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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LODSyncComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

100 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/LODSyncComponent.h"
#ifdef ENGINE_LODSyncComponent_generated_h
#error "LODSyncComponent.generated.h already included, missing '#pragma once' in LODSyncComponent.h"
#endif
#define ENGINE_LODSyncComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FLODMappingData ***************************************************
struct Z_Construct_UScriptStruct_FLODMappingData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLODMappingData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLODMappingData;
// ********** End ScriptStruct FLODMappingData *****************************************************
// ********** Begin ScriptStruct FComponentSync ****************************************************
struct Z_Construct_UScriptStruct_FComponentSync_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FComponentSync_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FComponentSync;
// ********** End ScriptStruct FComponentSync ******************************************************
// ********** Begin Class ULODSyncComponent ********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetLODSyncDebugText);
struct Z_Construct_UClass_ULODSyncComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_ULODSyncComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_INCLASS \
private: \
static void StaticRegisterNativesULODSyncComponent(); \
friend struct ::Z_Construct_UClass_ULODSyncComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ULODSyncComponent_NoRegister(); \
public: \
DECLARE_CLASS2(ULODSyncComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULODSyncComponent_NoRegister) \
DECLARE_SERIALIZER(ULODSyncComponent)
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ULODSyncComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULODSyncComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULODSyncComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULODSyncComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
ULODSyncComponent(ULODSyncComponent&&) = delete; \
ULODSyncComponent(const ULODSyncComponent&) = delete; \
ENGINE_API virtual ~ULODSyncComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_62_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULODSyncComponent;
// ********** End Class ULODSyncComponent **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h
// ********** Begin Enum ESyncOption ***************************************************************
#define FOREACH_ENUM_ESYNCOPTION(op) \
op(ESyncOption::Drive) \
op(ESyncOption::Passive) \
op(ESyncOption::Disabled)
enum class ESyncOption : uint8;
template<> struct TIsUEnumClass<ESyncOption> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESyncOption>();
// ********** End Enum ESyncOption *****************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS