108 lines
4.5 KiB
C++
108 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/HUD.h"
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#ifdef ENGINE_HUD_generated_h
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#error "HUD.generated.h already included, missing '#pragma once' in HUD.h"
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#endif
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#define ENGINE_HUD_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APawn;
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class APlayerController;
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class UClass;
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class UFont;
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class UMaterialInterface;
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class UTexture;
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struct FColor;
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struct FLinearColor;
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// ********** Begin Class AHUD *********************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_RPC_WRAPPERS \
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ENGINE_API void RemoveDebugText_Implementation(AActor* SrcActor, bool bLeaveDurationText); \
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ENGINE_API void RemoveAllDebugStrings_Implementation(); \
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ENGINE_API void AddDebugText_Implementation(const FString& DebugText, AActor* SrcActor, float Duration, FVector Offset, FVector DesiredOffset, FColor TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); \
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DECLARE_FUNCTION(execPreviousDebugTarget); \
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DECLARE_FUNCTION(execNextDebugTarget); \
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DECLARE_FUNCTION(execGetOwningPawn); \
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DECLARE_FUNCTION(execGetOwningPlayerController); \
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DECLARE_FUNCTION(execAddHitBox); \
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DECLARE_FUNCTION(execGetActorsInSelectionRectangle); \
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DECLARE_FUNCTION(execDeproject); \
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DECLARE_FUNCTION(execProject); \
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DECLARE_FUNCTION(execDrawMaterialTriangle); \
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DECLARE_FUNCTION(execDrawMaterialSimple); \
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DECLARE_FUNCTION(execDrawMaterial); \
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DECLARE_FUNCTION(execDrawTextureSimple); \
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DECLARE_FUNCTION(execDrawTexture); \
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DECLARE_FUNCTION(execDrawRect); \
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DECLARE_FUNCTION(execDrawLine); \
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DECLARE_FUNCTION(execDrawText); \
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DECLARE_FUNCTION(execGetTextSize); \
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DECLARE_FUNCTION(execRemoveDebugText); \
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DECLARE_FUNCTION(execRemoveAllDebugStrings); \
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DECLARE_FUNCTION(execAddDebugText); \
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DECLARE_FUNCTION(execShowDebugForReticleTargetToggle); \
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DECLARE_FUNCTION(execShowDebugToggleSubCategory); \
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DECLARE_FUNCTION(execShowDebug); \
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DECLARE_FUNCTION(execShowHUD);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_AHUD_Statics;
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ENGINE_API UClass* Z_Construct_UClass_AHUD_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_INCLASS \
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private: \
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static void StaticRegisterNativesAHUD(); \
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friend struct ::Z_Construct_UClass_AHUD_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_AHUD_NoRegister(); \
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public: \
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DECLARE_CLASS2(AHUD, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AHUD_NoRegister) \
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DECLARE_SERIALIZER(AHUD) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API AHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHUD) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AHUD); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHUD); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AHUD(AHUD&&) = delete; \
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AHUD(const AHUD&) = delete; \
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ENGINE_API virtual ~AHUD();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_35_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AHUD;
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// ********** End Class AHUD ***********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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