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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT/AudioMixerSourceManager.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

47 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioMixerSourceManager.h"
#ifdef AUDIOMIXER_AudioMixerSourceManager_generated_h
#error "AudioMixerSourceManager.generated.h already included, missing '#pragma once' in AudioMixerSourceManager.h"
#endif
#define AUDIOMIXER_AudioMixerSourceManager_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h
// ********** Begin Enum ESourceManagerRenderThreadPhase *******************************************
#define FOREACH_ENUM_ESOURCEMANAGERRENDERTHREADPHASE(op) \
op(ESourceManagerRenderThreadPhase::Begin) \
op(ESourceManagerRenderThreadPhase::PumpMpscCmds) \
op(ESourceManagerRenderThreadPhase::PumpCmds) \
op(ESourceManagerRenderThreadPhase::ProcessModulators) \
op(ESourceManagerRenderThreadPhase::UpdatePendingReleaseData) \
op(ESourceManagerRenderThreadPhase::RunScheduledRenderSteps) \
op(ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses) \
op(ESourceManagerRenderThreadPhase::ComputeBusses) \
op(ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses) \
op(ESourceManagerRenderThreadPhase::UpdateBusses) \
op(ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed) \
op(ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed) \
op(ESourceManagerRenderThreadPhase::UpdateGameThreadCopies) \
op(ESourceManagerRenderThreadPhase::Finished)
enum class ESourceManagerRenderThreadPhase : uint8;
template<> struct TIsUEnumClass<ESourceManagerRenderThreadPhase> { enum { Value = true }; };
template<> AUDIOMIXER_NON_ATTRIBUTED_API UEnum* StaticEnum<ESourceManagerRenderThreadPhase>();
// ********** End Enum ESourceManagerRenderThreadPhase *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS