83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/GameLiftRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/gamelift/model/Tag.h>
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#include <utility>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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/**
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*/
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class CreateLocationRequest : public GameLiftRequest
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{
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public:
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AWS_GAMELIFT_API CreateLocationRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateLocation"; }
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AWS_GAMELIFT_API Aws::String SerializePayload() const override;
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AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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///@{
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/**
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* <p>A descriptive name for the custom location.</p>
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*/
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inline const Aws::String& GetLocationName() const{ return m_locationName; }
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inline bool LocationNameHasBeenSet() const { return m_locationNameHasBeenSet; }
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inline void SetLocationName(const Aws::String& value) { m_locationNameHasBeenSet = true; m_locationName = value; }
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inline void SetLocationName(Aws::String&& value) { m_locationNameHasBeenSet = true; m_locationName = std::move(value); }
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inline void SetLocationName(const char* value) { m_locationNameHasBeenSet = true; m_locationName.assign(value); }
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inline CreateLocationRequest& WithLocationName(const Aws::String& value) { SetLocationName(value); return *this;}
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inline CreateLocationRequest& WithLocationName(Aws::String&& value) { SetLocationName(std::move(value)); return *this;}
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inline CreateLocationRequest& WithLocationName(const char* value) { SetLocationName(value); return *this;}
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///@}
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///@{
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/**
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* <p>A list of labels to assign to the new resource. Tags are developer-defined
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* key-value pairs. Tagging Amazon Web Services resources are useful for resource
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* management, access management, and cost allocation. For more information, see <a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
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* Amazon Web Services Resources</a> in the <i>Amazon Web Services General
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* Rareference</i>.</p>
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*/
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inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
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inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
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inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
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inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
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inline CreateLocationRequest& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
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inline CreateLocationRequest& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
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inline CreateLocationRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
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inline CreateLocationRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
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///@}
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private:
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Aws::String m_locationName;
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bool m_locationNameHasBeenSet = false;
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Aws::Vector<Tag> m_tags;
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bool m_tagsHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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