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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/GameState.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

78 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameState.h"
#ifdef ENGINE_GameState_generated_h
#error "GameState.generated.h already included, missing '#pragma once' in GameState.h"
#endif
#define ENGINE_GameState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AGameState ***************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_RPC_WRAPPERS \
DECLARE_FUNCTION(execOnRep_ElapsedTime); \
DECLARE_FUNCTION(execOnRep_MatchState);
struct Z_Construct_UClass_AGameState_Statics;
ENGINE_API UClass* Z_Construct_UClass_AGameState_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_INCLASS \
private: \
static void StaticRegisterNativesAGameState(); \
friend struct ::Z_Construct_UClass_AGameState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AGameState_NoRegister(); \
public: \
DECLARE_CLASS2(AGameState, AGameStateBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AGameState_NoRegister) \
DECLARE_SERIALIZER(AGameState) \
ENGINE_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
MatchState=NETFIELD_REP_START, \
ElapsedTime, \
NETFIELD_REP_END=ElapsedTime }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AGameState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameState) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AGameState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameState); \
/** Deleted move- and copy-constructors, should never be used */ \
AGameState(AGameState&&) = delete; \
AGameState(const AGameState&) = delete; \
ENGINE_API virtual ~AGameState();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameState;
// ********** End Class AGameState *****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS