Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT/BlueprintComponentNodeSpawner.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

154 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BlueprintComponentNodeSpawner.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlueprintComponentNodeSpawner() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintComponentNodeSpawner();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintComponentNodeSpawner_NoRegister();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintNodeSpawner();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_BlueprintGraph();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBlueprintComponentNodeSpawner *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner;
UClass* UBlueprintComponentNodeSpawner::GetPrivateStaticClass()
{
using TClass = UBlueprintComponentNodeSpawner;
if (!Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlueprintComponentNodeSpawner"),
Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner.InnerSingleton,
StaticRegisterNativesUBlueprintComponentNodeSpawner,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlueprintComponentNodeSpawner_NoRegister()
{
return UBlueprintComponentNodeSpawner::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Takes care of spawning UK2Node_AddComponent nodes. Acts as the \"action\" \n * portion of certain FBlueprintActionMenuItems. Evolved from \n * FEdGraphSchemaAction_K2AddComponent.\n */" },
{ "IncludePath", "BlueprintComponentNodeSpawner.h" },
{ "ModuleRelativePath", "Classes/BlueprintComponentNodeSpawner.h" },
{ "ToolTip", "Takes care of spawning UK2Node_AddComponent nodes. Acts as the \"action\"\nportion of certain FBlueprintActionMenuItems. Evolved from\nFEdGraphSchemaAction_K2AddComponent." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentClass_MetaData[] = {
{ "Comment", "/** The component class to configure new nodes with. */" },
{ "ModuleRelativePath", "Classes/BlueprintComponentNodeSpawner.h" },
{ "ToolTip", "The component class to configure new nodes with." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentName_MetaData[] = {
{ "Comment", "/** The name of the component class to configure new nodes with. */" },
{ "ModuleRelativePath", "Classes/BlueprintComponentNodeSpawner.h" },
{ "ToolTip", "The name of the component class to configure new nodes with." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentAssetName_MetaData[] = {
{ "Comment", "/** The name of the asset name that needs to be loaded */" },
{ "ModuleRelativePath", "Classes/BlueprintComponentNodeSpawner.h" },
{ "ToolTip", "The name of the asset name that needs to be loaded" },
};
#endif // WITH_METADATA
// ********** Begin Class UBlueprintComponentNodeSpawner constinit property declarations ***********
static const UECodeGen_Private::FClassPropertyParams NewProp_ComponentClass;
static const UECodeGen_Private::FStrPropertyParams NewProp_ComponentName;
static const UECodeGen_Private::FStrPropertyParams NewProp_ComponentAssetName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBlueprintComponentNodeSpawner constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlueprintComponentNodeSpawner>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics
// ********** Begin Class UBlueprintComponentNodeSpawner Property Definitions **********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::NewProp_ComponentClass = { "ComponentClass", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintComponentNodeSpawner, ComponentClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentClass_MetaData), NewProp_ComponentClass_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::NewProp_ComponentName = { "ComponentName", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintComponentNodeSpawner, ComponentName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentName_MetaData), NewProp_ComponentName_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::NewProp_ComponentAssetName = { "ComponentAssetName", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintComponentNodeSpawner, ComponentAssetName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentAssetName_MetaData), NewProp_ComponentAssetName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::NewProp_ComponentClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::NewProp_ComponentName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::NewProp_ComponentAssetName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::PropPointers) < 2048);
// ********** End Class UBlueprintComponentNodeSpawner Property Definitions ************************
UObject* (*const Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintNodeSpawner,
(UObject* (*)())Z_Construct_UPackage__Script_BlueprintGraph,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::ClassParams = {
&UBlueprintComponentNodeSpawner::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::PropPointers),
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::Class_MetaDataParams)
};
void UBlueprintComponentNodeSpawner::StaticRegisterNativesUBlueprintComponentNodeSpawner()
{
}
UClass* Z_Construct_UClass_UBlueprintComponentNodeSpawner()
{
if (!Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner.OuterSingleton, Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintComponentNodeSpawner);
UBlueprintComponentNodeSpawner::~UBlueprintComponentNodeSpawner() {}
// ********** End Class UBlueprintComponentNodeSpawner *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h__Script_BlueprintGraph_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlueprintComponentNodeSpawner, UBlueprintComponentNodeSpawner::StaticClass, TEXT("UBlueprintComponentNodeSpawner"), &Z_Registration_Info_UClass_UBlueprintComponentNodeSpawner, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintComponentNodeSpawner), 2075283644U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h__Script_BlueprintGraph_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h__Script_BlueprintGraph_3129152736{
TEXT("/Script/BlueprintGraph"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h__Script_BlueprintGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h__Script_BlueprintGraph_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS