95 lines
4.3 KiB
C++
95 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/DataLayer/DataLayer.h"
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#ifdef ENGINE_DataLayer_generated_h
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#error "DataLayer.generated.h already included, missing '#pragma once' in DataLayer.h"
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#endif
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#define ENGINE_DataLayer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class EDataLayerRuntimeState : uint8;
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enum class EDataLayerState : uint8;
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struct FActorDataLayer;
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struct FColor;
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// ********** Begin Class UDEPRECATED_DataLayer ****************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetInitialState); \
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DECLARE_FUNCTION(execIsInitiallyActive); \
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DECLARE_FUNCTION(execIsDynamicallyLoaded); \
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DECLARE_FUNCTION(execGetInitialRuntimeState); \
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DECLARE_FUNCTION(execIsRuntime); \
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DECLARE_FUNCTION(execGetDebugColor); \
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DECLARE_FUNCTION(execIsEffectiveVisible); \
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DECLARE_FUNCTION(execIsVisible); \
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DECLARE_FUNCTION(execIsInitiallyVisible); \
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DECLARE_FUNCTION(execGetDataLayerLabel); \
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DECLARE_FUNCTION(execEquals);
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struct Z_Construct_UClass_UDEPRECATED_DataLayer_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDEPRECATED_DataLayer_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_INCLASS \
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private: \
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static void StaticRegisterNativesUDEPRECATED_DataLayer(); \
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friend struct ::Z_Construct_UClass_UDEPRECATED_DataLayer_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDEPRECATED_DataLayer_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDEPRECATED_DataLayer, UObject, COMPILED_IN_FLAGS(0 | CLASS_Deprecated), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDEPRECATED_DataLayer_NoRegister) \
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DECLARE_SERIALIZER(UDEPRECATED_DataLayer) \
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DECLARE_WITHIN(AWorldDataLayers)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDEPRECATED_DataLayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDEPRECATED_DataLayer) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDEPRECATED_DataLayer); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDEPRECATED_DataLayer); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDEPRECATED_DataLayer(UDEPRECATED_DataLayer&&) = delete; \
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UDEPRECATED_DataLayer(const UDEPRECATED_DataLayer&) = delete; \
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ENGINE_API virtual ~UDEPRECATED_DataLayer();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_50_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDEPRECATED_DataLayer;
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// ********** End Class UDEPRECATED_DataLayer ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h
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// ********** Begin Enum EDataLayerState ***********************************************************
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#define FOREACH_ENUM_EDATALAYERSTATE(op) \
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op(EDataLayerState::Unloaded) \
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op(EDataLayerState::Loaded) \
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op(EDataLayerState::Activated)
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enum class EDataLayerState : uint8;
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template<> struct TIsUEnumClass<EDataLayerState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDataLayerState>();
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// ********** End Enum EDataLayerState *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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