108 lines
5.5 KiB
C++
108 lines
5.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimationStateMachineLibrary.h"
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#ifdef ANIMGRAPHRUNTIME_AnimationStateMachineLibrary_generated_h
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#error "AnimationStateMachineLibrary.generated.h already included, missing '#pragma once' in AnimationStateMachineLibrary.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimationStateMachineLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UBlendProfile;
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class UCurveFloat;
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enum class EAlphaBlendOption : uint8;
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enum class EAnimNodeReferenceConversionResult : uint8;
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struct FAnimationStateMachineReference;
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struct FAnimationStateResultReference;
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struct FAnimNodeReference;
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struct FAnimUpdateContext;
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// ********** Begin ScriptStruct FAnimationStateResultReference ************************************
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struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_19_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNodeReference Super;
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struct FAnimationStateResultReference;
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// ********** End ScriptStruct FAnimationStateResultReference **************************************
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// ********** Begin ScriptStruct FAnimationStateMachineReference ***********************************
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struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_27_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNodeReference Super;
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struct FAnimationStateMachineReference;
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// ********** End ScriptStruct FAnimationStateMachineReference *************************************
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// ********** Begin Class UAnimationStateMachineLibrary ********************************************
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetRelevantAnimTimeRemainingFraction); \
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DECLARE_FUNCTION(execGetRelevantAnimTimeRemaining); \
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DECLARE_FUNCTION(execGetState); \
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DECLARE_FUNCTION(execSetState); \
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DECLARE_FUNCTION(execIsStateBlendingOut); \
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DECLARE_FUNCTION(execIsStateBlendingIn); \
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DECLARE_FUNCTION(execConvertToAnimationStateMachinePure); \
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DECLARE_FUNCTION(execConvertToAnimationStateMachine); \
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DECLARE_FUNCTION(execConvertToAnimationStateResultPure); \
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DECLARE_FUNCTION(execConvertToAnimationStateResult);
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struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics;
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ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimationStateMachineLibrary(); \
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friend struct ::Z_Construct_UClass_UAnimationStateMachineLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimationStateMachineLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister) \
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DECLARE_SERIALIZER(UAnimationStateMachineLibrary)
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ANIMGRAPHRUNTIME_API UAnimationStateMachineLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimationStateMachineLibrary(UAnimationStateMachineLibrary&&) = delete; \
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UAnimationStateMachineLibrary(const UAnimationStateMachineLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, UAnimationStateMachineLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineLibrary) \
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ANIMGRAPHRUNTIME_API virtual ~UAnimationStateMachineLibrary();
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_33_PROLOG
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimationStateMachineLibrary;
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// ********** End Class UAnimationStateMachineLibrary **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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