48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/ContentBundle/ContentBundleClient.h"
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#ifdef ENGINE_ContentBundleClient_generated_h
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#error "ContentBundleClient.generated.h already included, missing '#pragma once' in ContentBundleClient.h"
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#endif
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#define ENGINE_ContentBundleClient_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ContentBundle_ContentBundleClient_h
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// ********** Begin Enum EContentBundleClientState *************************************************
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#define FOREACH_ENUM_ECONTENTBUNDLECLIENTSTATE(op) \
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op(EContentBundleClientState::Unregistered) \
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op(EContentBundleClientState::Registered) \
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op(EContentBundleClientState::ContentInjectionRequested) \
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op(EContentBundleClientState::ContentRemovalRequested) \
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op(EContentBundleClientState::RegistrationFailed)
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enum class EContentBundleClientState;
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template<> struct TIsUEnumClass<EContentBundleClientState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EContentBundleClientState>();
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// ********** End Enum EContentBundleClientState ***************************************************
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// ********** Begin Enum EWorldContentState ********************************************************
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#define FOREACH_ENUM_EWORLDCONTENTSTATE(op) \
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op(EWorldContentState::NoContent) \
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op(EWorldContentState::ContentBundleInjected)
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enum class EWorldContentState;
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template<> struct TIsUEnumClass<EWorldContentState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWorldContentState>();
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// ********** End Enum EWorldContentState **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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