Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/DataLayerInstance.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

106 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerInstance.h"
#ifdef ENGINE_DataLayerInstance_generated_h
#error "DataLayerInstance.generated.h already included, missing '#pragma once' in DataLayerInstance.h"
#endif
#define ENGINE_DataLayerInstance_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UDataLayerAsset;
enum class EDataLayerRuntimeState : uint8;
enum class EDataLayerType : uint8;
struct FColor;
// ********** Begin Class UDataLayerInstance *******************************************************
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetAsset); \
DECLARE_FUNCTION(execGetDataLayerFullName); \
DECLARE_FUNCTION(execGetDataLayerShortName); \
DECLARE_FUNCTION(execGetInitialRuntimeState); \
DECLARE_FUNCTION(execGetDebugColor); \
DECLARE_FUNCTION(execIsServerOnly); \
DECLARE_FUNCTION(execIsClientOnly); \
DECLARE_FUNCTION(execIsRuntime); \
DECLARE_FUNCTION(execIsEffectiveVisible); \
DECLARE_FUNCTION(execIsVisible); \
DECLARE_FUNCTION(execIsInitiallyVisible); \
DECLARE_FUNCTION(execGetType);
struct Z_Construct_UClass_UDataLayerInstance_Statics;
ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_INCLASS \
private: \
static void StaticRegisterNativesUDataLayerInstance(); \
friend struct ::Z_Construct_UClass_UDataLayerInstance_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerInstance_NoRegister(); \
public: \
DECLARE_CLASS2(UDataLayerInstance, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerInstance_NoRegister) \
DECLARE_SERIALIZER(UDataLayerInstance)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UDataLayerInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerInstance) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerInstance); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerInstance); \
/** Deleted move- and copy-constructors, should never be used */ \
UDataLayerInstance(UDataLayerInstance&&) = delete; \
UDataLayerInstance(const UDataLayerInstance&) = delete; \
ENGINE_API virtual ~UDataLayerInstance();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_60_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDataLayerInstance;
// ********** End Class UDataLayerInstance *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h
// ********** Begin Enum EDataLayerRuntimeState ****************************************************
#define FOREACH_ENUM_EDATALAYERRUNTIMESTATE(op) \
op(EDataLayerRuntimeState::Unloaded) \
op(EDataLayerRuntimeState::Loaded) \
op(EDataLayerRuntimeState::Activated)
enum class EDataLayerRuntimeState : uint8;
template<> struct TIsUEnumClass<EDataLayerRuntimeState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDataLayerRuntimeState>();
// ********** End Enum EDataLayerRuntimeState ******************************************************
// ********** Begin Enum EOverrideBlockOnSlowStreaming *********************************************
#define FOREACH_ENUM_EOVERRIDEBLOCKONSLOWSTREAMING(op) \
op(EOverrideBlockOnSlowStreaming::NoOverride) \
op(EOverrideBlockOnSlowStreaming::Blocking) \
op(EOverrideBlockOnSlowStreaming::NotBlocking)
enum class EOverrideBlockOnSlowStreaming : uint8;
template<> struct TIsUEnumClass<EOverrideBlockOnSlowStreaming> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EOverrideBlockOnSlowStreaming>();
// ********** End Enum EOverrideBlockOnSlowStreaming ***********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS