Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimationStateGraph.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationStateGraph.h"
#ifdef ANIMGRAPH_AnimationStateGraph_generated_h
#error "AnimationStateGraph.generated.h already included, missing '#pragma once' in AnimationStateGraph.h"
#endif
#define ANIMGRAPH_AnimationStateGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationStateGraph *****************************************************
struct Z_Construct_UClass_UAnimationStateGraph_Statics;
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationStateGraph_NoRegister();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h_13_INCLASS \
private: \
static void StaticRegisterNativesUAnimationStateGraph(); \
friend struct ::Z_Construct_UClass_UAnimationStateGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationStateGraph_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationStateGraph, UAnimationGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationStateGraph_NoRegister) \
DECLARE_SERIALIZER(UAnimationStateGraph)
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPH_API UAnimationStateGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateGraph) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationStateGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateGraph); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationStateGraph(UAnimationStateGraph&&) = delete; \
UAnimationStateGraph(const UAnimationStateGraph&) = delete; \
ANIMGRAPH_API virtual ~UAnimationStateGraph();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h_10_PROLOG
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h_13_INCLASS \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationStateGraph;
// ********** End Class UAnimationStateGraph *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS