Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT/ChaosSolver.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ChaosSolver.h"
#ifdef CHAOSSOLVERENGINE_ChaosSolver_generated_h
#error "ChaosSolver.generated.h already included, missing '#pragma once' in ChaosSolver.h"
#endif
#define CHAOSSOLVERENGINE_ChaosSolver_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UChaosSolver *************************************************************
struct Z_Construct_UClass_UChaosSolver_Statics;
CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosSolver_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h_19_INCLASS \
private: \
static void StaticRegisterNativesUChaosSolver(); \
friend struct ::Z_Construct_UClass_UChaosSolver_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosSolver_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosSolver, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosSolver_NoRegister) \
DECLARE_SERIALIZER(UChaosSolver)
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h_19_STANDARD_CONSTRUCTORS \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosSolver) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosSolver); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosSolver); \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosSolver(UChaosSolver&&) = delete; \
UChaosSolver(const UChaosSolver&) = delete; \
CHAOSSOLVERENGINE_API virtual ~UChaosSolver();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h_16_PROLOG
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h_19_INCLASS \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosSolver;
// ********** End Class UChaosSolver ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolver_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS