57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ChaosSolverConfiguration.h"
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#ifdef CHAOS_ChaosSolverConfiguration_generated_h
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#error "ChaosSolverConfiguration.generated.h already included, missing '#pragma once' in ChaosSolverConfiguration.h"
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#endif
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#define CHAOS_ChaosSolverConfiguration_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FChaosSolverDestructionSettings ***********************************
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struct Z_Construct_UScriptStruct_FChaosSolverDestructionSettings_Statics;
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#define FID_Engine_Source_Runtime_Experimental_Chaos_Public_ChaosSolverConfiguration_h_23_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FChaosSolverDestructionSettings_Statics; \
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CHAOS_API static class UScriptStruct* StaticStruct();
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struct FChaosSolverDestructionSettings;
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// ********** End ScriptStruct FChaosSolverDestructionSettings *************************************
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// ********** Begin ScriptStruct FChaosSolverConfiguration *****************************************
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struct Z_Construct_UScriptStruct_FChaosSolverConfiguration_Statics;
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#define FID_Engine_Source_Runtime_Experimental_Chaos_Public_ChaosSolverConfiguration_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FChaosSolverConfiguration_Statics; \
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CHAOS_API static class UScriptStruct* StaticStruct();
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struct FChaosSolverConfiguration;
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// ********** End ScriptStruct FChaosSolverConfiguration *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_ChaosSolverConfiguration_h
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// ********** Begin Enum EClusterUnionMethod *******************************************************
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#define FOREACH_ENUM_ECLUSTERUNIONMETHOD(op) \
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op(EClusterUnionMethod::PointImplicit) \
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op(EClusterUnionMethod::DelaunayTriangulation) \
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op(EClusterUnionMethod::MinimalSpanningSubsetDelaunayTriangulation) \
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op(EClusterUnionMethod::PointImplicitAugmentedWithMinimalDelaunay) \
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op(EClusterUnionMethod::BoundsOverlapFilteredDelaunayTriangulation) \
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op(EClusterUnionMethod::None)
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enum class EClusterUnionMethod : uint8;
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template<> struct TIsUEnumClass<EClusterUnionMethod> { enum { Value = true }; };
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template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EClusterUnionMethod>();
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// ********** End Enum EClusterUnionMethod *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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