67 lines
3.3 KiB
C++
67 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "ChaosVDSceneParticleFlags.h"
|
|
|
|
#ifdef CHAOSVD_ChaosVDSceneParticleFlags_generated_h
|
|
#error "ChaosVDSceneParticleFlags.generated.h already included, missing '#pragma once' in ChaosVDSceneParticleFlags.h"
|
|
#endif
|
|
#define CHAOSVD_ChaosVDSceneParticleFlags_generated_h
|
|
|
|
#include "Templates/IsUEnumClass.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ReflectedTypeAccessors.h"
|
|
#include "Templates/NoDestroy.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSceneParticleFlags_h
|
|
|
|
// ********** Begin Enum EChaosVDActorGeometryUpdateFlags ******************************************
|
|
#define FOREACH_ENUM_ECHAOSVDACTORGEOMETRYUPDATEFLAGS(op) \
|
|
op(EChaosVDActorGeometryUpdateFlags::None) \
|
|
op(EChaosVDActorGeometryUpdateFlags::ForceUpdate)
|
|
|
|
enum class EChaosVDActorGeometryUpdateFlags : uint8;
|
|
template<> struct TIsUEnumClass<EChaosVDActorGeometryUpdateFlags> { enum { Value = true }; };
|
|
template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosVDActorGeometryUpdateFlags>();
|
|
// ********** End Enum EChaosVDActorGeometryUpdateFlags ********************************************
|
|
|
|
// ********** Begin Enum EChaosVDHideParticleFlags *************************************************
|
|
#define FOREACH_ENUM_ECHAOSVDHIDEPARTICLEFLAGS(op) \
|
|
op(EChaosVDHideParticleFlags::None) \
|
|
op(EChaosVDHideParticleFlags::HiddenByVisualizationFlags) \
|
|
op(EChaosVDHideParticleFlags::HiddenBySceneOutliner) \
|
|
op(EChaosVDHideParticleFlags::HiddenByActiveState) \
|
|
op(EChaosVDHideParticleFlags::HiddenBySolverVisibility)
|
|
|
|
enum class EChaosVDHideParticleFlags : uint8;
|
|
template<> struct TIsUEnumClass<EChaosVDHideParticleFlags> { enum { Value = true }; };
|
|
template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosVDHideParticleFlags>();
|
|
// ********** End Enum EChaosVDHideParticleFlags ***************************************************
|
|
|
|
// ********** Begin Enum EChaosVDSceneParticleDirtyFlags *******************************************
|
|
#define FOREACH_ENUM_ECHAOSVDSCENEPARTICLEDIRTYFLAGS(op) \
|
|
op(EChaosVDSceneParticleDirtyFlags::None) \
|
|
op(EChaosVDSceneParticleDirtyFlags::Visibility) \
|
|
op(EChaosVDSceneParticleDirtyFlags::Coloring) \
|
|
op(EChaosVDSceneParticleDirtyFlags::Active) \
|
|
op(EChaosVDSceneParticleDirtyFlags::Transform) \
|
|
op(EChaosVDSceneParticleDirtyFlags::Parent) \
|
|
op(EChaosVDSceneParticleDirtyFlags::Geometry) \
|
|
op(EChaosVDSceneParticleDirtyFlags::CollisionData) \
|
|
op(EChaosVDSceneParticleDirtyFlags::PreUpdatePass) \
|
|
op(EChaosVDSceneParticleDirtyFlags::TEDS) \
|
|
op(EChaosVDSceneParticleDirtyFlags::StreamingBounds)
|
|
|
|
enum class EChaosVDSceneParticleDirtyFlags : uint16;
|
|
template<> struct TIsUEnumClass<EChaosVDSceneParticleDirtyFlags> { enum { Value = true }; };
|
|
template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosVDSceneParticleDirtyFlags>();
|
|
// ********** End Enum EChaosVDSceneParticleDirtyFlags *********************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|