43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimLinkableElement.h"
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#ifdef ENGINE_AnimLinkableElement_generated_h
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#error "AnimLinkableElement.generated.h already included, missing '#pragma once' in AnimLinkableElement.h"
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#endif
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#define ENGINE_AnimLinkableElement_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimLinkableElement **********************************************
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struct Z_Construct_UScriptStruct_FAnimLinkableElement_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimLinkableElement_h_41_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimLinkableElement_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimLinkableElement;
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// ********** End ScriptStruct FAnimLinkableElement ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimLinkableElement_h
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// ********** Begin Enum EAnimLinkMethod ***********************************************************
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#define FOREACH_ENUM_EANIMLINKMETHOD(op) \
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op(EAnimLinkMethod::Absolute) \
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op(EAnimLinkMethod::Relative) \
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op(EAnimLinkMethod::Proportional)
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namespace EAnimLinkMethod { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimLinkMethod::Type>();
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// ********** End Enum EAnimLinkMethod *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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