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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIPerceptionSystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

79 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Perception/AIPerceptionSystem.h"
#ifdef AIMODULE_AIPerceptionSystem_generated_h
#error "AIPerceptionSystem.generated.h already included, missing '#pragma once' in AIPerceptionSystem.h"
#endif
#define AIMODULE_AIPerceptionSystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UAISense;
class UAISenseEvent;
class UClass;
class UObject;
struct FAIStimulus;
// ********** Begin Class UAIPerceptionSystem ******************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnPerceptionStimuliSourceEndPlay); \
DECLARE_FUNCTION(execGetSenseClassForStimulus); \
DECLARE_FUNCTION(execRegisterPerceptionStimuliSource); \
DECLARE_FUNCTION(execReportPerceptionEvent); \
DECLARE_FUNCTION(execReportEvent);
struct Z_Construct_UClass_UAIPerceptionSystem_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionSystem_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAIPerceptionSystem(); \
friend struct ::Z_Construct_UClass_UAIPerceptionSystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIPerceptionSystem_NoRegister(); \
public: \
DECLARE_CLASS2(UAIPerceptionSystem, UAISubsystem, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIPerceptionSystem_NoRegister) \
DECLARE_SERIALIZER(UAIPerceptionSystem) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAIPerceptionSystem(UAIPerceptionSystem&&) = delete; \
UAIPerceptionSystem(const UAIPerceptionSystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIPerceptionSystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIPerceptionSystem); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIPerceptionSystem) \
AIMODULE_API virtual ~UAIPerceptionSystem();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_29_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAIPerceptionSystem;
// ********** End Class UAIPerceptionSystem ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS