Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimationSettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

71 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimationSettings.h"
#ifdef ENGINE_AnimationSettings_generated_h
#error "AnimationSettings.generated.h already included, missing '#pragma once' in AnimationSettings.h"
#endif
#define ENGINE_AnimationSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationSettings *******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetBoneCustomAttributeNamesToImport);
struct Z_Construct_UClass_UAnimationSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimationSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_INCLASS \
private: \
static void StaticRegisterNativesUAnimationSettings(); \
friend struct ::Z_Construct_UClass_UAnimationSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationSettings_NoRegister) \
DECLARE_SERIALIZER(UAnimationSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimationSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationSettings(UAnimationSettings&&) = delete; \
UAnimationSettings(const UAnimationSettings&) = delete; \
ENGINE_API virtual ~UAnimationSettings();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_30_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h_33_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationSettings;
// ********** End Class UAnimationSettings *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS