281 lines
14 KiB
C++
281 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimInstance.h"
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#ifdef ENGINE_AnimInstance_generated_h
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#error "AnimInstance.generated.h already included, missing '#pragma once' in AnimInstance.h"
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#endif
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#define ENGINE_AnimInstance_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APawn;
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class UAnimInstance;
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class UAnimMontage;
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class UAnimNotify;
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class UAnimNotifyState;
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class UAnimSequenceBase;
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class UBlendProfile;
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class UClass;
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class USkeletalMeshComponent;
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enum class EAnimCurveType : uint8;
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enum class EMontagePlayReturnType : uint8;
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enum class ETeleportType : uint8;
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enum class ETransitionRequestOverwriteMode : uint8;
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enum class ETransitionRequestQueueMode : uint8;
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struct FAlphaBlendArgs;
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struct FBranchingPointNotifyPayload;
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struct FMarkerSyncAnimPosition;
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struct FMontageBlendSettings;
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struct FPoseSnapshot;
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// ********** Begin Delegate FOnMontageStartedMCDelegate *******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_84_DELEGATE \
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ENGINE_API void FOnMontageStartedMCDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnMontageStartedMCDelegate, UAnimMontage* Montage);
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// ********** End Delegate FOnMontageStartedMCDelegate *********************************************
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// ********** Begin Delegate FOnMontageEndedMCDelegate *********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_92_DELEGATE \
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ENGINE_API void FOnMontageEndedMCDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnMontageEndedMCDelegate, UAnimMontage* Montage, bool bInterrupted);
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// ********** End Delegate FOnMontageEndedMCDelegate ***********************************************
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// ********** Begin Delegate FOnAllMontageInstancesEndedMCDelegate *********************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_95_DELEGATE \
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ENGINE_API void FOnAllMontageInstancesEndedMCDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnAllMontageInstancesEndedMCDelegate);
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// ********** End Delegate FOnAllMontageInstancesEndedMCDelegate ***********************************
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// ********** Begin Delegate FOnMontageBlendingOutStartedMCDelegate ********************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_103_DELEGATE \
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ENGINE_API void FOnMontageBlendingOutStartedMCDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnMontageBlendingOutStartedMCDelegate, UAnimMontage* Montage, bool bInterrupted);
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// ********** End Delegate FOnMontageBlendingOutStartedMCDelegate **********************************
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// ********** Begin Delegate FOnMontageBlendedInEndedMCDelegate ************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_106_DELEGATE \
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ENGINE_API void FOnMontageBlendedInEndedMCDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnMontageBlendedInEndedMCDelegate, UAnimMontage* Montage);
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// ********** End Delegate FOnMontageBlendedInEndedMCDelegate **************************************
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// ********** Begin Delegate FOnMontageSectionChangedMCDelegate ************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_109_DELEGATE \
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ENGINE_API void FOnMontageSectionChangedMCDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnMontageSectionChangedMCDelegate, UAnimMontage* Montage, FName SectionName, bool bLooped);
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// ********** End Delegate FOnMontageSectionChangedMCDelegate **************************************
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// ********** Begin Delegate FPlayMontageAnimNotifyDelegate ****************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_121_DELEGATE \
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ENGINE_API void FPlayMontageAnimNotifyDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlayMontageAnimNotifyDelegate, FName NotifyName, FBranchingPointNotifyPayload const& BranchingPointPayload);
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// ********** End Delegate FPlayMontageAnimNotifyDelegate ******************************************
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// ********** Begin ScriptStruct FA2Pose ***********************************************************
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struct Z_Construct_UScriptStruct_FA2Pose_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_127_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FA2Pose_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FA2Pose;
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// ********** End ScriptStruct FA2Pose *************************************************************
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// ********** Begin ScriptStruct FA2CSPose *********************************************************
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struct Z_Construct_UScriptStruct_FA2CSPose_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_139_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FA2CSPose_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FA2Pose Super;
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struct FA2CSPose;
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// ********** End ScriptStruct FA2CSPose ***********************************************************
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// ********** Begin Class UAnimInstance ************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetDeltaSeconds); \
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DECLARE_FUNCTION(execGetLODLevel); \
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DECLARE_FUNCTION(execResetDynamics); \
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DECLARE_FUNCTION(execQueryAndMarkTransitionEvent); \
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DECLARE_FUNCTION(execQueryTransitionEvent); \
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DECLARE_FUNCTION(execClearAllTransitionEvents); \
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DECLARE_FUNCTION(execClearTransitionEvents); \
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DECLARE_FUNCTION(execRequestTransitionEvent); \
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DECLARE_FUNCTION(execGetSyncGroupPosition); \
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DECLARE_FUNCTION(execIsSyncGroupBetweenMarkers); \
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DECLARE_FUNCTION(execHasMarkerBeenHitThisFrame); \
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DECLARE_FUNCTION(execGetTimeToClosestMarker); \
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DECLARE_FUNCTION(execUnlockAIResources); \
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DECLARE_FUNCTION(execLockAIResources); \
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DECLARE_FUNCTION(execCalculateDirection); \
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DECLARE_FUNCTION(execClearMorphTargets); \
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DECLARE_FUNCTION(execSetMorphTarget); \
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DECLARE_FUNCTION(execGetCurrentStateName); \
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DECLARE_FUNCTION(execGetAllCurveNames); \
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DECLARE_FUNCTION(execGetActiveCurveNames); \
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DECLARE_FUNCTION(execGetCurveValueWithDefault); \
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DECLARE_FUNCTION(execGetCurveValue); \
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DECLARE_FUNCTION(execGetBlendProfileByName); \
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DECLARE_FUNCTION(execWasAnimNotifyNameTriggeredInAnyState); \
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DECLARE_FUNCTION(execWasAnimNotifyTriggeredInAnyState); \
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DECLARE_FUNCTION(execWasAnimNotifyNameTriggeredInStateMachine); \
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DECLARE_FUNCTION(execWasAnimNotifyTriggeredInStateMachine); \
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DECLARE_FUNCTION(execWasAnimNotifyNameTriggeredInSourceState); \
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DECLARE_FUNCTION(execWasAnimNotifyTriggeredInSourceState); \
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DECLARE_FUNCTION(execWasAnimNotifyStateActiveInSourceState); \
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DECLARE_FUNCTION(execWasAnimNotifyStateActiveInStateMachine); \
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DECLARE_FUNCTION(execWasAnimNotifyStateActiveInAnyState); \
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DECLARE_FUNCTION(execGetRelevantAnimTimeFraction); \
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DECLARE_FUNCTION(execGetRelevantAnimTime); \
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DECLARE_FUNCTION(execGetRelevantAnimLength); \
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DECLARE_FUNCTION(execGetRelevantAnimTimeRemainingFraction); \
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DECLARE_FUNCTION(execGetRelevantAnimTimeRemaining); \
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DECLARE_FUNCTION(execGetInstanceTransitionTimeElapsedFraction); \
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DECLARE_FUNCTION(execGetInstanceTransitionTimeElapsed); \
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DECLARE_FUNCTION(execGetInstanceTransitionCrossfadeDuration); \
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DECLARE_FUNCTION(execGetInstanceCurrentStateElapsedTime); \
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DECLARE_FUNCTION(execGetInstanceStateWeight); \
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DECLARE_FUNCTION(execGetInstanceMachineWeight); \
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DECLARE_FUNCTION(execGetInstanceAssetPlayerTimeFromEndFraction); \
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DECLARE_FUNCTION(execGetInstanceAssetPlayerTimeFromEnd); \
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DECLARE_FUNCTION(execGetInstanceAssetPlayerTimeFraction); \
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DECLARE_FUNCTION(execGetInstanceAssetPlayerTime); \
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DECLARE_FUNCTION(execGetInstanceAssetPlayerLength); \
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DECLARE_FUNCTION(execSetRootMotionMode); \
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DECLARE_FUNCTION(execRequestSlotGroupInertialization); \
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DECLARE_FUNCTION(execGetLinkedAnimLayerInstanceByClass); \
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DECLARE_FUNCTION(execGetLinkedAnimLayerInstanceByGroupAndClass); \
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DECLARE_FUNCTION(execGetLinkedAnimLayerInstancesByGroup); \
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DECLARE_FUNCTION(execGetLinkedAnimLayerInstanceByGroup); \
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DECLARE_FUNCTION(execUnlinkAnimClassLayers); \
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DECLARE_FUNCTION(execLinkAnimClassLayers); \
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DECLARE_FUNCTION(execLinkAnimGraphByTag); \
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DECLARE_FUNCTION(execGetLinkedAnimGraphInstancesByTag); \
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DECLARE_FUNCTION(execGetLinkedAnimGraphInstanceByTag); \
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DECLARE_FUNCTION(execGetCurrentActiveMontage); \
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DECLARE_FUNCTION(execIsAnyMontagePlaying); \
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DECLARE_FUNCTION(execMontageSync_StopFollowing); \
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DECLARE_FUNCTION(execMontageSync_Follow); \
