Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ACLPlugin/UHT/ACLPlugin.init.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

30 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeACLPlugin_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ACLPlugin;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ACLPlugin()
{
if (!Z_Registration_Info_UPackage__Script_ACLPlugin.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ACLPlugin",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x4CC12676,
0x3C556090,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ACLPlugin.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ACLPlugin.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ACLPlugin(Z_Construct_UPackage__Script_ACLPlugin, TEXT("/Script/ACLPlugin"), Z_Registration_Info_UPackage__Script_ACLPlugin, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x4CC12676, 0x3C556090));
PRAGMA_ENABLE_DEPRECATION_WARNINGS