64 lines
3.3 KiB
C++
64 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h"
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#ifdef ENGINE_DataLayerInstanceWithAsset_generated_h
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#error "DataLayerInstanceWithAsset.generated.h already included, missing '#pragma once' in DataLayerInstanceWithAsset.h"
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#endif
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#define ENGINE_DataLayerInstanceWithAsset_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UDataLayerInstanceWithAsset **********************************************
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struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_INCLASS \
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private: \
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static void StaticRegisterNativesUDataLayerInstanceWithAsset(); \
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friend struct ::Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDataLayerInstanceWithAsset, UDataLayerInstance, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister) \
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DECLARE_SERIALIZER(UDataLayerInstanceWithAsset)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDataLayerInstanceWithAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerInstanceWithAsset) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerInstanceWithAsset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerInstanceWithAsset); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDataLayerInstanceWithAsset(UDataLayerInstanceWithAsset&&) = delete; \
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UDataLayerInstanceWithAsset(const UDataLayerInstanceWithAsset&) = delete; \
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ENGINE_API virtual ~UDataLayerInstanceWithAsset();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_9_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDataLayerInstanceWithAsset;
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// ********** End Class UDataLayerInstanceWithAsset ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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