Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIResources.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

208 lines
9.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AIResources.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAIResources() {}
// ********** Begin Cross Module References ********************************************************
AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Logic();
AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Logic_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Movement();
AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Movement_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource();
UPackage* Z_Construct_UPackage__Script_AIModule();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAIResource_Movement *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAIResource_Movement;
UClass* UAIResource_Movement::GetPrivateStaticClass()
{
using TClass = UAIResource_Movement;
if (!Z_Registration_Info_UClass_UAIResource_Movement.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AIResource_Movement"),
Z_Registration_Info_UClass_UAIResource_Movement.InnerSingleton,
StaticRegisterNativesUAIResource_Movement,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAIResource_Movement.InnerSingleton;
}
UClass* Z_Construct_UClass_UAIResource_Movement_NoRegister()
{
return UAIResource_Movement::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAIResource_Movement_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "AI Movement" },
{ "IncludePath", "AIResources.h" },
{ "ModuleRelativePath", "Classes/AIResources.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAIResource_Movement constinit property declarations *********************
// ********** End Class UAIResource_Movement constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAIResource_Movement>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAIResource_Movement_Statics
UObject* (*const Z_Construct_UClass_UAIResource_Movement_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayTaskResource,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Movement_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAIResource_Movement_Statics::ClassParams = {
&UAIResource_Movement::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Movement_Statics::Class_MetaDataParams), Z_Construct_UClass_UAIResource_Movement_Statics::Class_MetaDataParams)
};
void UAIResource_Movement::StaticRegisterNativesUAIResource_Movement()
{
}
UClass* Z_Construct_UClass_UAIResource_Movement()
{
if (!Z_Registration_Info_UClass_UAIResource_Movement.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAIResource_Movement.OuterSingleton, Z_Construct_UClass_UAIResource_Movement_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAIResource_Movement.OuterSingleton;
}
UAIResource_Movement::UAIResource_Movement(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAIResource_Movement);
UAIResource_Movement::~UAIResource_Movement() {}
// ********** End Class UAIResource_Movement *******************************************************
// ********** Begin Class UAIResource_Logic ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAIResource_Logic;
UClass* UAIResource_Logic::GetPrivateStaticClass()
{
using TClass = UAIResource_Logic;
if (!Z_Registration_Info_UClass_UAIResource_Logic.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AIResource_Logic"),
Z_Registration_Info_UClass_UAIResource_Logic.InnerSingleton,
StaticRegisterNativesUAIResource_Logic,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAIResource_Logic.InnerSingleton;
}
UClass* Z_Construct_UClass_UAIResource_Logic_NoRegister()
{
return UAIResource_Logic::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAIResource_Logic_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "AI Logic" },
{ "IncludePath", "AIResources.h" },
{ "ModuleRelativePath", "Classes/AIResources.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAIResource_Logic constinit property declarations ************************
// ********** End Class UAIResource_Logic constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAIResource_Logic>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAIResource_Logic_Statics
UObject* (*const Z_Construct_UClass_UAIResource_Logic_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayTaskResource,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Logic_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAIResource_Logic_Statics::ClassParams = {
&UAIResource_Logic::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Logic_Statics::Class_MetaDataParams), Z_Construct_UClass_UAIResource_Logic_Statics::Class_MetaDataParams)
};
void UAIResource_Logic::StaticRegisterNativesUAIResource_Logic()
{
}
UClass* Z_Construct_UClass_UAIResource_Logic()
{
if (!Z_Registration_Info_UClass_UAIResource_Logic.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAIResource_Logic.OuterSingleton, Z_Construct_UClass_UAIResource_Logic_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAIResource_Logic.OuterSingleton;
}
UAIResource_Logic::UAIResource_Logic(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAIResource_Logic);
UAIResource_Logic::~UAIResource_Logic() {}
// ********** End Class UAIResource_Logic **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAIResource_Movement, UAIResource_Movement::StaticClass, TEXT("UAIResource_Movement"), &Z_Registration_Info_UClass_UAIResource_Movement, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAIResource_Movement), 2063019229U) },
{ Z_Construct_UClass_UAIResource_Logic, UAIResource_Logic::StaticClass, TEXT("UAIResource_Logic"), &Z_Registration_Info_UClass_UAIResource_Logic, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAIResource_Logic), 2565229942U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_2946196546{
TEXT("/Script/AIModule"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS