Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT/AssetRegistry.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

66 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetRegistry.h"
#ifdef ASSETREGISTRY_AssetRegistry_generated_h
#error "AssetRegistry.generated.h already included, missing '#pragma once' in AssetRegistry.h"
#endif
#define ASSETREGISTRY_AssetRegistry_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetRegistryImpl *******************************************************
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAssetRegistryImpl, NO_API)
struct Z_Construct_UClass_UAssetRegistryImpl_Statics;
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistryImpl_NoRegister();
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetRegistryImpl(); \
friend struct ::Z_Construct_UClass_UAssetRegistryImpl_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETREGISTRY_API UClass* ::Z_Construct_UClass_UAssetRegistryImpl_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetRegistryImpl, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/AssetRegistry"), Z_Construct_UClass_UAssetRegistryImpl_NoRegister) \
DECLARE_SERIALIZER(UAssetRegistryImpl) \
FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAssetRegistryImpl*>(this); }
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetRegistryImpl(UAssetRegistryImpl&&) = delete; \
UAssetRegistryImpl(const UAssetRegistryImpl&) = delete; \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegistryImpl); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegistryImpl)
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_19_PROLOG
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetRegistryImpl;
// ********** End Class UAssetRegistryImpl *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS