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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/Controller.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

122 lines
5.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/Controller.h"
#ifdef ENGINE_Controller_generated_h
#error "Controller.generated.h already included, missing '#pragma once' in Controller.h"
#endif
#define ENGINE_Controller_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APawn;
class UDamageType;
// ********** Begin Delegate FInstigatedAnyDamageSignature *****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_18_DELEGATE \
ENGINE_API void FInstigatedAnyDamageSignature_DelegateWrapper(const FMulticastScriptDelegate& InstigatedAnyDamageSignature, float Damage, const UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser);
// ********** End Delegate FInstigatedAnyDamageSignature *******************************************
// ********** Begin Delegate FOnPossessedPawnChanged ***********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_20_DELEGATE \
ENGINE_API void FOnPossessedPawnChanged_DelegateWrapper(const FMulticastScriptDelegate& OnPossessedPawnChanged, APawn* OldPawn, APawn* NewPawn);
// ********** End Delegate FOnPossessedPawnChanged *************************************************
// ********** Begin Class AController **************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_RPC_WRAPPERS_NO_PURE_DECLS \
ENGINE_API virtual bool ClientSetRotation_Validate(FRotator , bool ); \
ENGINE_API virtual void ClientSetRotation_Implementation(FRotator NewRotation, bool bResetCamera); \
ENGINE_API virtual bool ClientSetLocation_Validate(FVector , FRotator ); \
ENGINE_API virtual void ClientSetLocation_Implementation(FVector NewLocation, FRotator NewRotation); \
DECLARE_FUNCTION(execResetIgnoreInputFlags); \
DECLARE_FUNCTION(execIsLookInputIgnored); \
DECLARE_FUNCTION(execResetIgnoreLookInput); \
DECLARE_FUNCTION(execSetIgnoreLookInput); \
DECLARE_FUNCTION(execIsMoveInputIgnored); \
DECLARE_FUNCTION(execResetIgnoreMoveInput); \
DECLARE_FUNCTION(execSetIgnoreMoveInput); \
DECLARE_FUNCTION(execStopMovement); \
DECLARE_FUNCTION(execGetPlayerViewPoint); \
DECLARE_FUNCTION(execUnPossess); \
DECLARE_FUNCTION(execPossess); \
DECLARE_FUNCTION(execIsLocalController); \
DECLARE_FUNCTION(execIsLocalPlayerController); \
DECLARE_FUNCTION(execIsPlayerController); \
DECLARE_FUNCTION(execGetDesiredRotation); \
DECLARE_FUNCTION(execGetViewTarget); \
DECLARE_FUNCTION(execK2_GetPawn); \
DECLARE_FUNCTION(execClientSetRotation); \
DECLARE_FUNCTION(execClientSetLocation); \
DECLARE_FUNCTION(execOnRep_PlayerState); \
DECLARE_FUNCTION(execOnRep_Pawn); \
DECLARE_FUNCTION(execLineOfSightTo); \
DECLARE_FUNCTION(execSetInitialLocationAndRotation); \
DECLARE_FUNCTION(execSetControlRotation); \
DECLARE_FUNCTION(execGetControlRotation);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AController_Statics;
ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAController(); \
friend struct ::Z_Construct_UClass_AController_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AController_NoRegister(); \
public: \
DECLARE_CLASS2(AController, AActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AController_NoRegister) \
DECLARE_SERIALIZER(AController) \
virtual UObject* _getUObject() const override { return const_cast<AController*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
PlayerState=NETFIELD_REP_START, \
Pawn, \
NETFIELD_REP_END=Pawn }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AController(AController&&) = delete; \
AController(const AController&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AController); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AController) \
ENGINE_API virtual ~AController();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_39_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h_42_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AController;
// ********** End Class AController ****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Controller_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS