141 lines
6.8 KiB
C++
141 lines
6.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "CommonLoadGuard.h"
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#ifdef COMMONUI_CommonLoadGuard_generated_h
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#error "CommonLoadGuard.generated.h already included, missing '#pragma once' in CommonLoadGuard.h"
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#endif
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#define COMMONUI_CommonLoadGuard_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UObject;
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struct FMargin;
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// ********** Begin Class ULoadGuardSlot ***********************************************************
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetVerticalAlignment); \
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DECLARE_FUNCTION(execSetHorizontalAlignment); \
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DECLARE_FUNCTION(execSetPadding);
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struct Z_Construct_UClass_ULoadGuardSlot_Statics;
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COMMONUI_API UClass* Z_Construct_UClass_ULoadGuardSlot_NoRegister();
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULoadGuardSlot(); \
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friend struct ::Z_Construct_UClass_ULoadGuardSlot_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend COMMONUI_API UClass* ::Z_Construct_UClass_ULoadGuardSlot_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULoadGuardSlot, UPanelSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_ULoadGuardSlot_NoRegister) \
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DECLARE_SERIALIZER(ULoadGuardSlot)
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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COMMONUI_API ULoadGuardSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULoadGuardSlot(ULoadGuardSlot&&) = delete; \
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ULoadGuardSlot(const ULoadGuardSlot&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONUI_API, ULoadGuardSlot); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULoadGuardSlot); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULoadGuardSlot) \
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COMMONUI_API virtual ~ULoadGuardSlot();
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_100_PROLOG
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_103_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULoadGuardSlot;
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// ********** End Class ULoadGuardSlot *************************************************************
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// ********** Begin Delegate FOnLoadGuardStateChangedDynamic ***************************************
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_140_DELEGATE \
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COMMONUI_API void FOnLoadGuardStateChangedDynamic_DelegateWrapper(const FMulticastScriptDelegate& OnLoadGuardStateChangedDynamic, bool bIsLoading);
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// ********** End Delegate FOnLoadGuardStateChangedDynamic *****************************************
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// ********** Begin Delegate FOnAssetLoaded ********************************************************
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_205_DELEGATE \
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static COMMONUI_API void FOnAssetLoaded_DelegateWrapper(const FScriptDelegate& OnAssetLoaded, UObject* Object);
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// ********** End Delegate FOnAssetLoaded **********************************************************
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// ********** Begin Class UCommonLoadGuard *********************************************************
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execBP_GuardAndLoadAsset); \
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DECLARE_FUNCTION(execIsLoading); \
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DECLARE_FUNCTION(execSetIsLoading); \
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DECLARE_FUNCTION(execSetLoadingText);
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UCommonLoadGuard, COMMONUI_API)
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struct Z_Construct_UClass_UCommonLoadGuard_Statics;
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COMMONUI_API UClass* Z_Construct_UClass_UCommonLoadGuard_NoRegister();
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCommonLoadGuard(); \
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friend struct ::Z_Construct_UClass_UCommonLoadGuard_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonLoadGuard_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCommonLoadGuard, UContentWidget, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonLoadGuard_NoRegister) \
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DECLARE_SERIALIZER(UCommonLoadGuard) \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_ARCHIVESERIALIZER \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCommonLoadGuard(UCommonLoadGuard&&) = delete; \
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UCommonLoadGuard(const UCommonLoadGuard&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONUI_API, UCommonLoadGuard); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonLoadGuard); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonLoadGuard) \
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COMMONUI_API virtual ~UCommonLoadGuard();
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_150_PROLOG
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h_153_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCommonLoadGuard;
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// ********** End Class UCommonLoadGuard ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLoadGuard_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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