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DECLARE_FUNCTION(execDynamicMontage_IsPlayingFrom); \
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DECLARE_FUNCTION(execMontage_GetEffectivePlayRate); \
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DECLARE_FUNCTION(execMontage_GetPlayRate); \
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DECLARE_FUNCTION(execMontage_GetBlendTime); \
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DECLARE_FUNCTION(execMontage_GetIsStopped); \
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DECLARE_FUNCTION(execMontage_SetPosition); \
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DECLARE_FUNCTION(execMontage_GetPosition); \
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DECLARE_FUNCTION(execMontage_GetCurrentSection); \
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DECLARE_FUNCTION(execMontage_IsPlaying); \
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DECLARE_FUNCTION(execMontage_IsActive); \
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DECLARE_FUNCTION(execMontage_SetPlayRate); \
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DECLARE_FUNCTION(execMontage_SetNextSection); \
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DECLARE_FUNCTION(execMontage_JumpToSectionsEnd); \
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DECLARE_FUNCTION(execMontage_JumpToSection); \
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DECLARE_FUNCTION(execMontage_Resume); \
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DECLARE_FUNCTION(execMontage_Pause); \
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DECLARE_FUNCTION(execMontage_StopGroupByName); \
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DECLARE_FUNCTION(execMontage_StopWithBlendSettings); \
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DECLARE_FUNCTION(execMontage_StopWithBlendOut); \
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DECLARE_FUNCTION(execMontage_Stop); \
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DECLARE_FUNCTION(execMontage_PlayWithBlendSettings); \
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DECLARE_FUNCTION(execMontage_PlayWithBlendIn); \
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DECLARE_FUNCTION(execMontage_Play); \
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DECLARE_FUNCTION(execBlueprint_GetSlotMontageLocalWeight); \
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DECLARE_FUNCTION(execIsSlotActive); \
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DECLARE_FUNCTION(execIsPlayingSlotAnimation); \
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DECLARE_FUNCTION(execStopSlotAnimation); \
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DECLARE_FUNCTION(execPlaySlotAnimationAsDynamicMontage_WithBlendSettings); \
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DECLARE_FUNCTION(execPlaySlotAnimationAsDynamicMontage_WithBlendArgs); \
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DECLARE_FUNCTION(execPlaySlotAnimationAsDynamicMontage); \
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DECLARE_FUNCTION(execBlueprint_GetMainAnimInstance); \
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DECLARE_FUNCTION(execGetOwningComponent); \
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DECLARE_FUNCTION(execGetOwningActor); \
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DECLARE_FUNCTION(execSetUseMainInstanceMontageEvaluationData); \
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DECLARE_FUNCTION(execIsUsingMainInstanceMontageEvaluationData); \
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DECLARE_FUNCTION(execSetPropagateNotifiesToLinkedInstances); \
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DECLARE_FUNCTION(execGetPropagateNotifiesToLinkedInstances); \
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DECLARE_FUNCTION(execSetReceiveNotifiesFromLinkedInstances); \
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DECLARE_FUNCTION(execGetReceiveNotifiesFromLinkedInstances); \
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DECLARE_FUNCTION(execSnapshotPose); \
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DECLARE_FUNCTION(execRemovePoseSnapshot); \
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DECLARE_FUNCTION(execSavePoseSnapshot); \
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DECLARE_FUNCTION(execTryGetPawnOwner);
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_CALLBACK_WRAPPERS
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimInstance, ENGINE_API)
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struct Z_Construct_UClass_UAnimInstance_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimInstance_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimInstance(); \
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friend struct ::Z_Construct_UClass_UAnimInstance_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimInstance_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimInstance, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimInstance_NoRegister) \
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DECLARE_SERIALIZER(UAnimInstance) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_ARCHIVESERIALIZER \
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DECLARE_WITHIN(USkeletalMeshComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimInstance) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimInstance); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimInstance); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimInstance(UAnimInstance&&) = delete; \
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UAnimInstance(const UAnimInstance&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_351_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h_354_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimInstance;
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// ********** End Class UAnimInstance **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimInstance_h
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// ********** Begin Enum EMontagePlayReturnType ****************************************************
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#define FOREACH_ENUM_EMONTAGEPLAYRETURNTYPE(op) \
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op(EMontagePlayReturnType::MontageLength) \
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op(EMontagePlayReturnType::Duration)
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enum class EMontagePlayReturnType : uint8;
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template<> struct TIsUEnumClass<EMontagePlayReturnType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMontagePlayReturnType>();
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// ********** End Enum EMontagePlayReturnType ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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