104 lines
5.5 KiB
C++
104 lines
5.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SoundModulationPatch.h"
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#ifdef AUDIOMODULATION_SoundModulationPatch_generated_h
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#error "SoundModulationPatch.generated.h already included, missing '#pragma once' in SoundModulationPatch.h"
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#endif
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#define AUDIOMODULATION_SoundModulationPatch_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSoundModulationTransform *****************************************
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struct Z_Construct_UScriptStruct_FSoundModulationTransform_Statics;
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_23_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundModulationTransform_Statics; \
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AUDIOMODULATION_API static class UScriptStruct* StaticStruct(); \
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typedef FWaveTableTransform Super;
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struct FSoundModulationTransform;
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// ********** End ScriptStruct FSoundModulationTransform *******************************************
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// ********** Begin ScriptStruct FSoundControlModulationInput **************************************
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struct Z_Construct_UScriptStruct_FSoundControlModulationInput_Statics;
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_31_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundControlModulationInput_Statics; \
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AUDIOMODULATION_API static class UScriptStruct* StaticStruct();
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struct FSoundControlModulationInput;
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// ********** End ScriptStruct FSoundControlModulationInput ****************************************
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// ********** Begin ScriptStruct FSoundControlModulationPatch **************************************
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struct Z_Construct_UScriptStruct_FSoundControlModulationPatch_Statics;
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_54_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundControlModulationPatch_Statics; \
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AUDIOMODULATION_API static class UScriptStruct* StaticStruct();
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struct FSoundControlModulationPatch;
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// ********** End ScriptStruct FSoundControlModulationPatch ****************************************
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// ********** Begin Class USoundModulationPatch ****************************************************
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#if WITH_EDITORONLY_DATA
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundModulationPatch, AUDIOMODULATION_API)
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#else // WITH_EDITORONLY_DATA
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_ARCHIVESERIALIZER
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#endif // WITH_EDITORONLY_DATA
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struct Z_Construct_UClass_USoundModulationPatch_Statics;
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AUDIOMODULATION_API UClass* Z_Construct_UClass_USoundModulationPatch_NoRegister();
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_INCLASS \
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private: \
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static void StaticRegisterNativesUSoundModulationPatch(); \
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friend struct ::Z_Construct_UClass_USoundModulationPatch_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_USoundModulationPatch_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundModulationPatch, USoundModulatorBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_USoundModulationPatch_NoRegister) \
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DECLARE_SERIALIZER(USoundModulationPatch) \
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FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_ARCHIVESERIALIZER
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AUDIOMODULATION_API USoundModulationPatch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationPatch) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, USoundModulationPatch); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationPatch); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundModulationPatch(USoundModulationPatch&&) = delete; \
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USoundModulationPatch(const USoundModulationPatch&) = delete; \
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AUDIOMODULATION_API virtual ~USoundModulationPatch();
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_68_PROLOG
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#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_INCLASS \
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FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundModulationPatch;
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// ********** End Class USoundModulationPatch ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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