106 lines
5.0 KiB
C++
106 lines
5.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerInstance.h"
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#ifdef ENGINE_DataLayerInstance_generated_h
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#error "DataLayerInstance.generated.h already included, missing '#pragma once' in DataLayerInstance.h"
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#endif
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#define ENGINE_DataLayerInstance_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UDataLayerAsset;
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enum class EDataLayerRuntimeState : uint8;
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enum class EDataLayerType : uint8;
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struct FColor;
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// ********** Begin Class UDataLayerInstance *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetAsset); \
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DECLARE_FUNCTION(execGetDataLayerFullName); \
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DECLARE_FUNCTION(execGetDataLayerShortName); \
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DECLARE_FUNCTION(execGetInitialRuntimeState); \
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DECLARE_FUNCTION(execGetDebugColor); \
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DECLARE_FUNCTION(execIsServerOnly); \
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DECLARE_FUNCTION(execIsClientOnly); \
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DECLARE_FUNCTION(execIsRuntime); \
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DECLARE_FUNCTION(execIsEffectiveVisible); \
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DECLARE_FUNCTION(execIsVisible); \
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DECLARE_FUNCTION(execIsInitiallyVisible); \
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DECLARE_FUNCTION(execGetType);
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struct Z_Construct_UClass_UDataLayerInstance_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_INCLASS \
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private: \
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static void StaticRegisterNativesUDataLayerInstance(); \
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friend struct ::Z_Construct_UClass_UDataLayerInstance_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerInstance_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDataLayerInstance, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerInstance_NoRegister) \
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DECLARE_SERIALIZER(UDataLayerInstance)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDataLayerInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerInstance) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerInstance); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerInstance); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDataLayerInstance(UDataLayerInstance&&) = delete; \
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UDataLayerInstance(const UDataLayerInstance&) = delete; \
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ENGINE_API virtual ~UDataLayerInstance();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_60_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDataLayerInstance;
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// ********** End Class UDataLayerInstance *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h
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// ********** Begin Enum EDataLayerRuntimeState ****************************************************
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#define FOREACH_ENUM_EDATALAYERRUNTIMESTATE(op) \
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op(EDataLayerRuntimeState::Unloaded) \
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op(EDataLayerRuntimeState::Loaded) \
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op(EDataLayerRuntimeState::Activated)
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enum class EDataLayerRuntimeState : uint8;
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template<> struct TIsUEnumClass<EDataLayerRuntimeState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDataLayerRuntimeState>();
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// ********** End Enum EDataLayerRuntimeState ******************************************************
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// ********** Begin Enum EOverrideBlockOnSlowStreaming *********************************************
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#define FOREACH_ENUM_EOVERRIDEBLOCKONSLOWSTREAMING(op) \
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op(EOverrideBlockOnSlowStreaming::NoOverride) \
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op(EOverrideBlockOnSlowStreaming::Blocking) \
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op(EOverrideBlockOnSlowStreaming::NotBlocking)
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enum class EOverrideBlockOnSlowStreaming : uint8;
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template<> struct TIsUEnumClass<EOverrideBlockOnSlowStreaming> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EOverrideBlockOnSlowStreaming>();
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// ********** End Enum EOverrideBlockOnSlowStreaming ***********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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