86 lines
3.9 KiB
C++
86 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerAsset.h"
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#ifdef ENGINE_DataLayerAsset_generated_h
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#error "DataLayerAsset.generated.h already included, missing '#pragma once' in DataLayerAsset.h"
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#endif
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#define ENGINE_DataLayerAsset_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class EDataLayerType : uint8;
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struct FColor;
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// ********** Begin Class UDataLayerAsset **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_RPC_WRAPPERS \
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DECLARE_FUNCTION(execIsServerOnly); \
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DECLARE_FUNCTION(execIsClientOnly); \
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DECLARE_FUNCTION(execGetDebugColor); \
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DECLARE_FUNCTION(execIsRuntime); \
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DECLARE_FUNCTION(execGetType);
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struct Z_Construct_UClass_UDataLayerAsset_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerAsset_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_INCLASS \
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private: \
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static void StaticRegisterNativesUDataLayerAsset(); \
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friend struct ::Z_Construct_UClass_UDataLayerAsset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerAsset_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDataLayerAsset, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerAsset_NoRegister) \
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DECLARE_SERIALIZER(UDataLayerAsset)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDataLayerAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerAsset) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerAsset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerAsset); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDataLayerAsset(UDataLayerAsset&&) = delete; \
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UDataLayerAsset(const UDataLayerAsset&) = delete; \
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ENGINE_API virtual ~UDataLayerAsset();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_28_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h_31_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDataLayerAsset;
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// ********** End Class UDataLayerAsset ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerAsset_h
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// ********** Begin Enum EDataLayerLoadFilter ******************************************************
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#define FOREACH_ENUM_EDATALAYERLOADFILTER(op) \
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op(EDataLayerLoadFilter::None) \
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op(EDataLayerLoadFilter::ClientOnly) \
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op(EDataLayerLoadFilter::ServerOnly)
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enum class EDataLayerLoadFilter : uint8;
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template<> struct TIsUEnumClass<EDataLayerLoadFilter> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDataLayerLoadFilter>();
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// ********** End Enum EDataLayerLoadFilter ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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