Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/GameEngine.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

151 lines
8.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/GameEngine.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameEngine() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UEngine();
ENGINE_API UClass* Z_Construct_UClass_UGameEngine();
ENGINE_API UClass* Z_Construct_UClass_UGameEngine_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameEngine **************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameEngine;
UClass* UGameEngine::GetPrivateStaticClass()
{
using TClass = UGameEngine;
if (!Z_Registration_Info_UClass_UGameEngine.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameEngine"),
Z_Registration_Info_UClass_UGameEngine.InnerSingleton,
StaticRegisterNativesUGameEngine,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameEngine.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameEngine_NoRegister()
{
return UGameEngine::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameEngine_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Engine that manages core systems that enable a game.\n */" },
{ "IncludePath", "Engine/GameEngine.h" },
{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
{ "ToolTip", "Engine that manages core systems that enable a game." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxDeltaTime_MetaData[] = {
{ "Comment", "/** Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound. */" },
{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
{ "ToolTip", "Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerFlushLogInterval_MetaData[] = {
{ "Comment", "/** Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick. */" },
{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
{ "ToolTip", "Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameInstance_MetaData[] = {
{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameEngine constinit property declarations ******************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxDeltaTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ServerFlushLogInterval;
static const UECodeGen_Private::FObjectPropertyParams NewProp_GameInstance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameEngine constinit property declarations ********************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameEngine>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameEngine_Statics
// ********** Begin Class UGameEngine Property Definitions *****************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_MaxDeltaTime = { "MaxDeltaTime", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, MaxDeltaTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxDeltaTime_MetaData), NewProp_MaxDeltaTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_ServerFlushLogInterval = { "ServerFlushLogInterval", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, ServerFlushLogInterval), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerFlushLogInterval_MetaData), NewProp_ServerFlushLogInterval_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_GameInstance = { "GameInstance", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, GameInstance), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameInstance_MetaData), NewProp_GameInstance_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameEngine_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_MaxDeltaTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_ServerFlushLogInterval,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_GameInstance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::PropPointers) < 2048);
// ********** End Class UGameEngine Property Definitions *******************************************
UObject* (*const Z_Construct_UClass_UGameEngine_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEngine,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameEngine_Statics::ClassParams = {
&UGameEngine::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameEngine_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::PropPointers),
0,
0x000800AEu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameEngine_Statics::Class_MetaDataParams)
};
void UGameEngine::StaticRegisterNativesUGameEngine()
{
}
UClass* Z_Construct_UClass_UGameEngine()
{
if (!Z_Registration_Info_UClass_UGameEngine.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameEngine.OuterSingleton, Z_Construct_UClass_UGameEngine_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameEngine.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameEngine);
UGameEngine::~UGameEngine() {}
// ********** End Class UGameEngine ****************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameEngine, UGameEngine::StaticClass, TEXT("UGameEngine"), &Z_Registration_Info_UClass_UGameEngine, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameEngine), 44290490U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_2228380093{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS