Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioWidgets/UHT/SAudioRadialSlider.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

35 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SAudioRadialSlider.h"
#ifdef AUDIOWIDGETS_SAudioRadialSlider_generated_h
#error "SAudioRadialSlider.generated.h already included, missing '#pragma once' in SAudioRadialSlider.h"
#endif
#define AUDIOWIDGETS_SAudioRadialSlider_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_SAudioRadialSlider_h
// ********** Begin Enum EAudioRadialSliderLayout **************************************************
#define FOREACH_ENUM_EAUDIORADIALSLIDERLAYOUT(op) \
op(Layout_LabelTop) \
op(Layout_LabelCenter) \
op(Layout_LabelBottom)
enum EAudioRadialSliderLayout : int;
template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum<EAudioRadialSliderLayout>();
// ********** End Enum EAudioRadialSliderLayout ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS