(execSetLevelLODIndex); \
DECLARE_FUNCTION(execSetShouldBeLoaded); \
DECLARE_FUNCTION(execSetShouldBeVisible);
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULevelStreaming, ENGINE_API)
struct Z_Construct_UClass_ULevelStreaming_Statics;
ENGINE_API UClass* Z_Construct_UClass_ULevelStreaming_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_INCLASS \
private: \
static void StaticRegisterNativesULevelStreaming(); \
friend struct ::Z_Construct_UClass_ULevelStreaming_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ULevelStreaming_NoRegister(); \
public: \
DECLARE_CLASS2(ULevelStreaming, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULevelStreaming_NoRegister) \
DECLARE_SERIALIZER(ULevelStreaming) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_ARCHIVESERIALIZER \
DECLARE_WITHIN(UWorld)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ULevelStreaming(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelStreaming) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULevelStreaming); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelStreaming); \
/** Deleted move- and copy-constructors, should never be used */ \
ULevelStreaming(ULevelStreaming&&) = delete; \
ULevelStreaming(const ULevelStreaming&) = delete; \
ENGINE_API virtual ~ULevelStreaming();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_137_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h_140_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULevelStreaming;
// ********** End Class ULevelStreaming ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreaming_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS