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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/BTCompositeNode.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

105 lines
4.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BehaviorTree/BTCompositeNode.h"
#ifdef AIMODULE_BTCompositeNode_generated_h
#error "BTCompositeNode.generated.h already included, missing '#pragma once' in BTCompositeNode.h"
#endif
#define AIMODULE_BTCompositeNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBTDecoratorLogic *************************************************
struct Z_Construct_UScriptStruct_FBTDecoratorLogic_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBTDecoratorLogic_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FBTDecoratorLogic;
// ********** End ScriptStruct FBTDecoratorLogic ***************************************************
// ********** Begin ScriptStruct FBTCompositeChild *************************************************
struct Z_Construct_UScriptStruct_FBTCompositeChild_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_68_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBTCompositeChild_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FBTCompositeChild;
// ********** End ScriptStruct FBTCompositeChild ***************************************************
// ********** Begin Class UBTCompositeNode *********************************************************
struct Z_Construct_UClass_UBTCompositeNode_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UBTCompositeNode_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_89_INCLASS \
private: \
static void StaticRegisterNativesUBTCompositeNode(); \
friend struct ::Z_Construct_UClass_UBTCompositeNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTCompositeNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBTCompositeNode, UBTNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTCompositeNode_NoRegister) \
DECLARE_SERIALIZER(UBTCompositeNode)
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_89_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UBTCompositeNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTCompositeNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTCompositeNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTCompositeNode); \
/** Deleted move- and copy-constructors, should never be used */ \
UBTCompositeNode(UBTCompositeNode&&) = delete; \
UBTCompositeNode(const UBTCompositeNode&) = delete;
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_86_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_89_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_89_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h_89_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBTCompositeNode;
// ********** End Class UBTCompositeNode ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTCompositeNode_h
// ********** Begin Enum EBTChildIndex *************************************************************
#define FOREACH_ENUM_EBTCHILDINDEX(op) \
op(EBTChildIndex::FirstNode) \
op(EBTChildIndex::TaskNode)
enum class EBTChildIndex : uint8;
template<> struct TIsUEnumClass<EBTChildIndex> { enum { Value = true }; };
template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBTChildIndex>();
// ********** End Enum EBTChildIndex ***************************************************************
// ********** Begin Enum EBTDecoratorLogic *********************************************************
#define FOREACH_ENUM_EBTDECORATORLOGIC(op) \
op(EBTDecoratorLogic::Invalid) \
op(EBTDecoratorLogic::Test) \
op(EBTDecoratorLogic::And) \
op(EBTDecoratorLogic::Or) \
op(EBTDecoratorLogic::Not)
namespace EBTDecoratorLogic { enum Type : int; }
template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBTDecoratorLogic::Type>();
// ********** End Enum EBTDecoratorLogic ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS