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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimNodeData.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

56 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNodeData.h"
#ifdef ENGINE_AnimNodeData_generated_h
#error "AnimNodeData.generated.h already included, missing '#pragma once' in AnimNodeData.h"
#endif
#define ENGINE_AnimNodeData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNodeData *****************************************************
struct Z_Construct_UScriptStruct_FAnimNodeData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNodeData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNodeData;
// ********** End ScriptStruct FAnimNodeData *******************************************************
// ********** Begin ScriptStruct FAnimNodeStructData ***********************************************
struct Z_Construct_UScriptStruct_FAnimNodeStructData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h_163_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNodeStructData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNodeStructData;
// ********** End ScriptStruct FAnimNodeStructData *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h
// ********** Begin Enum EAnimNodeDataFlags ********************************************************
#define FOREACH_ENUM_EANIMNODEDATAFLAGS(op) \
op(EAnimNodeDataFlags::None) \
op(EAnimNodeDataFlags::HasInitialUpdateFunction) \
op(EAnimNodeDataFlags::HasBecomeRelevantFunction) \
op(EAnimNodeDataFlags::HasUpdateFunction) \
op(EAnimNodeDataFlags::AllFunctions)
enum class EAnimNodeDataFlags : uint32;
template<> struct TIsUEnumClass<EAnimNodeDataFlags> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimNodeDataFlags>();
// ********** End Enum EAnimNodeDataFlags **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS