79 lines
3.5 KiB
C++
79 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "Perception/AIPerceptionSystem.h"
|
|
|
|
#ifdef AIMODULE_AIPerceptionSystem_generated_h
|
|
#error "AIPerceptionSystem.generated.h already included, missing '#pragma once' in AIPerceptionSystem.h"
|
|
#endif
|
|
#define AIMODULE_AIPerceptionSystem_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
class AActor;
|
|
class UAISense;
|
|
class UAISenseEvent;
|
|
class UClass;
|
|
class UObject;
|
|
struct FAIStimulus;
|
|
|
|
// ********** Begin Class UAIPerceptionSystem ******************************************************
|
|
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
DECLARE_FUNCTION(execOnPerceptionStimuliSourceEndPlay); \
|
|
DECLARE_FUNCTION(execGetSenseClassForStimulus); \
|
|
DECLARE_FUNCTION(execRegisterPerceptionStimuliSource); \
|
|
DECLARE_FUNCTION(execReportPerceptionEvent); \
|
|
DECLARE_FUNCTION(execReportEvent);
|
|
|
|
|
|
struct Z_Construct_UClass_UAIPerceptionSystem_Statics;
|
|
AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionSystem_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUAIPerceptionSystem(); \
|
|
friend struct ::Z_Construct_UClass_UAIPerceptionSystem_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIPerceptionSystem_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UAIPerceptionSystem, UAISubsystem, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIPerceptionSystem_NoRegister) \
|
|
DECLARE_SERIALIZER(UAIPerceptionSystem) \
|
|
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
|
|
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_ENHANCED_CONSTRUCTORS \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UAIPerceptionSystem(UAIPerceptionSystem&&) = delete; \
|
|
UAIPerceptionSystem(const UAIPerceptionSystem&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIPerceptionSystem); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIPerceptionSystem); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIPerceptionSystem) \
|
|
AIMODULE_API virtual ~UAIPerceptionSystem();
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_29_PROLOG
|
|
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h_32_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UAIPerceptionSystem;
|
|
|
|
// ********** End Class UAIPerceptionSystem ********************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionSystem_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|